renren1000 Posted December 27, 2014 Report Share Posted December 27, 2014 Hey guys we have make a new dedi Server of epoch .We have no many script and us database have 6000 ojeckst.Us Server fps is 25-30 at 7 Players.We have Change the mysql ini.we have Change the BasicThis scripts is on us Server .Tow-and-liftWaitake clohtesradiogroup Managerselfbloodbagsnapprodeploybikecustom debugrepair Stationwelcome massageplotpole Managercustom guiinfistarmap addtionsinfistar savezonehere is the dedi Server infocpu:Intel® Xeon® E3-1225v3(Quad-Core, 4x 3,6 GHz)ram:32 GB DDR3 ECCssD:2x512ssD 1 is Windows and the databasessD 2 is Arma ServerGuy can you have help us ...we have a big comunnty and we will hostedt a good Server for this.....Thanks RenRen1000 Link to comment Share on other sites More sharing options...
0 renren1000 Posted December 27, 2014 Author Report Share Posted December 27, 2014 Basic.cfgMinBandwidth=2097152;MaxBandwidth=2073741824;MaxMsgSend=2048;MaxSizeGuaranteed=1024;MaxSizeNonguaranteed=1024;MinErrorToSend=0.013;MinErrorToSendNear=0.13;MaxCustomFileSize=0;Windowed=0;adapter=-1;3D_Performance=1;Resolution_Bpp=32;serverLongitude=2;serverLatitude=49;serverLongitudeAuto=2;serverLatitudeAuto=49;class sockets{maxPacketSize=2048;};config.cfghostName = "[PLeS][DE/EN]DayZ Epoch 1.0.5.1 |Many Scripts/High FPS|Active Team|";password = "";passwordAdmin = "********";maxPlayers = 40;steamPort = 2300;steamQueryPort = 2301;logFile = "server_log.txt";voteThreshold = 2;voteMissionPlayers = 1;reportingIP = "arma2oapc.master.gamespy.com";timeStampFormat = "short";motd[] = {"Welcome on PLeS!","Visit us on","http://ples-gaming.de/dayz/","Have nice Dayz"};motdInterval = 1;vonCodecQuality = 10;disableVoN = 0;kickduplicate = 1;verifySignatures = 1;persistent = 1;BattlEye = 1;doubleIdDetected = "";onUserConnected = "";onUserDisconnected = "";onUnsignedData = "kick (_this select 0)";onHackedData = "kick (_this select 0)";onDifferentData = "";regularCheck = "";requiredBuild = 103718;requiredSecureId = 0;class Missions{class Mission1{template = "DayZ_Epoch_11.Chernarus";difficulty="regular";};// STEAM SETTINGSsteamPort = 2300;steamQueryPort = 2301;};hive;This is a comment;Comments above a certain setting will provide it's description;The format for a setting is;Variable = Value;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default;To change from the default, simply uncomment the line and change the Value;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)[Time];Possible values: Local, Custom, Static;You cannot use Static on OFFICIAL Hive, it will just revert to LocalType = Static;If using Custom type, offset from UTC in hours (can be negative as well)Offset = 0;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour toHour = 10[Database];Hostname or IP of the server to connect to;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.;If using OFFICIAL hive, the rest of the settings in this section have no effectHost = ****;Currently, only MySQL is supportedType = MySQL;Port to connect to. The default is the default listening port of a server of the selected Type;Instead of specifying Port, you can specify Socket and set Value to the socket namePort = ****;Database name to connect to.Database = ****;Username to connect withUsername = ****;Password to authenticate with (default is blank)Password = ****;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used[Characters];The field name that Player's IDs are stored in (unique per game license);Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable;IDField = PlayerUID;The field name that Player's World Position and rotation is stored in;Enables you to run multiple different maps (different instances) off the same character table;WSField = Worldspace;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself[Objects];Which table should the objects be stored and fetched from ?;Table = Object_DATA;Negative values will disable this feature;0 means that ALL empty placed items will be deleted every server restart;A positive number is how old (in days) a placed empty item must be, in order for it to be deletedCleanupPlacedAfterDays = 60;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to [];Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors;You can find that file under the SQF directory for your server version;ResetOOBVehicles = false;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own[ObjectDB];Setting this to true separates the Object fetches from the Character fetches;That means that the Object Table must be on this other database;Use = false;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true;Type = MySQL;Host = localhost;Port = 3306;Database = dayz;Username = root;Password =[Logger];Possible values: trace, debug, information, notice, warning, error, critical, fatal, none;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging;This controls both the file output level, and the console output levelLevel = debugConsoleLevel = debugSeparateConsole = trueInitdayz_antihack = 0;dayz_REsec = 0;startLoadingScreen ["","RscDisplayLoadCustom];cutText ["","BLACK OUT"];enableSaving [false, false];//REALLY IMPORTANT VALUESdayZ_instance = 11; //The instancedayzHiveRequest = [];initialized = false;dayz_previousID = 0;//disable greeting menuplayer setVariable ["BIS_noCoreConversations", true];//disable radio messages to be heard and shown in the left lower corner of the screenenableRadio true;// May prevent "how are you civillian?" messages from NPCenableSentences