oxygen220 Posted February 12, 2014 Report Share Posted February 12, 2014 you cant flatten terrain you can only set the buildings to horizontal by adding this line underneath the object you want flat _this setVectorUp [0,0,1]; Link to comment Share on other sites More sharing options...
Novuhz Posted February 12, 2014 Report Share Posted February 12, 2014 On 2/12/2014 at 8:21 AM, oxygen220 said: you cant flatten terrain you can only set the buildings to horizontal by adding this line underneath the object you want flat _this setVectorUp [0,0,1]; but that would create another problem, you either start getting terrain inside the building or you get parts of the building flying :( oh well guess I just have to deal with it and find better places to build something. Link to comment Share on other sites More sharing options...
Syrical Posted February 12, 2014 Report Share Posted February 12, 2014 hey guys, i have been trying almost all day to get a map addition on my server as i have been asked by a clan to put one on. however i am fairly new to working with code, i have tried this method and and the server side method however either when i log onto the server the server side attempts just sit on waiting for host and the mpmissions version loads fine but none of the map additions are there ? any help would be greatly appreciated i know i am probably missing something stupid would anyone be able to look at my mp missions folder and tell me if i am doing something wrong ? (edit; Grammar was awful) Link to comment Share on other sites More sharing options...
Anthraxx Posted February 14, 2014 Report Share Posted February 14, 2014 On 2/12/2014 at 10:20 PM, Syrical said: hey guys, i have been trying almost all day to get a map addition on my server as i have been asked by a clan to put one on. however i am fairly new to working with code, i have tried this method and and the server side method however either when i log onto the server the server side attempts just sit on waiting for host and the mpmissions version loads fine but none of the map additions are there ? any help would be greatly appreciated i know i am probably missing something stupid would anyone be able to look at my mp missions folder and tell me if i am doing something wrong ? (edit; Grammar was awful) Can you post the contents (all of it) of the .sqf file that you've made and the exec line that you've placed in the server_functions.sqf? Link to comment Share on other sites More sharing options...
vongiger Posted February 20, 2014 Report Share Posted February 20, 2014 hi guys 1st post thanks for the lessons on adding maps few questions, what is the advantage to optimizing your map? I also loaded into the server and got a cannot find mapedit.sqf message though the change I made is there. I use vilayer and followed Raziel post #17 his post... My path for vilayer ended up being: execVM "\vilayercodecustom\dayz_epoch\maps\mapedit.sqf"; I went to: File manager select: Vilayercodecustom then: dayz_epoch At this point I hit the New Folder icon and named the folder maps then opened maps folder and hit upload and browse for my mapedit.sqf file (that i had edited previously to Poncho's instructions) and hit upload then I hit the page back icon then open the init folder and at the bottom I added execVM "\vilayercodecustom\dayz_epoch\maps\mapedit.sqf"; which is a little different to Poncho's original instructions but it worked for me. like I said worked... but concerned Link to comment Share on other sites More sharing options...
Anthraxx Posted February 20, 2014 Report Share Posted February 20, 2014 when you optimise your map you can have custom buildings and area's. For the rest no real advantages. In the init map you'll find a file called "server_functions.sqf". Open this file. At the complete bottom of the scripts (even below the closing bracket) paste the following line (In your case) for every .sqf file: execVM "\z\addons\dayz_server\maps\mapedit.sqf"; Now you shouldnt get the cannot find mapedit.sqf message anymore. Link to comment Share on other sites More sharing options...
vongiger Posted February 20, 2014 Report Share Posted February 20, 2014 ok will try that, thank you.and I'm assuming init folder not init map is what you meant. so I currently have this execVM "\vilayercodecustom\dayz_epoch\maps\mapedit.sqf"; pasted at the bottom of my init.sqf which is located in \vilayercodecustom\missions\epoch.chernarus\ and it works other than the message I get when logging in. should I remove the execVM "\vilayercodecustom\dayz_epoch\maps\mapedit.sqf"; from my init.sqf? or just have both? also you said paste execVM "\z\addons\dayz_server\maps\mapedit.sqf"; into the "server_functions.sqf" but the path to my mapedit.sqf is \vilayercodecustom\dayz_epoch\maps\mapedit.sqf"; not z\addons dayz_server\maps\mapedit.sqf which is the correct command? execVM "\z\addons\dayz_server\maps\mapedit.sqf"; or execVM "\vilayercodecustom\dayz_epoch\maps\mapedit.sqf"; thanks again sorry if this is confusing and convoluted Link to comment Share on other sites More sharing options...
Anthraxx Posted February 25, 2014 Report Share Posted February 25, 2014 Its no problem and sorry for the late response. You should remove it from your init.sqf if you want to run it serverside and only keep the command in the server_functions.sqf. The correct command in your server_functions.sqf file is the one I typed: execVM "\z\addons\dayz_server\maps\mapedit.sqf"; Link to comment Share on other sites More sharing options...
