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Dayz epoch dedi server help


renren1000

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Hey guys we have make a new dedi Server of epoch .

We have no many script and us database have 6000 ojeckst.

Us Server fps is 25-30 at 7 Players.

We have Change the mysql ini.

we have Change the Basic

This scripts is on us Server .

Tow-and-lift

Wai

take clohtes

radiogroup Manager

selfbloodbag

snappro

deploybike

custom debug

repair Station

welcome massage

plotpole Manager

custom gui

infistar

map addtions

infistar savezone

here is the dedi Server info

cpu:Intel® Xeon® E3-1225v3

(Quad-Core, 4x 3,6 GHz)

ram:32 GB DDR3 ECC

ssD:2x512

ssD 1 is Windows and the database

ssD 2 is Arma Server

Guy can you have help us ...we have a big comunnty and we will hostedt a good Server for this.....

Thanks RenRen1000

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Basic.cfg

MinBandwidth=2097152;

MaxBandwidth=2073741824;

MaxMsgSend=2048;

MaxSizeGuaranteed=1024;

MaxSizeNonguaranteed=1024;

MinErrorToSend=0.013;

MinErrorToSendNear=0.13;

MaxCustomFileSize=0;

Windowed=0;

adapter=-1;

3D_Performance=1;

Resolution_Bpp=32;

serverLongitude=2;

serverLatitude=49;

serverLongitudeAuto=2;

serverLatitudeAuto=49;

class sockets

{

maxPacketSize=2048;

};

config.cfg

hostName = "[PLeS][DE/EN]DayZ Epoch 1.0.5.1 |Many Scripts/High FPS|Active Team|";

password = "";

passwordAdmin = "********";

maxPlayers = 40;

steamPort = 2300;

steamQueryPort = 2301;

logFile = "server_log.txt";

voteThreshold = 2;

voteMissionPlayers = 1;

reportingIP = "arma2oapc.master.gamespy.com";

timeStampFormat = "short";

motd[] = {

"Welcome on PLeS!",

"Visit us on",

"http://ples-gaming.de/dayz/",

"Have nice Dayz"

};

motdInterval = 1;

vonCodecQuality = 10;

disableVoN = 0;

kickduplicate = 1;

verifySignatures = 1;

persistent = 1;

BattlEye = 1;

doubleIdDetected = "";

onUserConnected = "";

onUserDisconnected = "";

onUnsignedData = "kick (_this select 0)";

onHackedData = "kick (_this select 0)";

onDifferentData = "";

regularCheck = "";

requiredBuild = 103718;

requiredSecureId = 0;

class Missions

{

class Mission1

{

template = "DayZ_Epoch_11.Chernarus";

difficulty="regular";

};

// STEAM SETTINGS

steamPort = 2300;

steamQueryPort = 2301;

};

hive

;This is a comment

;Comments above a certain setting will provide it's description

;The format for a setting is

;Variable = Value

;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default

;To change from the default, simply uncomment the line and change the Value

;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz)

[Time]

;Possible values: Local, Custom, Static

;You cannot use Static on OFFICIAL Hive, it will just revert to Local

Type = Static

;If using Custom type, offset from UTC in hours (can be negative as well)

Offset = 0

;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to

Hour = 10

[Database]

;Hostname or IP of the server to connect to

;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration

;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc.

;If using OFFICIAL hive, the rest of the settings in this section have no effect

Host = ****

;Currently, only MySQL is supported

Type = MySQL

;Port to connect to. The default is the default listening port of a server of the selected Type

;Instead of specifying Port, you can specify Socket and set Value to the socket name

Port = ****

;Database name to connect to.

Database = ****

;Username to connect with

Username = ****

;Password to authenticate with (default is blank)

Password = ****

;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used

[Characters]

;The field name that Player's IDs are stored in (unique per game license)

;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable

;IDField = PlayerUID

;The field name that Player's World Position and rotation is stored in

;Enables you to run multiple different maps (different instances) off the same character table

;WSField = Worldspace

;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself

[Objects]

;Which table should the objects be stored and fetched from ?

;Table = Object_DATA

;Negative values will disable this feature

;0 means that ALL empty placed items will be deleted every server restart

;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted

CleanupPlacedAfterDays = 60

;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []

;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors

;You can find that file under the SQF directory for your server version

;ResetOOBVehicles = false

;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own

[ObjectDB]

;Setting this to true separates the Object fetches from the Character fetches

;That means that the Object Table must be on this other database

;Use = false

;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true

;Type = MySQL

;Host = localhost

;Port = 3306

;Database = dayz

;Username = root

;Password =

[Logger]

;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none

;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging

;This controls both the file output level, and the console output level

Level = debug

ConsoleLevel = debug

SeparateConsole = true

Init

dayz_antihack = 0;

dayz_REsec = 0;

startLoadingScreen ["","RscDisplayLoadCustom];

cutText ["","BLACK OUT"];

enableSaving [false, false];

//REALLY IMPORTANT VALUES

dayZ_instance = 11; //The instance

dayzHiveRequest = [];

initialized = false;

dayz_previousID = 0;

//disable greeting menu

player setVariable ["BIS_noCoreConversations", true];

//disable radio messages to be heard and shown in the left lower corner of the screen

enableRadio true;

// May prevent "how are you civillian?" messages from NPC

enableSentences false;

