NRU_Carnage Posted March 29, 2014 Report Share Posted March 29, 2014 Hi I have a question over roads. When I use the editor I can create the pieces of a road but cannot manipulate them in the normal way (shift, Alt,etc) anybody know how to do this?? Link to comment Share on other sites More sharing options...
NRU_Carnage Posted March 29, 2014 Report Share Posted March 29, 2014 nvm guys I just read the rock trick, worked like a charm. Thx Link to comment Share on other sites More sharing options...
vertikovski Posted April 4, 2014 Report Share Posted April 4, 2014 Hello It can be a stupid question but I really cant find the answer, so how I open a custom bases made in editor (for example this: ) in my editor? I want to add some things/edit but dunno how :( anyone? Link to comment Share on other sites More sharing options...
Ricardo Posted April 4, 2014 Report Share Posted April 4, 2014 Hello im new to server hosting so i just created my server and i followed every step from the guide server but still i cant find what did i do wrong and i was wondering if you guys could help me out. Basically i made the my "mission.sqf" and put in a new folder called "maps" the root folder of dayz_server where there are other stuff like (compile, init, mission, modules and system folders). this is the end line of my server_functions.sqf: diag_log format["SAFE LOCKED: ID:%1 UID:%2 BY %3(%4)", _objectID, _objectUID, (name _player), (getPlayerUID _player)]; }; execVM "\z\addons\dayz_server\maps\mission.sqf"; this is the start / end lines of my mission.sqf: if (isServer) then { _this = createVehicle ["HMMWVWreck", [2118.9526, 3084.3386, 0.018628133], [], 0, "CAN_COLLIDE"]; _vehicle_0 = _this; _this setDir -69.320488; _this setPos [2118.9526, 3084.3386, 0.018628133]; }; end _vehicle_1331 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBContructionSite", [11931.105, 6480.5737], [], 0, "CAN_COLLIDE"]; _vehicle_1331 = _this; _this setDir 83.374825; _this setPos [11931.105, 6480.5737]; }; }; then i repack the dayz_server.pbo And basically my problem is when i start the server all goes fine to the lobby and then when it loads its says "waiting for server to start authentication", after a while just sends me back to lobby, i even tried putting back the raw files and do it all over again, so it maybe something im doing wrong but i just dont know what :D Like i said im really noob to this :P so if you could help me out it would be amazing! Best Regards! Ricardo Link to comment Share on other sites More sharing options...
Rasputin Posted April 9, 2014 Report Share Posted April 9, 2014 Hi, reading this post was great. I have only one question as a new admin! Can I combine a land_destroyer with building materials (cinder,wood,metal floors) and safe it for the server files to place when I need it for missions. Plus, Is there "any" way of Using the base delete in reverse to save bases and turn them into .pbo's? >>>>> I know I want the world on a plate <<<<<< Link to comment Share on other sites More sharing options...
Fully Posted April 12, 2014 Report Share Posted April 12, 2014 On 3/13/2014 at 12:45 PM, Holle said: Hey. Help solve the problem. Created sector, dotted boxes, carved boxes in a separate code file crates.sqf. Received such a code. Reveal hidden contents if (isServer) then { _vehicle_42879 = objNull; if (true) then { _this = createVehicle ["RUVehicleBox", [16488.793, 18206.689, -0.01955531], [], 0, "CAN_COLLIDE"]; _vehicle_42879 = _this; _this setDir -141.8009; //Clear Cargo clearweaponcargoGlobal _this; clearmagazinecargoGlobal _this; //Add Cargo _this addWeaponCargoGlobal ["NVGoggles",3]; _this addWeaponCargoGlobal ["ItemCrowbar",5]; _this addWeaponCargoGlobal ["ItemEtool",5]; _this addWeaponCargoGlobal ["SVD",3]; _this addWeaponCargoGlobal ["DMR_DZ",3]; _this addWeaponCargoGlobal ["M4A1_HWS_GL_SD_Camo",3]; _this addWeaponCargoGlobal ["VSS_vintorez",2]; _this addWeaponCargoGlobal ["AA12_PMC",1]; _this addWeaponCargoGlobal ["SCAR_H_CQC_CCO_SD",2]; _this addWeaponCargoGlobal ["ItemMachete",4]; _this addmagazineCargoGlobal ["10Rnd_762x54_SVD",10]; _this addmagazineCargoGlobal ["20Rnd_762x51_DMR",10]; _this addmagazineCargoGlobal ["30Rnd_556x45_StanagSD",30]; _this addmagazineCargoGlobal ["20Rnd_B_AA12_Pellets",5]; _this addmagazineCargoGlobal ["20Rnd_9x39_SP5_VSS",10]; _this addmagazineCargoGlobal ["20Rnd_762x51_SB_SCAR",10]; _this addmagazineCargoGlobal ["ItemSodaRabbit",10]; _this addbackpackCargoGlobal ["DZ_Backpack_EP1",1]; _this setPos [16488.793, 18206.689, -0.01955531]; }; _vehicle_42881 = objNull; if (true) then { _this = createVehicle ["RUBasicWeaponsBox", [16473.867, 18389.453, 11.688437], [], 0, "CAN_COLLIDE"]; _vehicle_42881 = _this; //Clear Cargo clearweaponcargoGlobal _this; clearmagazinecargoGlobal _this; //Add Cargo _this addWeaponCargoGlobal ["AKS_74_UN_kobra",3]; _this addWeaponCargoGlobal ["m107",1]; _this addWeaponCargoGlobal ["BAF_LRR_scoped",2]; _this addWeaponCargoGlobal ["KSVK_DZE",2]; _this addWeaponCargoGlobal ["M60A4_EP1_DZE",3]; _this addmagazineCargoGlobal ["30Rnd_545x39_AKSD",20]; _this addmagazineCargoGlobal ["ItemGoldBar10oz",5]; _this addmagazineCargoGlobal ["10Rnd_127x99_m107",5]; _this addmagazineCargoGlobal ["5Rnd_86x70_L115A1",10]; _this addmagazineCargoGlobal ["5Rnd_127x108_KSVK",10]; _this addmagazineCargoGlobal ["100Rnd_762x51_M240",5]; _this addbackpackCargoGlobal ["DZ_Backpack_EP1",1]; _this setPos [16473.867, 18389.453, 11.688437]; }; _vehicle_42888 = objNull; if (true) then { _this = createVehicle ["RUSpecialWeaponsBox", [16464.525, 18434.045, 2.6702881e-005], [], 0, "CAN_COLLIDE"]; _vehicle_42888 = _this; _this setDir -50.515411; //Clear Cargo clearweaponcargoGlobal _this; clearmagazinecargoGlobal _this; //Add Cargo _this addmagazineCargoGlobal ["ItemHeatPack",5]; _this addmagazineCargoGlobal ["ItemBandage",10]; _this addmagazineCargoGlobal ["ItemPainkiller",10]; _this addmagazineCargoGlobal ["ItemMorphine",10]; _this addmagazineCargoGlobal ["ItemBloodBag",10]; _this addmagazineCargoGlobal ["ItemEpinephrine",5]; _this addmagazineCargoGlobal ["ItemAntibiotic",10]; _this addmagazineCargoGlobal ["HandGrenade_West",5]; // CONSTRUCTION MATERIALS _this addmagazineCargoGlobal ["bulk_ItemWire", 10]; _this addmagazineCargoGlobal ["ItemWoodWallLg", 25]; _this addmagazineCargoGlobal ["ItemCanvas", 10]; _this addmagazineCargoGlobal ["bulk_PartGeneric",5]; _this addmagazineCargoGlobal ["bulk_ItemSandbag",10]; _this addmagazineCargoGlobal ["bulk_ItemTankTrap",10]; _this addmagazineCargoGlobal ["ItemWoodFloor",30]; _this addmagazineCargoGlobal ["ItemWoodStairs",10]; _this addmagazineCargoGlobal ["ItemWoodWallWindowLg",20]; _this addmagazineCargoGlobal ["ItemComboLock",2]; _this addmagazineCargoGlobal ["Itemvault",1]; _this addmagazineCargoGlobal ["ItemDocument",10]; _this addmagazineCargoGlobal ["PartWoodPlywood",25]; _this addmagazineCargoGlobal ["light_pole_kit",5]; _this addmagazineCargoGlobal ["ItemWoodLadder",5]; _this addmagazineCargoGlobal ["PartPlankPack",25]; _this addbackpackCargoGlobal ["DZ_Backpack_EP1",1]; _this setPos [16464.525, 18434.045, 2.6702881e-005]; }; _vehicle_42891 = objNull; if (true) then { _this = createVehicle ["RUBasicWeaponsBox", [16437.115, 18297.578, 0.22700252], [], 0, "CAN_COLLIDE"]; _vehicle_42891 = _this; //Clear Cargo clearweaponcargoGlobal _this; clearmagazinecargoGlobal _this; //Add Cargo _this addmagazineCargoGlobal ["ItemHeatPack",15]; _this addmagazineCargoGlobal ["ItemBandage",30]; _this addmagazineCargoGlobal ["ItemPainkiller",30]; _this addmagazineCargoGlobal ["ItemMorphine",10]; _this addmagazineCargoGlobal ["ItemBloodBag",10]; _this addmagazineCargoGlobal ["ItemEpinephrine",15]; _this addmagazineCargoGlobal ["ItemAntibiotic",10]; _this addmagazineCargoGlobal ["FoodCanBadguy",10]; _this addmagazineCargoGlobal ["FoodCanBoneboy",10]; _this addmagazineCargoGlobal ["FoodCanCorn",10]; _this addmagazineCargoGlobal ["FoodCanCurgon",10]; _this addmagazineCargoGlobal ["FoodCanDemon",10]; _this addmagazineCargoGlobal ["FoodCanFraggleos",10]; _this addmagazineCargoGlobal ["FoodCanHerpy",10]; _this addmagazineCargoGlobal ["FoodCanDerpy",10]; _this addmagazineCargoGlobal ["FoodCanTylers",10]; _this addmagazineCargoGlobal ["ItemSodaR4z0r",10]; _this addmagazineCargoGlobal ["ItemSodaClays",10]; _this addmagazineCargoGlobal ["ItemSodaSmasht",10]; _this addmagazineCargoGlobal ["ItemSodaDrwaste",10]; _this addmagazineCargoGlobal ["ItemSodaLemonade",10]; _this addmagazineCargoGlobal ["ItemSodaLvg",10]; _this addmagazineCargoGlobal ["ItemSodaMzly",10]; _this addmagazineCargoGlobal ["ItemSodaRabbit",5]; _this addmagazineCargoGlobal ["HandGrenade_West",5]; _this addbackpackCargoGlobal ["DZ_Backpack_EP1",1]; _this setPos [16437.115, 18297.578, 0.22700252]; }; _vehicle_42894 = objNull; if (true) then { _this = createVehicle ["RUBasicWeaponsBox", [16587.85, 18120.426, 7.699048], [], 0, "CAN_COLLIDE"]; _vehicle_42894 = _this; _this setDir -61.310062; //Clear Cargo clearweaponcargoGlobal _this; clearmagazinecargoGlobal _this; //Add Cargo _this addWeaponCargoGlobal ["Binocular_Vector",5]; _this addWeaponCargoGlobal ["G36A_camo",4]; _this addWeaponCargoGlobal ["ItemGPS",5]; _this addWeaponCargoGlobal ["M4A1_Aim",5]; _this addmagazineCargoGlobal ["30Rnd_556x45_Stanag",30]; _this addmagazineCargoGlobal ["30Rnd_556x45_G36",30]; _this addmagazineCargoGlobal ["ItemPainkiller",30]; _this addmagazineCargoGlobal ["100Rnd_127x99_M2"5]; _this addmagazineCargoGlobal ["ItemDocumentRamp",2]; _this addmagazineCargoGlobal ["ItemAVE",1]; _this addmagazineCargoGlobal ["ItemORP",1]; _this addmagazineCargoGlobal ["ItemLRK",1]; _this addmagazineCargoGlobal ["ItemTNK",1]; _this addmagazineCargoGlobal ["ItemHotwireKit",1]; _this addmagazineCargoGlobal ["PartWheel",10]; _this addmagazineCargoGlobal ["ItemMixOil",3]; _this addmagazineCargoGlobal ["Skin_Camo1_DZ",5]; _this addmagazineCargoGlobal ["Skin_Soldier1_DZ",5]; _this addmagazineCargoGlobal ["Skin_Sniper1_DZ",5]; _this addbackpackCargoGlobal ["DZ_LargeGunBag_EP1",2]; _this setPos [16587.85, 18120.426, 7.699048]; }; _vehicle_42896 = objNull; if (true) then { _this = createVehicle ["RUBasicWeaponsBox", [16586.053, 18130.652, 0], [], 0, "CAN_COLLIDE"]; _vehicle_42896 = _this; //Clear Cargo clearweaponcargoGlobal _this; clearmagazinecargoGlobal _this; //Add Cargo _this addWeaponCargoGlobal ["M9SD",5]; _this addWeaponCargoGlobal ["UZI_SD_EP1",3]; _this addWeaponCargoGlobal ["SVD_NSPU_EP1",2]; _this addWeaponCargoGlobal ["FN_FAL",3]; _this addWeaponCargoGlobal ["RPK_74",3]; _this addWeaponCargoGlobal ["Mk13_EP1",2]; _this addmagazineCargoGlobal ["15Rnd_9x19_M9SD",10]; _this addmagazineCargoGlobal ["30Rnd_9x19_UZI_SD",10]; _this addmagazineCargoGlobal ["10Rnd_762x54_SVD",10]; _this addmagazineCargoGlobal ["20Rnd_762x51_FNFAL",20]; _this addmagazineCargoGlobal ["75Rnd_545x39_RPK",20]; _this addmagazineCargoGlobal ["1Rnd_HE_M203",15]; _this addmagazineCargoGlobal ["HandGrenade_West",5]; _this addmagazineCargoGlobal ["Skin_Soldier1_DZ",5]; _this addmagazineCargoGlobal ["Skin_Sniper1_DZ",5]; _this addbackpackCargoGlobal ["DZ_Backpack_EP1",2]; _this setPos [16586.053, 18130.652, 0]; }; }; But the problem is, when I put the boxes on the server I do not find them in the place where he staged. I can tell me what is wrong? Hi This is how I have done one of the admin weaponboxes on my server. file called weaponbox.sqf in mapaddons folder in my server pbo if (isServer) then { _bldObj = objNull; if (true) then { _bldObj = createVehicle ["BAF_BasicWeapons", [7786.25, 3496.51, 1.0967255e-005], [], 0, "CAN_COLLIDE"]; _bldObj setDir -14.73501; _bldObj setPos [7786.25, 3496.51, 1.0967255e-005]; //Clear Cargo clearweaponcargoGlobal _bldObj; clearmagazinecargoGlobal _bldObj; //Add Cargo _bldObj addWeaponCargoGlobal ["M9SD",5]; _bldObj addWeaponCargoGlobal ["DMR_DZ",5]; _bldObj addWeaponCargoGlobal ["SVD_CAMO",5]; _bldObj addWeaponCargoGlobal ["M240_DZ",5]; _bldObj addWeaponCargoGlobal ["M14_EP1",5]; _bldObj addWeaponCargoGlobal ["Mk_48_DZ",5]; _bldObj addWeaponCargoGlobal ["Pecheneg_DZ",5]; _bldObj addmagazineCargoGlobal ["20Rnd_762x51_DMR",50]; _bldObj addmagazineCargoGlobal ["10Rnd_762x54_SVD",50]; _bldObj addmagazineCargoGlobal ["100Rnd_762x54_PK",20]; _bldObj