false;// DayZ Epoch configDZE_DiagFpsSlow = true;spawnShoremode = 1; // Default = 1 (on shore)spawnArea= 1500; // Default = 1500DZE_selfTransfuse = true; //Neu Selftransfusion de/ aktivierenDZE_selfTransfuse_Values = [12000, 15, 150];DZE_requireplot = 1; //Neu 0 = Aus 1 = An PlotpoleMaxVehicleLimit = 300; // Default = 50MaxDynamicDebris = 0; // Default = 100MaxMineVeins = 0; // Max Ore Veinsdayz_MapArea = 13000; // Default = 10000dayz_maxLocalZombies = 20; // Default = 30dayz_zedsAttackVehicles = false;//-----------------------------Startgear start-----------------------------DefaultMagazines = ["15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemBandage","ItemBandage","ItemMorphine","FoodSteakCooked","ItemWaterBottle"];DefaultWeapons = ["M9SD","ItemMap","ItemGps","ItemToolbox","ItemRadio"];DefaultBackpack = "DZ_ALICE_Pack_EP1";DefaultBackpackWeapon = "";//-----------------------------Startgear Ende-----------------------------dayz_paraSpawn = false;dayz_minpos = -1;dayz_maxpos = 16000;dayz_sellDistance_vehicle = 10;dayz_sellDistance_boat = 30;dayz_sellDistance_air = 40;dayz_maxAnimals = 0; // Default: 8dayz_tameDogs = false;DynamicVehicleDamageLow = 0; // Default: 0DynamicVehicleDamageHigh = 100; // Default: 100DZE_BuildOnRoads = false; // Default: FalseDZE_BuildingLimit = 500;DZE_snapExtraRange = 7;DZE_StaticConstructionCount = 3;DZE_GodModeBase = true;//EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];dayz_fullMoonNights = false;//Load in compiled functionscall compile preprocessFileLineNumbers "custom\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)DZE_maintainClasses = DZE_maintainClasses + ["ItemSandbag","Hedgehog_DZ", "Sandbag1_DZ"]; // Sandsäcke nicht mehr abbaubar *testprogressLoadingScreen 0.1;call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlersprogressLoadingScreen 0.2;call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medicalprogressLoadingScreen 0.4;call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile regular functionsprogressLoadingScreen 0.5;call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configsprogressLoadingScreen 1.0;"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";if (isServer) then {call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";//Compile vehicle configs// Add trader citys_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";};endLoadingScreen;if (!isDedicated) then {// service_pointexecVM "scripts\service_point\service_point.sqf";[] execVM "scripts\infobox.sqf";//Conduct map operations0 fadeSound 0;waitUntil {!isNil "dayz_loadScreenMsg"};dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");//Run the player monitor_id = player addEventHandler ["Respawn", {_id = [] spawn player_death; _nul = [] execVM "playerspawn.sqf";}];_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";_nul = [] execVM "playerspawn.sqf";//Lights//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";//----Tommy Custom Monitor----[] execVM "scripts\debug\custom_monitor.sqf";};//Start Dynamic WeatherexecVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"//-------------------------------------------------------Scripts----------------------------------------------------//----Welcome Message Mauri----//[] execVM "scripts\infobox.sqf";//----Safe Zone Traders-----[] execVM 'SafeZone.sqf';//----Tow&Lift----[] execVM "R3F_ARTY_AND_LOG\init.sqf";//----Kill_meassge----execVM "scripts\kill_msg.sqf";//----Radio Script-----execVM "RC\init.sqf";endLoadingScreen;MYsql config[client]port = 3306socket = "C:\Program Files\MySQL\MySQL Server 5.6\tmp\mysql.sock"[mysqld]event_scheduler=ONsql-mode="STRICT_TRANS_TABLES,NO_AUTO_CREATE_USER,NO_ENGINE_SUBSTITUTION"bind-address = "127.0.0.1"port = 3306socket = "C:\Program Files\MySQL\MySQL Server 5.6\tmp\mysql.sock"basedir = "C:\Program Files\MySQL\MySQL Server 5.6\bin"datadir = "C:\Program Files\MySQL\MySQL Server 5.6\data"pid_file = "mysql.pid"# CACHES AND LIMITS #tmp_table_size = 32Mmax_heap_table_size = 32Mquery_cache_type = 0query_cache_size = 0max_connections = 1000thread_cache_size = 50open_files_limit = 65535table_definition_cache = 4096table_open_cache = 12# INNODB #innodb_data_home_dir = "C:\Program Files\MySQL\MySQL Server 5.6\data"# innodb_data_file_path = ibdata1:10M:autoextendinnodb_log_group_home_dir = "C:\Program Files\MySQL\MySQL Server 5.6\data"innodb_log_files_in_group = 2innodb_log_file_size = 64Minnodb_flush_log_at_trx_commit = 1innodb_file_per_table = 1innodb_buffer_pool_size = 1Ginnodb_additional_mem_pool_size = 256Minnodb_thread_concurrency=12# MyISAM #key_buffer_size = 32Mmyisam_recover = FORCE,BACKUPskip-external-lockingskip-federatedskip-name-resolve Link to comment Share on other sites More sharing options...
Question
renren1000
Hey guys we have make a new dedi Server of epoch .
We have no many script and us database have 6000 ojeckst.
Us Server fps is 25-30 at 7 Players.
We have Change the mysql ini.
we have Change the Basic
This scripts is on us Server .
Tow-and-lift
Wai
take clohtes
radiogroup Manager
selfbloodbag
snappro
deploybike
custom debug
repair Station
welcome massage
plotpole Manager
custom gui
infistar
map addtions
infistar savezone
here is the dedi Server info
cpu:Intel® Xeon® E3-1225v3
(Quad-Core, 4x 3,6 GHz)
ram:32 GB DDR3 ECC
ssD:2x512
ssD 1 is Windows and the database
ssD 2 is Arma Server
Guy can you have help us ...we have a big comunnty and we will hostedt a good Server for this.....
Thanks RenRen1000
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