// DayZ Epoch config

DZE_DiagFpsSlow = true;

spawnShoremode = 1; // Default = 1 (on shore)

spawnArea= 1500; // Default = 1500

DZE_selfTransfuse = true; //Neu Selftransfusion de/ aktivieren

DZE_selfTransfuse_Values = [12000, 15, 150];

DZE_requireplot = 1; //Neu 0 = Aus 1 = An Plotpole

MaxVehicleLimit = 300; // Default = 50

MaxDynamicDebris = 0; // Default = 100

MaxMineVeins = 0; // Max Ore Veins

dayz_MapArea = 13000; // Default = 10000

dayz_maxLocalZombies = 20; // Default = 30

dayz_zedsAttackVehicles = false;

//-----------------------------Startgear start-----------------------------

DefaultMagazines = ["15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemBandage","ItemBandage","ItemMorphine","FoodSteakCooked","ItemWaterBottle"];

DefaultWeapons = ["M9SD","ItemMap","ItemGps","ItemToolbox","ItemRadio"];

DefaultBackpack = "DZ_ALICE_Pack_EP1";

DefaultBackpackWeapon = "";

//-----------------------------Startgear Ende-----------------------------

dayz_paraSpawn = false;

dayz_minpos = -1;

dayz_maxpos = 16000;

dayz_sellDistance_vehicle = 10;

dayz_sellDistance_boat = 30;

dayz_sellDistance_air = 40;

dayz_maxAnimals = 0; // Default: 8

dayz_tameDogs = false;

DynamicVehicleDamageLow = 0; // Default: 0

DynamicVehicleDamageHigh = 100; // Default: 100

DZE_BuildOnRoads = false; // Default: False

DZE_BuildingLimit = 500;

DZE_snapExtraRange = 7;

DZE_StaticConstructionCount = 3;

DZE_GodModeBase = true;

//EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];

dayz_fullMoonNights = false;

//Load in compiled functions

call compile preprocessFileLineNumbers "custom\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)

DZE_maintainClasses = DZE_maintainClasses + ["ItemSandbag","Hedgehog_DZ", "Sandbag1_DZ"]; // Sandsäcke nicht mehr abbaubar *test

progressLoadingScreen 0.1;

call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers

progressLoadingScreen 0.2;

call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical

progressLoadingScreen 0.4;

call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile regular functions

progressLoadingScreen 0.5;

call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs

progressLoadingScreen 1.0;

"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";

if (isServer) then {

call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";

//Compile vehicle configs

// Add trader citys

_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";

_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";

};

endLoadingScreen;

if (!isDedicated) then {

// service_point

execVM "scripts\service_point\service_point.sqf";

[] execVM "scripts\infobox.sqf";

//Conduct map operations

0 fadeSound 0;

waitUntil {!isNil "dayz_loadScreenMsg"};

dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");

//Run the player monitor

_id = player addEventHandler ["Respawn", {_id = [] spawn player_death; _nul = [] execVM "playerspawn.sqf";}];

_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";

_nul = [] execVM "playerspawn.sqf";

//Lights

//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";

//----Tommy Custom Monitor----

[] execVM "scripts\debug\custom_monitor.sqf";

};

//Start Dynamic Weather

execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";

#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"

//-------------------------------------------------------Scripts----------------------------------------------------

//----Welcome Message Mauri----

//[] execVM "scripts\infobox.sqf";

//----Safe Zone Traders-----

[] execVM 'SafeZone.sqf';

//----Tow&Lift----

[] execVM "R3F_ARTY_AND_LOG\init.sqf";

//----Kill_meassge----

execVM "scripts\kill_msg.sqf";

//----Radio Script-----

execVM "RC\init.sqf";

endLoadingScreen;

MYsql config

[client]

port = 3306

socket = "C:\Program Files\MySQL\MySQL Server 5.6\tmp\mysql.sock"

[mysqld]

event_scheduler=ON

sql-mode="STRICT_TRANS_TABLES,NO_AUTO_CREATE_USER,NO_ENGINE_SUBSTITUTION"

bind-address = "127.0.0.1"

port = 3306

socket = "C:\Program Files\MySQL\MySQL Server 5.6\tmp\mysql.sock"

basedir = "C:\Program Files\MySQL\MySQL Server 5.6\bin"

datadir = "C:\Program Files\MySQL\MySQL Server 5.6\data"

pid_file = "mysql.pid"

# CACHES AND LIMITS #

tmp_table_size = 32M

max_heap_table_size = 32M

query_cache_type = 0

query_cache_size = 0

max_connections = 1000

thread_cache_size = 50

open_files_limit = 65535

table_definition_cache = 4096

table_open_cache = 12

# INNODB #

innodb_data_home_dir = "C:\Program Files\MySQL\MySQL Server 5.6\data"

# innodb_data_file_path = ibdata1:10M:autoextend

innodb_log_group_home_dir = "C:\Program Files\MySQL\MySQL Server 5.6\data"

innodb_log_files_in_group = 2

innodb_log_file_size = 64M

innodb_flush_log_at_trx_commit = 1

innodb_file_per_table = 1

innodb_buffer_pool_size = 1G

innodb_additional_mem_pool_size = 256M

innodb_thread_concurrency=12

# MyISAM #

key_buffer_size = 32M

myisam_recover = FORCE,BACKUP

skip-external-locking

skip-federated

skip-name-resolve

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