addmagazineCargoGlobal ["100Rnd_762x51_M240",20]; _bldObj addmagazineCargoGlobal ["15Rnd_9x19_M9SD",50]; _bldObj addmagazineCargoGlobal ["1Rnd_HE_M203",5]; _bldObj addmagazineCargoGlobal ["PipeBomb",5]; _bldObj addmagazineCargoGlobal ["HandGrenade_West",5]; _bldObj addWeaponCargoGlobal ["ItemToolbox",5]; _bldObj addWeaponCargoGlobal ["ItemGPS",5]; _bldObj addWeaponCargoGlobal ["ItemCompass",5]; _bldObj addWeaponCargoGlobal ["NVGoggles",5]; _bldObj addWeaponCargoGlobal ["Binocular_Vector",5]; _bldObj addmagazineCargoGlobal ["FoodrabbitCooked",20]; _bldObj addmagazineCargoGlobal ["ItemSodaCoke",20]; _bldObj addmagazineCargoGlobal ["ItemBandage",30]; _bldObj addmagazineCargoGlobal ["ItemPainkiller",30]; _bldObj addmagazineCargoGlobal ["ItemMorphine",30]; _bldObj addmagazineCargoGlobal ["ItemBloodBag",30]; _bldObj addmagazineCargoGlobal ["ItemAntibiotic",30]; _bldObj addmagazineCargoGlobal ["PartEngine",5]; _bldObj addmagazineCargoGlobal ["PartGeneric",15]; _bldObj addmagazineCargoGlobal ["PartVRotor",5]; _bldObj addmagazineCargoGlobal ["PartWheel",20]; _bldObj addmagazineCargoGlobal ["PartFueltank",5]; _bldObj addmagazineCargoGlobal ["PartGlass",30]; _bldObj addmagazineCargoGlobal ["ItemJerrycan",5]; _bldObj addmagazineCargoGlobal ["bulk_PartGeneric",2]; _bldObj addmagazineCargoGlobal ["ItemVault",2]; _bldObj addmagazineCargoGlobal ["Skin_Camo1_DZ",5]; _bldObj addmagazineCargoGlobal ["Skin_Soldier1_DZ",5]; _bldObj addmagazineCargoGlobal ["Skin_Sniper1_DZ",5]; _bldObj addmagazineCargoGlobal ["Skin_GUE_Soldier_Sniper_DZ",5]; _bldObj addbackpackCargoGlobal ["DZ_largeGunBag_EP1",1]; _bldObj addmagazineCargoGlobal ["ItemBriefcase100oz",5]; _bldObj setVariable ["permaLoot",true]; }; }; this is in my dayz_server.pbo as weaponbox sqf in folder mapaddons then in server_monitor.sqf add the following under //Custom Buildings //Custom Buildings call compile preProcessFileLineNumbers "\z\addons\dayz_server\mapaddons\weaponbox.sqf"; This is just 1 but you get the idea =) Link to comment Share on other sites More sharing options...
Fully Posted April 12, 2014 Report Share Posted April 12, 2014 On 4/4/2014 at 12:37 PM, Ricardo said: Hello im new to server hosting so i just created my server and i followed every step from the guide server but still i cant find what did i do wrong and i was wondering if you guys could help me out. Basically i made the my "mission.sqf" and put in a new folder called "maps" the root folder of dayz_server where there are other stuff like (compile, init, mission, modules and system folders). this is the end line of my server_functions.sqf: diag_log format["SAFE LOCKED: ID:%1 UID:%2 BY %3(%4)", _objectID, _objectUID, (name _player), (getPlayerUID _player)]; }; execVM "\z\addons\dayz_server\maps\mission.sqf"; this is the start / end lines of my mission.sqf: if (isServer) then { _this = createVehicle ["HMMWVWreck", [2118.9526, 3084.3386, 0.018628133], [], 0, "CAN_COLLIDE"]; _vehicle_0 = _this; _this setDir -69.320488; _this setPos [2118.9526, 3084.3386, 0.018628133]; }; end _vehicle_1331 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBContructionSite", [11931.105, 6480.5737], [], 0, "CAN_COLLIDE"]; _vehicle_1331 = _this; _this setDir 83.374825; _this setPos [11931.105, 6480.5737]; }; }; then i repack the dayz_server.pbo And basically my problem is when i start the server all goes fine to the lobby and then when it loads its says "waiting for server to start authentication", after a while just sends me back to lobby, i even tried putting back the raw files and do it all over again, so it maybe something im doing wrong but i just dont know what :D Like i said im really noob to this :P so if you could help me out it would be amazing! Best Regards! Ricardo Don't call something mission.xxx, It confuses things. just call it something else =) Remove from server_functions.sqf: add this in to system/server_monitor.sqf Find // Custom Buildings //Custom Buildings call compile preProcessFileLineNumbers "\z\addons\dayz_server\maps\somethingelse.sqf"; Link to comment Share on other sites More sharing options...