Lucavi Posted February 27, 2014 Report Share Posted February 27, 2014 I got my edits to show up in game no problem but I'm having the issue with the buildings doubling up on top of each other. I saw the fourth spoiler tag but I don't see an isServer section in my init.sqf. Any ideas? Link to comment Share on other sites More sharing options...
oxygen220 Posted March 2, 2014 Report Share Posted March 2, 2014 im moving traders around where should i put the edit if im moving the traders, same place? or will i have to change something else as it obviously already has a file for where traders spawn Link to comment Share on other sites More sharing options...
Barrikade Posted March 4, 2014 Report Share Posted March 4, 2014 Can anyone please tell me how to open Napf in the Jon c5 editor update? The only way i can get into an editor is to hit alt+e after disconnecting from my server I would like to be able to launch it from Dayz Commader using the launch paramater -mod=@Jon_EditorUpdate Problem is Napf, is not in the editable maps list What am i missing? Link to comment Share on other sites More sharing options...
MIckeyMouse Posted March 5, 2014 Report Share Posted March 5, 2014 On 10/23/2013 at 2:01 PM, MettPC said: I had problem with this. My mission.sqf on server i delete it and upload mission.sqf to server with custom buildings. and custom buildings arent on server map. Can anybody help me ? This helped me a great deal hope it will help you if you havent figured it out already :) EDit: Ignore this. posted it beofre I saw the date unless it helps anyone then dont ignore this :) Link to comment Share on other sites More sharing options...
Richie Posted March 5, 2014 Report Share Posted March 5, 2014 On 3/4/2014 at 9:14 PM, Barrikade said: Can anyone please tell me how to open Napf in the Jon c5 editor update? The only way i can get into an editor is to hit alt+e after disconnecting from my server I would like to be able to launch it from Dayz Commader using the launch paramater -mod=@Jon_EditorUpdate Problem is Napf, is not in the editable maps list What am i missing? Launch OA and in expansions enable Epoch, NAPF is part of Epoch. Link to comment Share on other sites More sharing options...
Barrikade Posted March 6, 2014 Report Share Posted March 6, 2014 On 3/5/2014 at 7:13 PM, Richie said: Launch OA and in expansions enable Epoch, NAPF is part of Epoch. Thanks Richie :) Link to comment Share on other sites More sharing options...
Oshydaka Posted March 7, 2014 Report Share Posted March 7, 2014 Hello guys. Is there a way to snapp buildings to others ? I mean, not with the terrain, but with other buildings ! Like walls / fences / etc... Cause it's really painfull to align fences, or walls in the editor :/ Thanks Link to comment Share on other sites More sharing options...
HellGamer115 Posted March 11, 2014 Report Share Posted March 11, 2014 what is the difference []execVM "\z\addons\dayz_server\buildings\bridge.sqf"; and execVM "\z\addons\dayz_server\buildings\bridge.sqf"; Link to comment Share on other sites More sharing options...
Holle Posted March 13, 2014 Report Share Posted March 13, 2014 Hey. Help solve the problem. Created sector, dotted boxes, carved boxes in a separate code file crates.sqf. Received such a code. Reveal hidden contents if (isServer) then { _vehicle_42879 = objNull; if (true) then { _this = createVehicle ["RUVehicleBox", [16488.793, 18206.689, -0.01955531], [], 0, "CAN_COLLIDE"]; _vehicle_42879 = _this; _this setDir -141.8009; //Clear Cargo clearweaponcargoGlobal _this; clearmagazinecargoGlobal _this; //Add Cargo _this addWeaponCargoGlobal ["NVGoggles",3]; _this addWeaponCargoGlobal ["ItemCrowbar",5]; _this addWeaponCargoGlobal ["ItemEtool",5]; _this addWeaponCargoGlobal ["SVD",3]; _this addWeaponCargoGlobal ["DMR_DZ",3]; _this addWeaponCargoGlobal ["M4A1_HWS_GL_SD_Camo",3]; _this addWeaponCargoGlobal ["VSS_vintorez",2]; _this addWeaponCargoGlobal ["AA12_PMC",1]; _this addWeaponCargoGlobal ["SCAR_H_CQC_CCO_SD",2]; _this addWeaponCargoGlobal ["ItemMachete",4]; _this addmagazineCargoGlobal ["10Rnd_762x54_SVD",10]; _this addmagazineCargoGlobal ["20Rnd_762x51_DMR",10]; _this addmagazineCargoGlobal ["30Rnd_556x45_StanagSD",30]; _this addmagazineCargoGlobal ["20Rnd_B_AA12_Pellets",5]; _this addmagazineCargoGlobal ["20Rnd_9x39_SP5_VSS",10]; _this addmagazineCargoGlobal ["20Rnd_762x51_SB_SCAR",10]; _this addmagazineCargoGlobal ["ItemSodaRabbit",10]; _this addbackpackCargoGlobal ["DZ_Backpack_EP1",1]; _this setPos [16488.793, 18206.689, -0.01955531]; }; _vehicle_42881 = objNull; if (true) then { _this = createVehicle ["RUBasicWeaponsBox", [16473.867, 18389.453, 11.688437], [], 0, "CAN_COLLIDE"]; _vehicle_42881 = _this; //Clear Cargo clearweaponcargoGlobal _this; clearmagazinecargoGlobal _this; //Add Cargo _this addWeaponCargoGlobal ["AKS_74_UN_kobra",3]; _this addWeaponCargoGlobal ["m107",1]; _this addWeaponCargoGlobal ["BAF_LRR_scoped",2]; _this addWeaponCargoGlobal ["KSVK_DZE",2]; _this addWeaponCargoGlobal ["M60A4_EP1_DZE",3]; _this addmagazineCargoGlobal ["30Rnd_545x39_AKSD",20]; _this addmagazineCargoGlobal ["ItemGoldBar10oz",5]; _this addmagazineCargoGlobal ["10Rnd_127x99_m107",5]; _this addmagazineCargoGlobal ["5Rnd_86x70_L115A1",10]; _this addmagazineCargoGlobal ["5Rnd_127x108_KSVK",10]; _this addmagazineCargoGlobal ["100Rnd_762x51_M240",5]; _this addbackpackCargoGlobal ["DZ_Backpack_EP1",1]; _this setPos [16473.867, 18389.453, 11.688437]; }; _vehicle_42888 = objNull; if (true) then { _this = createVehicle ["RUSpecialWeaponsBox", [16464.525, 18434.045, 2.6702881e-005], [], 0, "CAN_COLLIDE"]; _vehicle_42888 = _this; _this setDir -50.515411; //Clear Cargo clearweaponcargoGlobal _this; clearmagazinecargoGlobal _this; //Add Cargo _this addmagazineCargoGlobal ["ItemHeatPack",5]; _this addmagazineCargoGlobal ["ItemBandage",10]; _this addmagazineCargoGlobal ["ItemPainkiller",10]; _this addmagazineCargoGlobal ["ItemMorphine",10]; _this addmagazineCargoGlobal ["ItemBloodBag",10]; _this addmagazineCargoGlobal ["ItemEpinephrine",5]; _this addmagazineCargoGlobal ["ItemAntibiotic",10]; _this addmagazineCargoGlobal ["HandGrenade_West",5]; // CONSTRUCTION MATERIALS _this addmagazineCargoGlobal ["bulk_ItemWire", 10]; _this addmagazineCargoGlobal ["ItemWoodWallLg", 25]; _this addmagazineCargoGlobal ["ItemCanvas", 10]; _this addmagazineCargoGlobal ["bulk_PartGeneric",5]; _this addmagazineCargoGlobal ["bulk_ItemSandbag",10]; _this addmagazineCargoGlobal ["bulk_ItemTankTrap",10]; _this addmagazineCargoGlobal ["ItemWoodFloor",30]; _this addmagazineCargoGlobal ["ItemWoodStairs",10]; _this addmagazineCargoGlobal ["ItemWoodWallWindowLg",20]; _this addmagazineCargoGlobal ["ItemComboLock",2]; _this addmagazineCargoGlobal ["Itemvault",1]; _this addmagazineCargoGlobal ["ItemDocument",10]; _this addmagazineCargoGlobal ["PartWoodPlywood",25]; _this addmagazineCargoGlobal ["light_pole_kit",5]; _this addmagazineCargoGlobal ["ItemWoodLadder",5]; _this addmagazineCargoGlobal ["PartPlankPack",25]; _this addbackpackCargoGlobal ["DZ_Backpack_EP1",1]; _this setPos [16464.525, 18434.045, 2.6702881e-005]; }; _vehicle_42891 = objNull; if (true) then { _this = createVehicle ["RUBasicWeaponsBox", [16437.115, 18297.578, 0.22700252], [], 0, "CAN_COLLIDE"]; _vehicle_42891 = _this; //Clear Cargo clearweaponcargoGlobal _this; clearmagazinecargoGlobal _this; //Add Cargo _this addmagazineCargoGlobal ["ItemHeatPack",15]; _this addmagazineCargoGlobal ["ItemBandage",30]; _this addmagazineCargoGlobal ["ItemPainkiller",30]; _this addmagazineCargoGlobal ["ItemMorphine",10]; _this addmagazineCargoGlobal ["ItemBloodBag",10]; _this addmagazineCargoGlobal ["ItemEpinephrine",15]; _this addmagazineCargoGlobal ["ItemAntibiotic",10]; _this addmagazineCargoGlobal ["FoodCanBadguy",10]; _this addmagazineCargoGlobal ["FoodCanBoneboy",10]; _this addmagazineCargoGlobal ["FoodCanCorn",10]; _this addmagazineCargoGlobal ["FoodCanCurgon",10]; _this addmagazineCargoGlobal ["FoodCanDemon",10]; _this addmagazineCargoGlobal ["FoodCanFraggleos",10]; _this addmagazineCargoGlobal ["FoodCanHerpy",10]; _this addmagazineCargoGlobal ["FoodCanDerpy",10]; _this addmagazineCargoGlobal ["FoodCanTylers",10]; _this addmagazineCargoGlobal ["ItemSodaR4z0r",10]; _this addmagazineCargoGlobal ["ItemSodaClays",10]; _this addmagazineCargoGlobal ["ItemSodaSmasht",10]; _this addmagazineCargoGlobal ["ItemSodaDrwaste",10]; _this addmagazineCargoGlobal ["ItemSodaLemonade",10]; _this addmagazineCargoGlobal ["ItemSodaLvg",10]; _this addmagazineCargoGlobal ["ItemSodaMzly",10]; _this addmagazineCargoGlobal ["ItemSodaRabbit",5]; _this addmagazineCargoGlobal ["HandGrenade_West",5]; _this addbackpackCargoGlobal ["DZ_Backpack_EP1",1]; _this setPos [16437.115, 18297.578, 0.22700252]; }; _vehicle_42894 = objNull; if (true) then { _this = createVehicle ["RUBasicWeaponsBox", [16587.85, 18120.426, 7.699048], [], 0, "CAN_COLLIDE"]; _vehicle_42894 = _this; _this setDir -61.310062; //Clear Cargo clearweaponcargoGlobal _this; clearmagazinecargoGlobal _this; //Add Cargo _this addWeaponCargoGlobal ["Binocular_Vector",5]; _this addWeaponCargoGlobal ["G36A_camo",4]; _this addWeaponCargoGlobal ["ItemGPS",5]; _this addWeaponCargoGlobal ["M4A1_Aim",5]; _this addmagazineCargoGlobal ["30Rnd_556x45_Stanag",30]; _this addmagazineCargoGlobal ["30Rnd_556x45_G36",30]; _this addmagazineCargoGlobal ["ItemPainkiller",30]; _this addmagazineCargoGlobal ["100Rnd_127x99_M2"5]; _this addmagazineCargoGlobal ["ItemDocumentRamp",2]; _this addmagazineCargoGlobal ["ItemAVE",1]; _this addmagazineCargoGlobal ["ItemORP",1]; _this addmagazineCargoGlobal ["ItemLRK",1]; _this addmagazineCargoGlobal ["ItemTNK",1]; _this addmagazineCargoGlobal ["ItemHotwireKit",1]; _this addmagazineCargoGlobal ["PartWheel",10]; _this addmagazineCargoGlobal ["ItemMixOil",3]; _this addmagazineCargoGlobal ["Skin_Camo1_DZ",5]; _this addmagazineCargoGlobal ["Skin_Soldier1_DZ",5]; _this addmagazineCargoGlobal ["Skin_Sniper1_DZ",5]; _this addbackpackCargoGlobal ["DZ_LargeGunBag_EP1",2]; _this setPos [16587.85, 18120.426, 7.699048]; }; _vehicle_42896 = objNull; if (true) then { _this = createVehicle ["RUBasicWeaponsBox", [16586.053, 18130.652, 0], [], 0, "CAN_COLLIDE"]; _vehicle_42896 = _this; //Clear Cargo clearweaponcargoGlobal _this; clearmagazinecargoGlobal _this; //Add Cargo _this addWeaponCargoGlobal ["M9SD",5]; _this addWeaponCargoGlobal ["UZI_SD_EP1",3]; _this addWeaponCargoGlobal ["SVD_NSPU_EP1",2]; _this addWeaponCargoGlobal ["FN_FAL",3]; _this addWeaponCargoGlobal ["RPK_74",3]; _this addWeaponCargoGlobal ["Mk13_EP1",2]; _this addmagazineCargoGlobal ["15Rnd_9x19_M9SD",10]; _this addmagazineCargoGlobal ["30Rnd_9x19_UZI_SD",10]; _this addmagazineCargoGlobal ["10Rnd_762x54_SVD",10]; _this addmagazineCargoGlobal ["20Rnd_762x51_FNFAL",20]; _this addmagazineCargoGlobal ["75Rnd_545x39_RPK",20]; _this addmagazineCargoGlobal ["1Rnd_HE_M203",15]; _this addmagazineCargoGlobal ["HandGrenade_West",5]; _this addmagazineCargoGlobal ["Skin_Soldier1_DZ",5]; _this addmagazineCargoGlobal ["Skin_Sniper1_DZ",5]; _this addbackpackCargoGlobal ["DZ_Backpack_EP1",2]; _this setPos [16586.053, 18130.652, 0]; }; }; But the problem is, when I put the boxes on the server I do not find them in the place where he staged. I can tell me what is wrong? Link to comment Share on other sites More sharing options...
Oshydaka Posted March 13, 2014 Report Share Posted March 13, 2014 Add _this setVariable ["permaLoot",true]; after the _this = createVehicle (...) Link to comment Share on other sites More sharing options...
Holle Posted March 13, 2014 Report Share Posted March 13, 2014 On 3/13/2014 at 1:03 PM, oshydaka said: Add _this setVariable ["permaLoot",true]; after the _this = createVehicle (...) Link to comment Share on other sites More sharing options...
