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Fulcrum Mission System v2.1a


horbin

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For my rebuild last month I ended up dumping A3EAI until we got back some performance.

then with all your new additions and updates, I got rid of several addons and stuck with yours!

Its got a few things I need to learn more about but it's so highly customizable that I'm doing server events and getting to play in them too!

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Thanks Zenith!

I have a couple "FIXES" I will post here, they will be part of the next release:

 

Fix for SLOW helicopters/helo's not patrolling at proper speeds

**In \FuMS\HC\MsnCtrl\Spawn\SpawnVehicle.sqf

1) copy lines 157 and 159

2) paste these two lines at line 111 after '_numdrivers = 0;'

3) comment out line 157 and 159.

 

Fix for Aquatic Mission's AI not firing on players

1) open each mission in the Aquatic theme.

2) change the side from "EAST" to "RESISTANCE"

3) ...DUH... no idea how that happened!!!

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Ok so having an error pop on a mission im building...

 

have this in my win trigger

 

["DmgBuildings","0", 0.7],//destroy building trigger
["LowUnitCount", "EAST", 3, 100, [0,0]]
 
(its East for a reason...)
 
HC is complaining that: 
 
"REASON: Trigger Data:Win state: invalid Trigger name. Found DmgBuildings"
 
thoughts?
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"I can always add more options"....

 

Requests from myself...(can get around most of them to make it work but have to make lots more  stages to missions:

 

allow reinforcements to be called on a lose not just a win...

add civilians to the ai list, and if you want to do more add them so that they spawn in say as a hostage sitting or something.

add sappers etc to the ai list. (i have done this myself but have to add it in manually each changeset)

 

add the option to have an OR condition for win/lose... so say players have to complete specific triggers to win or lose a mission, OR they can complete another trigger to win/lose. Cuts down on the number of phased missions that i have to chuck in to simply act as "OR" conditions.

 

also would like an option to enable the win/lose to spawn a specific mission. rather than leaving those blank and using phases and lots and lots of phased missions to try and work the loops required for multiple pathway missions. 

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Happy,

   I'm taking a look at that DmgBuildings trigger issue.  Your syntax looks correct.  I just built a mission with those exact triggers...no issues on my side..will look a little more.

 

All your other recommendations are on my list, I'll see what I can do.

 

With respect to the Reinforcements, that 'trigger' is active DURING the mission.  Any time a group gets below 50% in number, the group leader has the 'percent' chance (set in the trigger) of calling for reinforcements.  Up to 3 waves of reinforcements can possibly be called during any 1 mission.

 

If the group leader is killed, that group can't call for help. And if the players wear down a group to below 50% and then lose track of the leader for that group, they could be in for some serious issues as that leader will make an attempt every 2 minutes to call reinforcements.

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I have a problem by spawning missions with the admin control.
 
1. I can't choose the HC as the spawner. There is only the Server and a free space available.
2. When I choose a mission, my position as anchor, the server as spawner and start mission, nothing happens.

 

Autostart / Toggle Theme "on" works fine for this mission. Only manual spawn doesn't work for me :(

 

Any idea, what could be the problem?
 

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Richie,

    The 'geometry' of that map will need to be added to \FuMS\HC\Util\GetWorldInfo.sqf

If FuMS does not find the map name, it check's "CfgWorlds" for the map's center, and sets a map size of 7000.  Should work, but not ideal.

 

Example:

[
            "altis",
            [15834.2,15787.8,0], // Map Center
            12000,  // Map Size
            [
                //Exlusion Areas
                [[13000,15000,0],[14000,14000,0]],	// Middle spawn near Stavros
                [[05900,17100,0],[06400,16600,0]], // West spawn
                [[18200,14500,0],[18800,14100,0]],   // East spawn
                [[23400,18200,0],[23900,17700,0]] // Clone Lab
            ],
            [                        
                //Default Areas            
            ]    
        ],    
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He-man,

   Are you seeing the HC on the list of 'positions' you can select?  It sounds like your HC is not fully connected (recognized by FuMS).  The HC should show up on the list just like you or any other player.

 

Strike the above....there is a bug in there.

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Horbin,

the HC is only visible for me as admin in the player list.

I can select him as HC_HAL in "set anchor".

He controlls all other FUMS missions fine.

I also can kill missions and change toggle themes (and it works)

So I think, it's all ok with him...

 

The only problem is the manual spawn of missions.

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Cheers Mr sanchez, although i have the following and don't seem to have any issues :

[
            "australia",
            [20480,20480,0], // Map Center
            55000,  // Map Size
            [
                //Exlusion Areas
                [[30400,6100,0],[30200,6500,0]] // Clone Lab
            ],
            [                        
                //Default Areas            
            ]    
        ],
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Cheers Mr sanchez, although i have the following and don't seem to have any issues :

[
            "australia",
            [20480,20480,0], // Map Center
            55000,  // Map Size
            [
                //Exlusion Areas
                [[30400,6100,0],[30200,6500,0]] // Clone Lab
            ],
            [                        
                //Default Areas            
            ]    
        ],

yes that is the expanded list you would need to include blacklisted areas! noice!

Jeez I look at that and every time I think I have 1 too many zero's in there but that's a big ass map.

Are you getting the mission on the very east and west coast with that low number? mine have been fine with the 160000.

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yes that is the expanded list you would need to include blacklisted areas! noice!

Jeez I look at that and every time I think I have 1 too many zero's in there but that's a big ass map.

Are you getting the mission on the very east and west coast with that low number? mine have been fine with the 160000.

 

They're spread out perfectly http://i.imgur.com/mJhodjh.jpg

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