Fully Posted April 12, 2014 Report Share Posted April 12, 2014 On 4/4/2014 at 11:22 AM, vertikovski said: Hello It can be a stupid question but I really cant find the answer, so how I open a custom bases made in editor (for example this: ) in my editor? I want to add some things/edit but dunno how :( anyone? Ask the original poster for the .biedi file =) Link to comment Share on other sites More sharing options...
Fully Posted April 12, 2014 Report Share Posted April 12, 2014 On 3/19/2014 at 11:11 AM, oshydaka said: Bump ! Modelto/attachto https://community.bistudio.com/wiki/modelToWorld or https://community.bistudio.com/wiki/attachTo http://killzonekid.com/arma-scripting-tutorials-attachto-and-setvectordirandup/ Link to comment Share on other sites More sharing options...
michael Posted April 12, 2014 Report Share Posted April 12, 2014 Hello all, also new to everything, addmin , and trying to alter the lift with vehicle. I'm using eliteness(which was recommended), after I change the mission file, with the choppers I want to add a vehicle to lift with and the vehicle that I want to lift, I save, then use eliteness to create the pbo, then save that, then upload to server. restart the server, join, and all I get is wait for host. What did I do wrong, or what did I miss? Can someone please help me with the correct steps, or a better program/files to use? Link to comment Share on other sites More sharing options...
insertcoins Posted April 12, 2014 Report Share Posted April 12, 2014 On 4/12/2014 at 5:11 PM, michael said: Hello all, also new to everything, addmin , and trying to alter the lift with vehicle. I'm using eliteness(which was recommended), after I change the mission file, with the choppers I want to add a vehicle to lift with and the vehicle that I want to lift, I save, then use eliteness to create the pbo, then save that, then upload to server. restart the server, join, and all I get is wait for host. What did I do wrong, or what did I miss? Can someone please help me with the correct steps, or a better program/files to use? try pbo manager and for us to know what could possibly be wrong, post your rtp file (use pastebin.com) Link to comment Share on other sites More sharing options...
Thug Posted April 14, 2014 Report Share Posted April 14, 2014 Hello So I was reading this post and thought I found a fix for a problem I have. when putting down castle walls and castle gates if that is a little slop they lean. So I tried the information you posted about Want your buildings spawn straight and level, all that happens is when I load back into editor I get kicked with an error from the biedi file. Or maybe I am over looking something. I want my walls level even if on a hill. I am running epoch 1.0.4.2 any information you can give me I thank you for it in advance Terrance Link to comment Share on other sites More sharing options...
Thug Posted April 14, 2014 Report Share Posted April 14, 2014 I run epoch 1.0.4.2 when I lay down caslte walls and their entrances, if that is a lean they lean. so I tried your lines about buildings leaning. when I make the changes in the two file and go back into editor. I get kicked. Help plz terrance Link to comment Share on other sites More sharing options...
Fully Posted April 15, 2014 Report Share Posted April 15, 2014 On 4/14/2014 at 4:40 PM, Thug said: Hello So I was reading this post and thought I found a fix for a problem I have. when putting down castle walls and castle gates if that is a little slop they lean. So I tried the information you posted about Want your buildings spawn straight and level, all that happens is when I load back into editor I get kicked with an error from the biedi file. Or maybe I am over looking something. I want my walls level even if on a hill. I am running epoch 1.0.4.2 any information you can give me I thank you for it in advance Terrance Put this setVectorUp [0,0,1] this goes in the vehicles init line in your editor (your case the wall is a vehicle) =) then click ok. Link to comment Share on other sites More sharing options...
L4KU Posted April 16, 2014 Report Share Posted April 16, 2014 Halp! my buildings that i just did put, they are invisible, i know the models are there and i hear stone sound when i step on them Link to comment Share on other sites More sharing options...