Oshydaka Posted March 13, 2014 Report Share Posted March 13, 2014 No. But your boxes are probably deleted by the cleanup script. The permaloot thing should fix that Link to comment Share on other sites More sharing options...
antartis Posted March 14, 2014 Report Share Posted March 14, 2014 On 3/13/2014 at 12:45 PM, Holle said: Hey. Help solve the problem. Created sector, dotted boxes, carved boxes in a separate code file crates.sqf. Received such a code. Reveal hidden contents if (isServer) then { _vehicle_42879 = objNull; if (true) then { _this = createVehicle ["RUVehicleBox", [16488.793, 18206.689, -0.01955531], [], 0, "CAN_COLLIDE"]; _vehicle_42879 = _this; _this setDir -141.8009; //Clear Cargo clearweaponcargoGlobal _this; clearmagazinecargoGlobal _this; //Add Cargo _this addWeaponCargoGlobal ["NVGoggles",3]; _this addWeaponCargoGlobal ["ItemCrowbar",5]; _this addWeaponCargoGlobal ["ItemEtool",5]; _this addWeaponCargoGlobal ["SVD",3]; _this addWeaponCargoGlobal ["DMR_DZ",3]; _this addWeaponCargoGlobal ["M4A1_HWS_GL_SD_Camo",3]; _this addWeaponCargoGlobal ["VSS_vintorez",2]; _this addWeaponCargoGlobal ["AA12_PMC",1]; _this addWeaponCargoGlobal ["SCAR_H_CQC_CCO_SD",2]; _this addWeaponCargoGlobal ["ItemMachete",4]; _this addmagazineCargoGlobal ["10Rnd_762x54_SVD",10]; _this addmagazineCargoGlobal ["20Rnd_762x51_DMR",10]; _this addmagazineCargoGlobal ["30Rnd_556x45_StanagSD",30]; _this addmagazineCargoGlobal ["20Rnd_B_AA12_Pellets",5]; _this addmagazineCargoGlobal ["20Rnd_9x39_SP5_VSS",10]; _this addmagazineCargoGlobal ["20Rnd_762x51_SB_SCAR",10]; _this addmagazineCargoGlobal ["ItemSodaRabbit",10]; _this addbackpackCargoGlobal ["DZ_Backpack_EP1",1]; _this setPos [16488.793, 18206.689, -0.01955531]; }; _vehicle_42881 = objNull; if (true) then { _this = createVehicle ["RUBasicWeaponsBox", [16473.867, 18389.453, 11.688437], [], 0, "CAN_COLLIDE"]; _vehicle_42881 = _this; //Clear Cargo clearweaponcargoGlobal _this; clearmagazinecargoGlobal _this; //Add Cargo _this addWeaponCargoGlobal ["AKS_74_UN_kobra",3]; _this addWeaponCargoGlobal ["m107",1]; _this addWeaponCargoGlobal ["BAF_LRR_scoped",2]; _this addWeaponCargoGlobal ["KSVK_DZE",2]; _this addWeaponCargoGlobal ["M60A4_EP1_DZE",3]; _this addmagazineCargoGlobal ["30Rnd_545x39_AKSD",20]; _this addmagazineCargoGlobal ["ItemGoldBar10oz",5]; _this addmagazineCargoGlobal ["10Rnd_127x99_m107",5]; _this addmagazineCargoGlobal ["5Rnd_86x70_L115A1",10]; _this addmagazineCargoGlobal ["5Rnd_127x108_KSVK",10]; _this addmagazineCargoGlobal ["100Rnd_762x51_M240",5]; _this addbackpackCargoGlobal ["DZ_Backpack_EP1",1]; _this setPos [16473.867, 18389.453, 11.688437]; }; _vehicle_42888 = objNull; if (true) then { _this = createVehicle ["RUSpecialWeaponsBox", [16464.525, 18434.045, 2.6702881e-005], [], 0, "CAN_COLLIDE"]; _vehicle_42888 = _this; _this setDir -50.515411; //Clear Cargo clearweaponcargoGlobal _this; clearmagazinecargoGlobal _this; //Add Cargo _this addmagazineCargoGlobal ["ItemHeatPack",5]; _this addmagazineCargoGlobal ["ItemBandage",10]; _this addmagazineCargoGlobal ["ItemPainkiller",10]; _this addmagazineCargoGlobal ["ItemMorphine",10]; _this addmagazineCargoGlobal ["ItemBloodBag",10]; _this addmagazineCargoGlobal ["ItemEpinephrine",5]; _this addmagazineCargoGlobal ["ItemAntibiotic",10]; _this addmagazineCargoGlobal ["HandGrenade_West",5]; // CONSTRUCTION MATERIALS _this addmagazineCargoGlobal ["bulk_ItemWire", 10]; _this addmagazineCargoGlobal ["ItemWoodWallLg", 25]; _this addmagazineCargoGlobal ["ItemCanvas", 10]; _this addmagazineCargoGlobal ["bulk_PartGeneric",5]; _this addmagazineCargoGlobal ["bulk_ItemSandbag",10]; _this addmagazineCargoGlobal ["bulk_ItemTankTrap",10]; _this