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Fulcrum Mission System v2.1a


horbin

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FuMS already does this admin thing, in a much more 'clean' manner.

 

If you are desiring AI to follow you around and be your buds, wait till mid April. I should have that sort of logic worked out :)

 

Aside from that, with FuMS you can spawn AI on yourself, or any other player,  you can even spawn a prison cell around a player if you so desire, then have a helo drop troops in the 'arena' with him.

 

Its up to you. It's what FuMS was built for...build what you want, without having to fat finger the code!

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Its coming...I have some code working right now that allows AI to discriminate based upon a player's name...just still in the works.

 

Trying hard right now to bust out this server side modification of FuMS...before I head to KeyWest for the next 10 days!....Last week of lobster season, and I'm looking for some good bottom time!

 

 

Edit:  Oh find my issue... Array1 = [] + Array2 will make independent copies of an array.

   Array1 = Array2    just makes another reference to the same array.

 

Give me C or C++ so I know when I am using pointers!!!!!..or atleast lets me override a constructor.

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1.5 is up.
 
Server side operation.  See github for specifics, but serverside FuMS enabled by default to make it easier for folks......
 
Encounters can now run on the server w/o a headless client....again see the GitHub.
 
Consider this a 'beta' 1.5 release if you are already running 1.4 on a live server.  I am off to Key West for the next week, but wanted to get this out before-hand.
 
Spam me with issues/recommendations.
 
*****Check new Installation instructions for the 'sounds' provided with the crazed clones.
*****Check the /DOCS/ folder.
 
'man' page is your friend.....
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  On 3/20/2015 at 2:36 AM, horbin said:

 

1.5 is up.
 
Server side operation.  See github for specifics, but serverside FuMS enabled by default to make it easier for folks......
 
Encounters can now run on the server w/o a headless client....again see the GitHub.
 
Consider this a 'beta' 1.5 release if you are already running 1.4 on a live server.  I am off to Key West for the next week, but wanted to get this out before-hand.
 
Spam me with issues/recommendations.
 
*****Check new Installation instructions for the 'sounds' provided with the crazed clones.
*****Check the /DOCS/ folder.
 
'man' page is your friend.....

 

is it possible to yuse your stuff now without a HC Setup?I dont use one but iam looking forward to use this but is it possible to use this now without any HC setup?

 

Regards

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hey horbin, I jyst installed v1.5 and the crazed clones work well and spawn without a problem, although they dont seem to attack, they just walk around peacefully until you shoot them. there is also no notification or completion message. 

 

Am I doing something wrong or did I misunderstand what they are supposed to do?

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  On 3/20/2015 at 9:29 PM, horbin said:

Did the installation instructions fall off the github? I will check

I didnt see there any notification or iam maybe blind well looking forward to this thread maybe someone can tell how to install this without HC now.

 

But nice that you make this work now without HC ;)

 

Kind Regards

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Hope you're enjoying your vacation!  I'm having some errors on this new version.  See below.

 

 

This shows up once pretty early on

  Reveal hidden contents

 

 

And this one starts and repeats on and on ad infinitum:

 

  Reveal hidden contents

 

 

Here is my base server file:

 

  Reveal hidden contents

 

 

 

init.sqf

 

  Reveal hidden contents

 

 

Do I actually have to list all the missions on line 12?  Shouldn't that be pulled automatically from baseserver.sqf?  What about HCIDs?

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On Chernarus map the water missions are a bit...weird.

 

They spawn near lakes - no water in lakes so the SDV's...beach.

 

When they spawn on the coast, the AI run along roads etc and don't fire and cannot be looted.

 

Plus they spawn a new water mission 30 seconds after you clear the last.

 

R.

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  On 3/22/2015 at 11:07 AM, Rocko_MB said:

On Chernarus map the water missions are a bit...weird.

 

They spawn near lakes - no water in lakes so the SDV's...beach.

 

When they spawn on the coast, the AI run along roads etc and don't fire and cannot be looted.

 

Plus they spawn a new water mission 30 seconds after you clear the last.

 

R.

 

Have you changed the map data in BaseServer.sqf?  There's a place in there to enter the map center and world size as well as safe zone coords for the trader spawn areas.  Tweaking those values may help.

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  On 3/22/2015 at 1:57 PM, Tango2k13 said:

ok i got this to work serverside only without HC Setup...........

 

The only Problem is the Zombie Ai in Towns are Friendly and running over the town they dont attack anyone how can i fix this last problem?

I don't think it's working for anyone at the moment, we'll just have to wait for Horbin to come back off holiday to have a look at it :)

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  On 3/22/2015 at 11:07 AM, Rocko_MB said:

On Chernarus map the water missions are a bit...weird.

 

They spawn near lakes - no water in lakes so the SDV's...beach.

 

When they spawn on the coast, the AI run along roads etc and don't fire and cannot be looted.

 

Plus they spawn a new water mission 30 seconds after you clear the last.

 

R.

In v1.4x, I ended up making the water missions static for Chernarus. They would tend to spawn in lakes and dried up dam areas, so I put them along the coast. I did away with a couple of them as well, iirc. You can edit the respawn times. Look into the Theme.sqf for the water missions (I think that's the file).

One thing to keep in mind about the this mission system is....it is just that... a system. The missions included are basically just proof of concept missions. From my understanding, this mission system is being created to give the admin the ability to more easily add/modify missions to suit to his/her server. Make them unique. I'm in limbo waiting for 0.3 to be released before adding some missions.

I haven't downloaded the latest version, but the HC part of the prior version has been working almost flawlessly for me.

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