Mochan Posted April 17, 2014 Report Share Posted April 17, 2014 Hi I am trying to add my own little arena for a event but nothing is happening or spawning? I added this to the bottom of my server_functions.sqf execVM "\Buildings\ah13h.sqf"; This is the code for the building if (isServer) then { _vehicle_10 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Bastion", [6582.7178, 14122.469, 9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_10 = _this; _this setDir 182.95686; _this setPos [6582.7178, 14122.469, 9.1552734e-005]; }; _vehicle_11 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Bastion", [6575.3789, 14267.254, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_11 = _this; _this setPos [6575.3789, 14267.254, -6.1035156e-005]; }; _vehicle_12 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Bastion", [6662.8638, 14138.39, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_12 = _this; _this setDir 122.10072; _this setPos [6662.8638, 14138.39, -6.1035156e-005]; }; _vehicle_13 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Bastion", [6674.3291, 14199.626, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_13 = _this; _this setDir 87.369102; _this setPos [6674.3291, 14199.626, -3.0517578e-005]; }; _vehicle_14 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Bastion", [6661.9648, 14257.017, -0.00015258789], [], 0, "CAN_COLLIDE"]; _vehicle_14 = _this; _this setDir 45.170551; _this setPos [6661.9648, 14257.017, -0.00015258789]; }; _vehicle_18 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Wall1_20", [6597.7656, 14258.762, -0.00018310547], [], 0, "CAN_COLLIDE"]; _vehicle_18 = _this; _this setPos [6597.7656, 14258.762, -0.00018310547]; }; _vehicle_19 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Wall1_20", [6617.3989, 14258.464, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_19 = _this; _this setPos [6617.3989, 14258.464, 3.0517578e-005]; }; _vehicle_20 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Wall1_20", [6637.2529, 14258.237, -9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_20 = _this; _this setPos [6637.2529, 14258.237, -9.1552734e-005]; }; _vehicle_22 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Wall1_20", [6664.291, 14231.061, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_22 = _this; _this setDir 82.989441; _this setPos [6664.291, 14231.061, 6.1035156e-005]; }; _vehicle_23 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Wall1_20", [6666.9053, 14220.347, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_23 = _this; _this setDir -94.986832; _this setPos [6666.9053, 14220.347, 6.1035156e-005]; }; _vehicle_24 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Wall1_20", [6666.5894, 14176.352, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_24 = _this; _this setDir -80.324997; _this setPos [6666.5894, 14176.352, 6.1035156e-005]; }; _vehicle_25 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Wall1_20", [6663.9707, 14161.95, 9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_25 = _this; _this setDir -77.313553; _this setPos [6663.9707, 14161.95, 9.1552734e-005]; }; _vehicle_26 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Wall1_20", [6640.0933, 14132.104, 0.00021362305], [], 0, "CAN_COLLIDE"]; _vehicle_26 = _this; _this setDir -1.8391488; _this setPos [6640.0933, 14132.104, 0.00021362305]; }; _vehicle_27 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Wall1_20", [6618.9663, 14130.336, -9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_27 = _this; _this setDir -5.0429344; _this setPos [6618.9663, 14130.336, -9.1552734e-005]; }; _vehicle_28 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Wall1_20", [6603.9878, 14128.507, 9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_28 = _this; _this setDir -7.9437299; _this setPos [6603.9878, 14128.507, 9.1552734e-005]; }; _vehicle_110 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Bastion", [6495.6079, 14244.448, 1.1134644], [], 0, "CAN_COLLIDE"]; _vehicle_110 = _this; _this setDir 300.24673; _this setPos [6495.6079, 14244.448, 1.1134644]; }; _vehicle_111 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Bastion", [6485.751, 14185.023, 1.7212219], [], 0, "CAN_COLLIDE"]; _vehicle_111 = _this; _this setDir 265.51508; _this setPos [6485.751, 14185.023, 1.7212219]; }; _vehicle_112 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Bastion", [6501.3306, 14130.318, 0.60598755], [], 0, "CAN_COLLIDE"]; _vehicle_112 = _this; _this setDir 223.31645; _this setPos [6501.3306, 14130.318, 0.60598755]; }; _vehicle_113 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Wall1_20", [6564.1802, 14128.389, -0.7618103], [], 0, "CAN_COLLIDE"]; _vehicle_113 = _this; _this setDir 178.14589; _this setPos [6564.1802, 14128.389, -0.7618103]; }; _vehicle_114 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Wall1_20", [6544.5449, 14128.051, -0.51416016], [], 0, "CAN_COLLIDE"]; _vehicle_114 = _this; _this setDir 178.14589; _this setPos [6544.5449, 14128.051, -0.51416016]; }; _vehicle_115 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Wall1_20", [6524.7002, 14127.645, -0.094482422], [], 0, "CAN_COLLIDE"]; _vehicle_115 = _this; _this setDir 178.14589; _this setPos [6524.7002, 14127.645, -0.094482422]; }; _vehicle_116 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Wall1_20", [6496.7959, 14153.927, 1.0131531], [], 0, "CAN_COLLIDE"]; _vehicle_116 = _this; _this setDir 261.13544; _this setPos [6496.7959, 14153.927, 1.0131531]; }; _vehicle_117 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Wall1_20", [6493.8364, 14164.557, 1.2418213], [], 0, "CAN_COLLIDE"]; _vehicle_117 = _this; _this setDir 83.159264; _this setPos [6493.8364, 14164.557, 1.2418213]; }; _vehicle_118 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Wall1_20", [6492.7251, 14208.538, 1.559845], [], 0, "CAN_COLLIDE"]; _vehicle_118 = _this; _this setDir 97.821068; _this setPos [6492.7251, 14208.538, 1.559845]; }; _vehicle_119 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Wall1_20", [6494.8804, 14223.012, 1.4176331], [], 0, "CAN_COLLIDE"]; _vehicle_119 = _this; _this setDir 100.83249; _this setPos [6494.8804, 14223.012, 1.4176331]; }; _vehicle_120 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Wall1_20", [6517.7793, 14253.618, 0.019622803], [], 0, "CAN_COLLIDE"]; _vehicle_120 = _this; _this setDir 176.30675; _this setPos [6517.7793, 14253.618, 0.019622803]; }; _vehicle_121 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Wall1_20", [6538.8359, 14256.065, -0.85464478], [], 0, "CAN_COLLIDE"]; _vehicle_121 = _this; _this setDir 173.10298; _this setPos [6538.8359, 14256.065, -0.85464478]; }; _vehicle_122 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Wall1_20", [6553.7461, 14258.387, -1.3910217], [], 0, "CAN_COLLIDE"]; _vehicle_122 = _this; _this setDir 170.20219; _this setPos [6553.7461, 14258.387, -1.3910217]; }; }; Hope someone can help me, I get into the game and theres nothing there. 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ZeroK00L Posted April 17, 2014 Report Share Posted April 17, 2014 Aidan, Do you host your own or through a company like DayZ.St?? Link to comment Share on other sites More sharing options...