addmagazineCargoGlobal ["ItemWoodFloor",30]; _this addmagazineCargoGlobal ["ItemWoodStairs",10]; _this addmagazineCargoGlobal ["ItemWoodWallWindowLg",20]; _this addmagazineCargoGlobal ["ItemComboLock",2]; _this addmagazineCargoGlobal ["Itemvault",1]; _this addmagazineCargoGlobal ["ItemDocument",10]; _this addmagazineCargoGlobal ["PartWoodPlywood",25]; _this addmagazineCargoGlobal ["light_pole_kit",5]; _this addmagazineCargoGlobal ["ItemWoodLadder",5]; _this addmagazineCargoGlobal ["PartPlankPack",25]; _this addbackpackCargoGlobal ["DZ_Backpack_EP1",1]; _this setPos [16464.525, 18434.045, 2.6702881e-005]; }; _vehicle_42891 = objNull; if (true) then { _this = createVehicle ["RUBasicWeaponsBox", [16437.115, 18297.578, 0.22700252], [], 0, "CAN_COLLIDE"]; _vehicle_42891 = _this; //Clear Cargo clearweaponcargoGlobal _this; clearmagazinecargoGlobal _this; //Add Cargo _this addmagazineCargoGlobal ["ItemHeatPack",15]; _this addmagazineCargoGlobal ["ItemBandage",30]; _this addmagazineCargoGlobal ["ItemPainkiller",30]; _this addmagazineCargoGlobal ["ItemMorphine",10]; _this addmagazineCargoGlobal ["ItemBloodBag",10]; _this addmagazineCargoGlobal ["ItemEpinephrine",15]; _this addmagazineCargoGlobal ["ItemAntibiotic",10]; _this addmagazineCargoGlobal ["FoodCanBadguy",10]; _this addmagazineCargoGlobal ["FoodCanBoneboy",10]; _this addmagazineCargoGlobal ["FoodCanCorn",10]; _this addmagazineCargoGlobal ["FoodCanCurgon",10]; _this addmagazineCargoGlobal ["FoodCanDemon",10]; _this addmagazineCargoGlobal ["FoodCanFraggleos",10]; _this addmagazineCargoGlobal ["FoodCanHerpy",10]; _this addmagazineCargoGlobal ["FoodCanDerpy",10]; _this addmagazineCargoGlobal ["FoodCanTylers",10]; _this addmagazineCargoGlobal ["ItemSodaR4z0r",10]; _this addmagazineCargoGlobal ["ItemSodaClays",10]; _this addmagazineCargoGlobal ["ItemSodaSmasht",10]; _this addmagazineCargoGlobal ["ItemSodaDrwaste",10]; _this addmagazineCargoGlobal ["ItemSodaLemonade",10]; _this addmagazineCargoGlobal ["ItemSodaLvg",10]; _this addmagazineCargoGlobal ["ItemSodaMzly",10]; _this addmagazineCargoGlobal ["ItemSodaRabbit",5]; _this addmagazineCargoGlobal ["HandGrenade_West",5]; _this addbackpackCargoGlobal ["DZ_Backpack_EP1",1]; _this setPos [16437.115, 18297.578, 0.22700252]; }; _vehicle_42894 = objNull; if (true) then { _this = createVehicle ["RUBasicWeaponsBox", [16587.85, 18120.426, 7.699048], [], 0, "CAN_COLLIDE"]; _vehicle_42894 = _this; _this setDir -61.310062; //Clear Cargo clearweaponcargoGlobal _this; clearmagazinecargoGlobal _this; //Add Cargo _this addWeaponCargoGlobal ["Binocular_Vector",5]; _this addWeaponCargoGlobal ["G36A_camo",4]; _this addWeaponCargoGlobal ["ItemGPS",5]; _this addWeaponCargoGlobal ["M4A1_Aim",5]; _this addmagazineCargoGlobal ["30Rnd_556x45_Stanag",30]; _this addmagazineCargoGlobal ["30Rnd_556x45_G36",30]; _this addmagazineCargoGlobal ["ItemPainkiller",30]; _this addmagazineCargoGlobal ["100Rnd_127x99_M2"5]; _this addmagazineCargoGlobal ["ItemDocumentRamp",2]; _this addmagazineCargoGlobal ["ItemAVE",1]; _this addmagazineCargoGlobal ["ItemORP",1]; _this addmagazineCargoGlobal ["ItemLRK",1]; _this addmagazineCargoGlobal ["ItemTNK",1]; _this addmagazineCargoGlobal ["ItemHotwireKit",1]; _this addmagazineCargoGlobal ["PartWheel",10]; _this addmagazineCargoGlobal ["ItemMixOil",3]; _this addmagazineCargoGlobal ["Skin_Camo1_DZ",5]; _this addmagazineCargoGlobal ["Skin_Soldier1_DZ",5]; _this addmagazineCargoGlobal ["Skin_Sniper1_DZ",5]; _this addbackpackCargoGlobal ["DZ_LargeGunBag_EP1",2]; _this setPos [16587.85, 18120.426, 7.699048]; }; _vehicle_42896 = objNull; if (true) then { _this = createVehicle ["RUBasicWeaponsBox", [16586.053, 18130.652, 0], [], 0, "CAN_COLLIDE"]; _vehicle_42896 = _this; //Clear Cargo clearweaponcargoGlobal _this; clearmagazinecargoGlobal _this; //Add Cargo _this addWeaponCargoGlobal ["M9SD",5]; _this addWeaponCargoGlobal ["UZI_SD_EP1",3]; _this addWeaponCargoGlobal ["SVD_NSPU_EP1",2]; _this addWeaponCargoGlobal ["FN_FAL",3]; _this addWeaponCargoGlobal ["RPK_74",3]; _this addWeaponCargoGlobal ["Mk13_EP1",2]; _this addmagazineCargoGlobal ["15Rnd_9x19_M9SD",10]; _this addmagazineCargoGlobal ["30Rnd_9x19_UZI_SD",10]; _this addmagazineCargoGlobal ["10Rnd_762x54_SVD",10]; _this addmagazineCargoGlobal ["20Rnd_762x51_FNFAL",20]; _this addmagazineCargoGlobal ["75Rnd_545x39_RPK",20]; _this addmagazineCargoGlobal ["1Rnd_HE_M203",15]; _this addmagazineCargoGlobal ["HandGrenade_West",5]; _this addmagazineCargoGlobal ["Skin_Soldier1_DZ",5]; _this addmagazineCargoGlobal ["Skin_Sniper1_DZ",5]; _this addbackpackCargoGlobal ["DZ_Backpack_EP1",2]; _this setPos [16586.053, 18130.652, 0]; }; }; But the problem is, when I put the boxes on the server I do not find them in the place where he staged. I can tell me what is wrong? dunno what u planning to do with that boxes, but be advice, they will reload the cargo seconds after gets clean. Meaning = no end items. Link to comment Share on other sites More sharing options...
Holle Posted March 14, 2014 Report Share Posted March 14, 2014 On 3/13/2014 at 9:38 PM, oshydaka said: No. But your boxes are probably deleted by the cleanup script. The permaloot thing should fix that Reveal hidden contents if (isServer) then { _vehicle_42879 = objNull; if (true) then { _this = createVehicle ["RUVehicleBox", [16488.793, 18206.689, -0.01955531], [], 0, "CAN_COLLIDE"]; _this setVariable ["permaLoot",true]; _vehicle_42879 = _this; _this setDir -141.8009; //Clear Cargo clearweaponcargoGlobal _this; clearmagazinecargoGlobal _this; //Add Cargo _this addWeaponCargoGlobal ["NVGoggles",3]; _this addWeaponCargoGlobal ["ItemCrowbar",5]; _this addWeaponCargoGlobal ["ItemEtool",5]; _this addWeaponCargoGlobal ["SVD",3]; _this addWeaponCargoGlobal ["DMR_DZ",3]; _this addWeaponCargoGlobal ["M4A1_HWS_GL_SD_Camo",3]; _this addWeaponCargoGlobal ["VSS_vintorez",2]; _this addWeaponCargoGlobal ["AA12_PMC",1]; _this addWeaponCargoGlobal ["SCAR_H_CQC_CCO_SD",2]; _this addWeaponCargoGlobal ["ItemMachete",4]; _this addmagazineCargoGlobal ["10Rnd_762x54_SVD",10]; _this addmagazineCargoGlobal ["20Rnd_762x51_DMR",10]; _this addmagazineCargoGlobal ["30Rnd_556x45_StanagSD",30]; _this addmagazineCargoGlobal ["20Rnd_B_AA12_Pellets",5]; _this addmagazineCargoGlobal ["20Rnd_9x39_SP5_VSS",10]; _this addmagazineCargoGlobal ["20Rnd_762x51_SB_SCAR",10]; _this addmagazineCargoGlobal ["ItemSodaRabbit",10]; _this addbackpackCargoGlobal ["DZ_Backpack_EP1",1]; _this setPos [16488.793, 18206.689, -0.01955531]; }; _vehicle_42881 = objNull; if (true) then { _this = createVehicle ["RUBasicWeaponsBox", [16473.867, 18389.453, 11.688437], [], 0, "CAN_COLLIDE"]; _this setVariable ["permaLoot",true]; _vehicle_42881 = _this; //Clear Cargo clearweaponcargoGlobal _this; clearmagazinecargoGlobal _this; //Add Cargo _this addWeaponCargoGlobal ["AKS_74_UN_kobra",3]; _this addWeaponCargoGlobal ["m107",1]; _this addWeaponCargoGlobal ["BAF_LRR_scoped",2]; _this addWeaponCargoGlobal ["KSVK_DZE",2]; _this addWeaponCargoGlobal ["M60A4_EP1_DZE",3]; _this addmagazineCargoGlobal ["30Rnd_545x39_AKSD",20]; _this addmagazineCargoGlobal ["ItemGoldBar10oz",5]; _this addmagazineCargoGlobal ["10Rnd_127x99_m107",5]; _this addmagazineCargoGlobal ["5Rnd_86x70_L115A1",10]; _this addmagazineCargoGlobal ["5Rnd_127x108_KSVK",10]; _this addmagazineCargoGlobal ["100Rnd_762x51_M240",5]; _this addbackpackCargoGlobal ["DZ_Backpack_EP1",1]; _this