Balldrick Posted February 1, 2015 Report Share Posted February 1, 2015 Fixed one problem and then another pops up. sigh. Ne one please gimmy a hint whats wrong here.. 21:50:57 "Origins Base Building Config initialized!" 21:51:05 "Res3tting B!S effects..." 21:51:05 Error in expression <rfaceNormal position _object; }; Find: } count (_BuildingQueue + _objectQueue);> 21:51:05 Error position: <} count (_BuildingQueue + _objectQueue);> 21:51:05 Error Missing { 21:51:05 File z\addons\dayz_server\system\server_monitor.sqf, line 335 21:51:05 Error in expression <rfaceNormal position _object; }; Find: } count (_BuildingQueue + _objectQueue);> 21:51:05 Error position: <} count (_BuildingQueue + _objectQueue);> 21:51:05 Error Missing { 21:51:05 File z\addons\dayz_server\system\server_monitor.sqf, line 335 21:51:07 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852 21:51:10 "HIVE: Starting" 21:51:10 Error in expression <\dayz_server\system\server_monitor.sqf" private ["_nul","_result","_pos","_wsDon> 21:51:10 Error position: <private ["_nul","_result","_pos","_wsDon> 21:51:10 Error Local variable in global space 21:51:10 File z\addons\dayz_server\system\server_monitor.sqf, line 1 Link to comment Share on other sites More sharing options...
0 Balldrick Posted February 1, 2015 Author Report Share Posted February 1, 2015 I fixed it my Self :) Link to comment Share on other sites More sharing options...
0 Balldrick Posted February 2, 2015 Author Report Share Posted February 2, 2015 Ok i have no Clue whats Cuasing this. Hope sumone can help me. ===================================================================== == D:\Server\Expansion\beta\ArmA2OAServer.exe == "Expansion\beta\arma2oaserver.exe" -port=2665 "-config=instance_13_Tavi\config.cfg" "-cfg=instance_13_Tavi\basic.cfg" "-profiles=instance_13_Tavi" -name=instance_13_Tavi "-mod=@DayzOverwatch;@DayzOrigins;@DayZ_Epoch;@DayZ_Epoch_Server;" ===================================================================== Exe timestamp: 2014/11/08 00:41:16 Current time: 2015/02/02 01:54:02 Version 1.63.116523 Item STR_EQUIP_NAME_41 listed twice Item STR_EQUIP_DESC_41 listed twice Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\' File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}' Unsupported language English in stringtable Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German> <English>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English> <Italian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian> <Spanish>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish> <French>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French> <Czech>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech> <Russian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian> <Polish>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish> <Hungarian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian> </Key> <Key ID="STR_VIL_AKS74UB_BS1_SHORT"> <German>Compact assault rifle with silenced grenade launcher<' Item STR_VIL_DN_BS1 listed twice Item STR_AUTHOR_VILAS listed twice Item STR_VIL_EASTERN listed twice Item STR_VIL_WEAPONS listed twice Item str_dss_10rnd_vss listed twice Item str_dss_20rnd_vss listed twice Item str_dn_20rnd_9x39_sp5_vss listed twice Item str_dn_ak_107_gl_pso listed twice Item str_dn_ak_107_kobra listed twice Item str_dn_M40A3 listed twice Item str_dn_rpk_74 listed twice Item str_ep1_dn_fn_fal listed twice Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/ Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/ Updating base class HouseBase->, by taviana\budovy\bunkry\config.bin/CfgVehicles/House/ Updating base class NonStrategic->House, by taviana\paf_stad_obj\config.bin/CfgVehicles/LAND_pbaflgoals/ Updating base class ->HouseBase, by ca\buildings2\a_generalstore_01\config.bin/CfgVehicles/House/ Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/ Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/ Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/ Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/ Updating base class ->Ship, by ca\water\config.bin/CfgVehicles/Boat/ Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/ Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/ Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/ Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/ Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/ Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/ Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/ Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/ Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/ Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/ Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class ->WarfareBBaseStructure, by ca\misc3\wf\config.bin/CfgVehicles/Base_WarfareBVehicleServicePoint/ Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/ Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/ Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/ Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/ Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/ Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/ Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/ Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/ Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/ Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/ Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/ Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/ Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/ Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/ Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/ Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/ Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/ Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/ Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/ Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/ Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/ 1:54:50 Warning Message: No challenge value was received from the master server. 1:54:50 GameSpy QR2 error: 5, No challenge value was received from the master server. 1:54:51 Server error: Player without identity Balldrick (id 168142696) 1:55:08 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire 1:55:10 Strange convex component288 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component289 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component290 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component291 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component292 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component293 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component294 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component295 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component296 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component297 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component298 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component299 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component300 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component301 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component302 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component303 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component304 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component305 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component306 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component307 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component308 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component309 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component310 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component311 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component312 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component313 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component314 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component315 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component316 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component317 in warehouse\models\warehouse.p3d:geometry 1:55:10 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire 1:55:10 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView 1:55:10 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView 1:55:12 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:12 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView 1:55:14 Land_Lamp_Street2_EP1: hide - unknown animation source HitBulb 1:55:20 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon 1:55:21 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]" 1:55:21 "DayZ Epoch: MPframework inited" 1:55:23 Error in expression <ight = round (((_itemChances select _l) select 1) * 100); for "_k" from 0 to (_w> 1:55:23 Error position: <select 1) * 100); for "_k" from 0 to (_w> 1:55:23 Error select: Type String, expected Array,Config entry 1:55:23 File z\addons\dayz_code\init\loot_init.sqf, line 85 Link to comment Share on other sites More sharing options...
0 Balldrick Posted February 2, 2015 Author Report Share Posted February 2, 2015 I have gone through my Mission File and my Pbo and for the life of me cant find the problem. Here is my Mission File if ne one is kind enough to have a look for me mabe i just need a fresh pair of eyes. https://www.dropbox.com/s/ui9a3alm1ix72n2/DayZ_Epoch_13.Tavi.7z?dl=0 Thank you Link to comment Share on other sites More sharing options...
0 Balldrick Posted February 2, 2015 Author Report Share Posted February 2, 2015 *bump* Link to comment Share on other sites More sharing options...
Question
Balldrick
Fixed one problem and then another pops up. sigh.
Ne one please gimmy a hint whats wrong here..
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