Mochan Posted April 18, 2014 Report Share Posted April 18, 2014 On 4/17/2014 at 8:30 AM, ZeroK00L said: Aidan, Do you host your own or through a company like DayZ.St?? Survivalservers. Link to comment Share on other sites More sharing options...
adrianna Posted April 21, 2014 Report Share Posted April 21, 2014 Someone know how to increase the performance? With larger towns or bases the framerate drops, also if you are far away fom them. with custom stuff enabled = 29fps without custom stuff = 45fps Link to comment Share on other sites More sharing options...
Mochan Posted April 21, 2014 Report Share Posted April 21, 2014 If anyone has any issues, Like I did, try use this instead to call the custom buildings [] execVM "\z\addons\dayz_server\buildings\qdobacrates.sqf"; Link to comment Share on other sites More sharing options...
calamity Posted April 22, 2014 Report Share Posted April 22, 2014 could anyone explain the difference with adding custom map stuff I have all my custom map stuff like this...................................................................... in server_functions.sqf call compile preProcessFileLineNumbers "\z\addons\dayz_server\buildings\carriers.sqf"; many posts state to add them like this.................................................... in server_functions.sqf execVM "\z\addons\dayz_server\buildings\carriers.sqf"; what way is better ?? Link to comment Share on other sites More sharing options...
olliepack Posted April 22, 2014 Report Share Posted April 22, 2014 Anyone know where to find ATCs? Been through most of the drop down lists but can't seem to find it! Link to comment Share on other sites More sharing options...
icey Posted May 6, 2014 Report Share Posted May 6, 2014 Can somebody pls help me !? I know how to edit the map with the editor, but i dont know how to set it up on my server... iam pretty new to it :) Would be rly nice. Link to comment Share on other sites More sharing options...
Fully Posted May 6, 2014 Report Share Posted May 6, 2014 On 4/17/2014 at 12:59 AM, Mochan said: Hi I am trying to add my own little arena for a event but nothing is happening or spawning? I added this to the bottom of my server_functions.sqf execVM "\Buildings\ah13h.sqf"; This is the code for the building if (isServer) then { _vehicle_10 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Bastion", [6582.7178, 14122.469, 9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_10 = _this; _this setDir 182.95686; _this setPos [6582.7178, 14122.469, 9.1552734e-005]; }; _vehicle_11 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Bastion", [6575.3789, 14267.254, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_11 = _this; _this setPos [6575.3789, 14267.254, -6.1035156e-005]; }; _vehicle_12 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Bastion", [6662.8638, 14138.39, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_12 = _this; _this setDir 122.10072; _this setPos [6662.8638, 14138.39, -6.1035156e-005]; }; _vehicle_13 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Bastion", [6674.3291, 14199.626, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_13 = _this; _this setDir 87.369102; _this setPos [6674.3291, 14199.626, -3.0517578e-005]; }; _vehicle_14 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Bastion", [6661.9648, 14257.017, -0.00015258789], [], 0, "CAN_COLLIDE"]; _vehicle_14 = _this; _this setDir 45.170551; _this setPos [6661.9648, 14257.017, -0.00015258789]; }; _vehicle_18 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Wall1_20", [6597.7656, 14258.762, -0.00018310547], [], 0, "CAN_COLLIDE"]; _vehicle_18 = _this; _this setPos [6597.7656, 14258.762, -0.00018310547]; }; _vehicle_19 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Wall1_20", [6617.3989, 14258.464, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_19 = _this; _this setPos [6617.3989, 14258.464, 3.0517578e-005]; }; _vehicle_20 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Wall1_20", [6637.2529, 14258.237, -9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_20 = _this; _this setPos [6637.2529, 14258.237, -9.1552734e-005]; }; _vehicle_22 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Wall1_20", [6664.291, 14231.061, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_22 = _this; _this setDir 82.989441; _this setPos [6664.291, 14231.061, 6.1035156e-005]; }; _vehicle_23 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Wall1_20", [6666.9053, 14220.347, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_23 = _this; _this setDir -94.986832; _this setPos [6666.9053, 14220.347, 6.1035156e-005]; }; _vehicle_24 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Wall1_20", [6666.5894, 14176.352, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_24 = _this; _this setDir -80.324997; _this setPos [6666.5894, 14176.352, 6.1035156e-005]; }; _vehicle_25 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Wall1_20", [6663.9707, 14161.95, 9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_25 = _this; _this setDir -77.313553; _this setPos [6663.9707, 14161.95, 9.1552734e-005]; }; _vehicle_26 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Wall1_20", [6640.0933, 14132.104, 