17:05:33 "DISCONNECT: Amfetamin (76561198145663602) Object: B 1-2-B:1 (Amfetamin) REMOTE, _characterID: 1240 at loc [10153.4,-4593.25,89.2967]"
17:05:33 "ERROR: server_playerSync: Cannot Sync Player Amfetamin [1240]. Position in debug! [10153.4,-4593.25,89.2967]
17:05:28 "DISCONNECT: Aleksey (76561198159205881) Object: B 1-1-B:1 (Aleksey) REMOTE, _characterID: 1679 at loc [10153.3,-4592.89,90.0378]"
17:05:28 "ERROR: server_playerSync: Cannot Sync Player Aleksey [1679]. Position in debug! [10153.3,-4592.89,90.0378]"
server_playerSync
private ["_empty","_name","_playerwasNearby","_character","_magazines","_force","_characterID","_charPos","_isInVehicle","_timeSince","_humanity","_debug","_distance","_isNewMed","_isNewPos","_isNewGear","_playerPos","_playerGear","_playerBackp","_medical","_distanceFoot","_lastPos","_backpack","_kills","_killsB","_killsH","_headShots","_lastTime","_timeGross","_timeLeft","_currentWpn","_currentAnim","_config","_onLadder","_isTerminal","_currentModel","_modelChk","_muzzles","_temp","_currentState","_array","_key","_pos","_forceGear","_friendlies"];
_character = _this select 0;
_magazines = _this select 1;
_forceGear = _this select 3;
_force = true;
_playerwasNearby = false;
if ((count _this) > 4) then {
_playerwasNearby = _this select 4;
};
if (isNull _character) exitWith {
diag_log ("Player is Null FAILED: Exiting, player sync: " + str(_character));
};
_characterID = _character getVariable ["CharacterID","0"];
_charPos = getPosATL _character;
_isInVehicle = vehicle _character != _character;
_timeSince = 0;
_humanity = 0;
_name = if (alive _character) then { name _character; } else { "Dead Player"; };
if (_character isKindOf "Animal") exitWith {
diag_log ("ERROR: Cannot Sync Character " + (_name) + " is an Animal class");
};
if (isnil "_characterID") exitWith {
diag_log ("ERROR: Cannot Sync Character " + (_name) + " has nil characterID");
};
if (_characterID == "0") exitWith {
diag_log ("ERROR: Cannot Sync Character " + (_name) + " as no characterID");
};
private["_debug","_distance"];
_debug = getMarkerpos "respawn_west";
_distance = _debug distance _charPos;
if (_distance < 2000) exitWith {
diag_log format["ERROR: server_playerSync: Cannot Sync Player %1 [%2]. Position in debug! %3",_name,_characterID,_charPos];
};
_isNewMed = _character getVariable["medForceUpdate",false];
_isNewPos = _character getVariable["posForceUpdate",false];
_isNewGear = (count _magazines) > 0;
if (_characterID != "0") then {
_playerPos = [];
_playerGear = [];
_playerBackp = [];
_medical = [];
_distanceFoot = 0;
if (_isNewPos || _force) then {
if (((_charPos select 0) == 0) && ((_charPos select 1) == 0)) then {
} else {
_playerPos = [round(direction _character),_charPos];
_lastPos = _character getVariable["lastPos",_charPos];
if (count _lastPos > 2 && count _charPos > 2) then {
if (!_isInVehicle) then {
_distanceFoot = round(_charPos distance _lastPos);
};
_character setVariable["lastPos",_charPos];
};
if (count _charPos < 3) then {
_playerPos = [];
};
};
_character setVariable ["posForceUpdate",false,true];
};
if (_isNewGear || _forceGear) then {
_playerGear = [weapons _character,_magazines];
_backpack = unitBackpack _character;
if(_playerwasNearby) then {
_empty = [[],[]];
_playerBackp = [typeOf _backpack,_empty,_empty];
} else {
_playerBackp = [typeOf _backpack,getWeaponCargo _backpack,getMagazineCargo _backpack];
};
};
if (_isNewMed || _force) then {
if (!(_character getVariable["USEC_isDead",false])) then {
_medical = _character call player_sumMedical;
};
_character setVariable ["medForceUpdate",false,true];
};
if (_characterID != "0") then {
_kills = ["zombieKills",_character] call server_getDiff;
_killsB = ["banditKills",_character] call server_getDiff;
_killsH = ["humanKills",_character] call server_getDiff;
_headShots = ["headShots",_character] call server_getDiff;
_humanity = ["humanity",_character] call server_getDiff2;
_cashMoney = ["cashMoney",_character] call server_getDiff2;
_character addScore _kills;
_lastTime = _character getVariable["lastTime",time];
_timeGross = (time - _lastTime);
_timeSince = floor(_timeGross / 60);
_timeLeft = (_timeGross - (_timeSince * 60));
_currentWpn = currentMuzzle _character;
_currentAnim = animationState _character;
_config = configFile >> "CfgMovesMaleSdr" >> "States" >> _currentAnim;
_onLadder = (getNumber (_config >> "onLadder")) == 1;
_isTerminal = (getNumber (_config >> "terminal")) == 1;
_currentModel = typeOf _character;
_modelChk = _character getVariable ["model_CHK",""];
if (_currentModel == _modelChk) then {
_currentModel = "";
} else {
_currentModel = _currentModel;
_character setVariable ["model_CHK",typeOf _character];
};
if (_onLadder || _isInVehicle || _isTerminal) then {
_currentAnim = "";
if ((count _playerPos > 0) && !_isTerminal) then {
_charPos set [2,0];
_playerPos set[1,_charPos];
};
};
if (_isInVehicle) then {
_currentWpn = "";
} else {
if ( typeName(_currentWpn) == "STRING" ) then {
_muzzles = getArray(configFile >> "cfgWeapons" >> _currentWpn >> "muzzles");
if (count _muzzles > 1) then {
_currentWpn = currentMuzzle _character;
};
} else {
_currentWpn = "";
};
};
_temp = round(_character getVariable ["temperature",100]);
_currentState = [_currentWpn,_currentAnim,_temp];
if(DZE_FriendlySaving) then {
_friendlies = [];
_currentState set [(count _currentState),_friendlies];
};
if (count _playerPos > 0) then {
_array = [];
{
if (_x > dayz_minpos && _x < dayz_maxpos) then {
_array set [count _array,_x];
};
} count (_playerPos select 1);
_playerPos set [1,_array];
};
if (!isNull _character) then {
if (alive _character) then {
_key = format["CHILD:201:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:%17:",_characterID,_playerPos,_playerGear,_playerBackp,_medical,false,false,_kills,_headShots,_distanceFoot,_timeSince,_currentState,_killsH,_killsB,_currentModel,_humanity,_cashMoney];
_key call server_hiveWrite;
};
};
if (vehicle _character != _character) then {
if (!(vehicle _character in needUpdate_objects)) then {
needUpdate_objects set [count needUpdate_objects, vehicle _character];
};
};
_pos = _this select 0;
{
[_x, "gear"] call server_updateObject;
} count nearestObjects [_pos, dayz_updateObjects, 10];
if (_timeSince > 0) then {
_character setVariable ["lastTime",(time - _timeLeft)];
};
};
};
Question
nikas455
help me error server_playerSync
server_playerSync
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