Fuchs Posted November 11, 2014 Report Share Posted November 11, 2014 Hi folks ! So yes maybe it's a stupid question but: is it possible to snap buildings in the editor ? cheers Link to comment Share on other sites More sharing options...
0 MrEnzO Posted November 11, 2014 Report Share Posted November 11, 2014 I don't know but look on this page. He has tons of stuff. http://killzonekid.com/ Link to comment Share on other sites More sharing options...
0 raymix Posted November 11, 2014 Report Share Posted November 11, 2014 it's possible, yes. Editor uses init.sqf and mission.sqm, so pretty much anything goes. This might come in handy as a starting point: Link to comment Share on other sites More sharing options...
0 Fuchs Posted November 12, 2014 Author Report Share Posted November 12, 2014 thank u guys ! ;) Link to comment Share on other sites More sharing options...
0 MrEnzO Posted November 12, 2014 Report Share Posted November 12, 2014 As I also looking for something like this, I kept on looking around and found this, could it be something? Let me know as I think you are way better then me to be the judge of that....lol http://forums.bistudio.com/showthread.php?92018-SHK_moveobjects Link to comment Share on other sites More sharing options...
0 Fuchs Posted November 12, 2014 Author Report Share Posted November 12, 2014 (edited) looking into this post,right now reply soon! hm...looks kind of a different way but it seems only to move thing around. You saw his video? I think this is the way we have to go for Edited November 12, 2014 by Fuchs Link to comment Share on other sites More sharing options...
0 MrEnzO Posted November 12, 2014 Report Share Posted November 12, 2014 mmmmm I am looking in to diffrent commands, like this setvectorup [0,0,1]; This will make the buliding always stand stright up.. If you throw thoose numbers around you will get diffrent results. For example. _vehicle_113 = objNull; if (true) then { _this = createVehicle ["LADAWreck", [9026.6865, 3415.6699, 0.10220978], [], 0, "CAN_COLLIDE"]; _vehicle_113 = _this; _this setDir -42.579082; _this setVehicleInit "this setvectorup [0,1,0];"; _this setPos [9026.6865, 3415.6699, 0.10220978]; }; This will flip it to it's side. I am almost 100% there is a command for...... :) But I will keep on looking, if I find anything I'll let you know. Link to comment Share on other sites More sharing options...
0 Fuchs Posted November 13, 2014 Author Report Share Posted November 13, 2014 (edited) Morning! I know this example ,so do you want to set the vectors ? mmmmm I am looking in to diffrent commands, like this setvectorup [0,0,1]; This will make the buliding always stand stright up.. If you throw thoose numbers around you will get diffrent results. For example. I'm now trying to setup this my VM. Edited November 13, 2014 by Fuchs Link to comment Share on other sites More sharing options...
Question
Fuchs
Hi folks !
So yes maybe it's a stupid question but: is it possible to snap buildings in the editor ?
cheers
Link to comment
Share on other sites
7 answers to this question
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now