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blckeagls' AI Mission - Version 2.0.2 Release (1/2/2015)


blckeagls

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  On 12/19/2015 at 5:37 PM, AndreasRA said:

hey guys, got shitrain of errors, can y help me?
 

1.

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missions doesnt spawn also,

my statusBar doesnt working after added this script,

what happens? :D

I only chanced the lines in config and aiconfig to spawn tanks, no offroads

and the loot from boxes...

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The version released a year ago had quite a few bugs and you might want to check the update I released a while back as an alternative.. That said, it appears you have a syntax error in AIConfig.sqf. I suggest that you try running the un-modified mission system first then make changes one by one until you have what you want. Keep backups of AIConfig.sqf after each step so you can go back if you run into an issue.

 

There should be no conflict with the status bar script as far as I know. Be sure you did not move something around in your init.sqf when you added the additional code for the mission system.

 

 

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  On 12/20/2015 at 4:49 PM, Ghostrider-DbD- said:
  • Build 3.5 has some bugfixes and updates. I recommend that you start with that one.
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  On 12/20/2015 at 4:49 PM, Ghostrider-DbD- said:
  • That sounds right. The latest release from me is on my github.
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ah okay, tested the new and works fine,

with tanks too haha :D nice thanks

greez

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  • 2 weeks later...
  • 3 weeks later...
  • 3 weeks later...

The triggers in each SM1.sqf are written to avoid AI spawning unless a player is out of a vehicle. There is not currently a setting to change this in AIConfigs.sqf. However, it is an easy thing to change:

Change:

waitUntil{ {isPlayer _x && _x distance _coords <= blck_TriggerDistance && vehicle _x == _x} count playableunits > 0 };

to

waitUntil{ {isPlayer _x && _x distance _coords <= blck_TriggerDistance } count playableunits > 0 };

The easiest and surest way to do this is to use something like WinGrep to find occurence of the test in all of your files. A nice feature is that WinGrep or other grep-based programs have a replace fucntion as well.

 

Cheers,

Ghost

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  • 8 months later...
  On 11/5/2016 at 3:48 PM, vaxoiva said:

Pjts76j.png

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Ты должен установить центр карты и ее радиус.

х:\папка с сервером\@epochhive\addons\custom_server\Compiles\Functions\GMS_fnc_findWorld.sqf

Правда там я не видел секцию для Черноруси. Возможно ее нужно самому создать по аналогии с другими.

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  On 11/6/2016 at 2:25 AM, zxbutchxz said:

Ты должен установить центр карты и ее радиус.

х:\папка с сервером\@epochhive\addons\custom_server\Compiles\Functions\GMS_fnc_findWorld.sqf

Правда там я не видел секцию для Черноруси. Возможно ее нужно самому создать по аналогии с другими.

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спасибо за совет я попробую

 

а может поменять координаты кругам?

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Hi guys 

i have a problem with the battle eye filter 

i had all filter in the script.txt

 i use to the BE filter editor and its not working 

i receive all the time this error : 

#0 ",0.35];
[_text,_xcoord,_ycoord,_screentime,0.5] spawn BIS_fnc_dynamicText;
uiSleep 3;  
blck_processingMsg = -1;
};


fn_mission"

 

someone can help , i try alot of way but not working 

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  On 11/6/2016 at 1:01 PM, Davinel17 said:

Hi guys 

i have a problem with the battle eye filter 

i had all filter in the script.txt

 i use to the BE filter editor and its not working 

i receive all the time this error : 

#0 ",0.35];
[_text,_xcoord,_ycoord,_screentime,0.5] spawn BIS_fnc_dynamicText;
uiSleep 3;  
blck_processingMsg = -1;
};


fn_mission"

 

someone can help , i try alot of way but not working 

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Look for the 2nd line of scripts.txt which begins like this

7 "BIS_fnc_dynamictext"

Add this to the end of that line.

!="[_text,_xcoord,_ycoord,_screentime,0.5] spawn BIS_fnc_dynamicText;"

ADMIN: Would you please move this to the thread for the updated version of this mission system?

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  On 11/6/2016 at 2:55 PM, Davinel17 said:

yeah now its work but i have another and i relaly dont know how write it 

in my publicvariable.log i have this : #0 "CBAs" = ["ace_markers_sendMarkersJIP",[<NULL-object>]]

and in my createvheicule :  "Logic"

 

how i write it this ?

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These are not related to the mission system. Check here for more information:

 

http://opendayz.net/threads/a-guide-to-battleye-filters.21066/

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