0.00021362305], [], 0, "CAN_COLLIDE"]; _vehicle_26 = _this; _this setDir -1.8391488; _this setPos [6640.0933, 14132.104, 0.00021362305]; }; _vehicle_27 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Wall1_20", [6618.9663, 14130.336, -9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_27 = _this; _this setDir -5.0429344; _this setPos [6618.9663, 14130.336, -9.1552734e-005]; }; _vehicle_28 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Wall1_20", [6603.9878, 14128.507, 9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_28 = _this; _this setDir -7.9437299; _this setPos [6603.9878, 14128.507, 9.1552734e-005]; }; _vehicle_110 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Bastion", [6495.6079, 14244.448, 1.1134644], [], 0, "CAN_COLLIDE"]; _vehicle_110 = _this; _this setDir 300.24673; _this setPos [6495.6079, 14244.448, 1.1134644]; }; _vehicle_111 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Bastion", [6485.751, 14185.023, 1.7212219], [], 0, "CAN_COLLIDE"]; _vehicle_111 = _this; _this setDir 265.51508; _this setPos [6485.751, 14185.023, 1.7212219]; }; _vehicle_112 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Bastion", [6501.3306, 14130.318, 0.60598755], [], 0, "CAN_COLLIDE"]; _vehicle_112 = _this; _this setDir 223.31645; _this setPos [6501.3306, 14130.318, 0.60598755]; }; _vehicle_113 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Wall1_20", [6564.1802, 14128.389, -0.7618103], [], 0, "CAN_COLLIDE"]; _vehicle_113 = _this; _this setDir 178.14589; _this setPos [6564.1802, 14128.389, -0.7618103]; }; _vehicle_114 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Wall1_20", [6544.5449, 14128.051, -0.51416016], [], 0, "CAN_COLLIDE"]; _vehicle_114 = _this; _this setDir 178.14589; _this setPos [6544.5449, 14128.051, -0.51416016]; }; _vehicle_115 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Wall1_20", [6524.7002, 14127.645, -0.094482422], [], 0, "CAN_COLLIDE"]; _vehicle_115 = _this; _this setDir 178.14589; _this setPos [6524.7002, 14127.645, -0.094482422]; }; _vehicle_116 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Wall1_20", [6496.7959, 14153.927, 1.0131531], [], 0, "CAN_COLLIDE"]; _vehicle_116 = _this; _this setDir 261.13544; _this setPos [6496.7959, 14153.927, 1.0131531]; }; _vehicle_117 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Wall1_20", [6493.8364, 14164.557, 1.2418213], [], 0, "CAN_COLLIDE"]; _vehicle_117 = _this; _this setDir 83.159264; _this setPos [6493.8364, 14164.557, 1.2418213]; }; _vehicle_118 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Wall1_20", [6492.7251, 14208.538, 1.559845], [], 0, "CAN_COLLIDE"]; _vehicle_118 = _this; _this setDir 97.821068; _this setPos [6492.7251, 14208.538, 1.559845]; }; _vehicle_119 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Wall1_20", [6494.8804, 14223.012, 1.4176331], [], 0, "CAN_COLLIDE"]; _vehicle_119 = _this; _this setDir 100.83249; _this setPos [6494.8804, 14223.012, 1.4176331]; }; _vehicle_120 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Wall1_20", [6517.7793, 14253.618, 0.019622803], [], 0, "CAN_COLLIDE"]; _vehicle_120 = _this; _this setDir 176.30675; _this setPos [6517.7793, 14253.618, 0.019622803]; }; _vehicle_121 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Wall1_20", [6538.8359, 14256.065, -0.85464478], [], 0, "CAN_COLLIDE"]; _vehicle_121 = _this; _this setDir 173.10298; _this setPos [6538.8359, 14256.065, -0.85464478]; }; _vehicle_122 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Wall1_20", [6553.7461, 14258.387, -1.3910217], [], 0, "CAN_COLLIDE"]; _vehicle_122 = _this; _this setDir 170.20219; _this setPos [6553.7461, 14258.387, -1.3910217]; }; }; Hope someone can help me, I get into the game and theres nothing there. I use the system\system_monitor.sqf in the dayz_server pbo Find this Quote // Custom Configs Then add this below it. Make a new directory with called Buldings and put your ah13hsqf into it call compile preProcessFileLineNumbers "\z\addons\dayz_server\Buildings\ah13h.sqf"; Repack and restart =) Link to comment Share on other sites More sharing options...
Fully Posted May 6, 2014 Report Share Posted May 6, 2014 On 4/22/2014 at 5:22 PM, olliepack said: Anyone know where to find ATCs? Been through most of the drop down lists but can't seem to find it! MAP: EU-Military =B Mil_ControlTower Look for the above =) @icey Save the mission Take out the top lines ( That look like this activateAddons [ "map_eu" ]; activateAddons ["map_eu"]; initAmbientLife; _this = createCenter west; _center_0 = _this; _group_0 = createGroup _center_0; _unit_0 = objNull; if (true) then { _this = _group_0 createUnit ["INS_Soldier_CO_DZ", [6955.7476, 2807.2883], [], 0, "CAN_COLLIDE"]; _unit_0 = _this; _this setDir 40.762802; _this setUnitAbility 0.60000002; if (true) then {_group_0 selectLeader _this;}; if (true) then {selectPlayer _this;}; }; ) So the first line should read or something close to it. _vehicle_1 = objNull; add this to the top if (isServer) then { add this to the very bottom } Then just follow the post a few up to put on your server =) Link to comment Share on other sites More sharing options...
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