setPos [16473.867, 18389.453, 11.688437]; }; _vehicle_42888 = objNull; if (true) then { _this = createVehicle ["RUSpecialWeaponsBox", [16464.525, 18434.045, 2.6702881e-005], [], 0, "CAN_COLLIDE"]; _this setVariable ["permaLoot",true]; _vehicle_42888 = _this; _this setDir -50.515411; //Clear Cargo clearweaponcargoGlobal _this; clearmagazinecargoGlobal _this; //Add Cargo _this addmagazineCargoGlobal ["ItemHeatPack",5]; _this addmagazineCargoGlobal ["ItemBandage",10]; _this addmagazineCargoGlobal ["ItemPainkiller",10]; _this addmagazineCargoGlobal ["ItemMorphine",10]; _this addmagazineCargoGlobal ["ItemBloodBag",10]; _this addmagazineCargoGlobal ["ItemEpinephrine",5]; _this addmagazineCargoGlobal ["ItemAntibiotic",10]; _this addmagazineCargoGlobal ["HandGrenade_West",5]; // CONSTRUCTION MATERIALS _this addmagazineCargoGlobal ["bulk_ItemWire", 10]; _this addmagazineCargoGlobal ["ItemWoodWallLg", 25]; _this addmagazineCargoGlobal ["ItemCanvas", 10]; _this addmagazineCargoGlobal ["bulk_PartGeneric",5]; _this addmagazineCargoGlobal ["bulk_ItemSandbag",10]; _this addmagazineCargoGlobal ["bulk_ItemTankTrap",10]; _this addmagazineCargoGlobal ["ItemWoodFloor",30]; _this addmagazineCargoGlobal ["ItemWoodStairs",10]; _this addmagazineCargoGlobal ["ItemWoodWallWindowLg",20]; _this addmagazineCargoGlobal ["ItemComboLock",2]; _this addmagazineCargoGlobal ["Itemvault",1]; _this addmagazineCargoGlobal ["ItemDocument",10]; _this addmagazineCargoGlobal ["PartWoodPlywood",25]; _this addmagazineCargoGlobal ["light_pole_kit",5]; _this addmagazineCargoGlobal ["ItemWoodLadder",5]; _this addmagazineCargoGlobal ["PartPlankPack",25]; _this addbackpackCargoGlobal ["DZ_Backpack_EP1",1]; _this setPos [16464.525, 18434.045, 2.6702881e-005]; }; _vehicle_42891 = objNull; if (true) then { _this = createVehicle ["RUBasicWeaponsBox", [16437.115, 18297.578, 0.22700252], [], 0, "CAN_COLLIDE"]; _this setVariable ["permaLoot",true]; _vehicle_42891 = _this; //Clear Cargo clearweaponcargoGlobal _this; clearmagazinecargoGlobal _this; //Add Cargo _this addmagazineCargoGlobal ["ItemHeatPack",15]; _this addmagazineCargoGlobal ["ItemBandage",30]; _this addmagazineCargoGlobal ["ItemPainkiller",30]; _this addmagazineCargoGlobal ["ItemMorphine",10]; _this addmagazineCargoGlobal ["ItemBloodBag",10]; _this addmagazineCargoGlobal ["ItemEpinephrine",15]; _this addmagazineCargoGlobal ["ItemAntibiotic",10]; _this addmagazineCargoGlobal ["FoodCanBadguy",10]; _this addmagazineCargoGlobal ["FoodCanBoneboy",10]; _this addmagazineCargoGlobal ["FoodCanCorn",10]; _this addmagazineCargoGlobal ["FoodCanCurgon",10]; _this addmagazineCargoGlobal ["FoodCanDemon",10]; _this addmagazineCargoGlobal ["FoodCanFraggleos",10]; _this addmagazineCargoGlobal ["FoodCanHerpy",10]; _this addmagazineCargoGlobal ["FoodCanDerpy",10]; _this addmagazineCargoGlobal ["FoodCanTylers",10]; _this addmagazineCargoGlobal ["ItemSodaR4z0r",10]; _this addmagazineCargoGlobal ["ItemSodaClays",10]; _this addmagazineCargoGlobal ["ItemSodaSmasht",10]; _this addmagazineCargoGlobal ["ItemSodaDrwaste",10]; _this addmagazineCargoGlobal ["ItemSodaLemonade",10]; _this addmagazineCargoGlobal ["ItemSodaLvg",10]; _this addmagazineCargoGlobal ["ItemSodaMzly",10]; _this addmagazineCargoGlobal ["ItemSodaRabbit",5]; _this addmagazineCargoGlobal ["HandGrenade_West",5]; _this addbackpackCargoGlobal ["DZ_Backpack_EP1",1]; _this setPos [16437.115, 18297.578, 0.22700252]; }; _vehicle_42894 = objNull; if (true) then { _this = createVehicle ["RUBasicWeaponsBox", [16587.85, 18120.426, 7.699048], [], 0, "CAN_COLLIDE"]; _this setVariable ["permaLoot",true]; _vehicle_42894 = _this; _this setDir -61.310062; //Clear Cargo clearweaponcargoGlobal _this; clearmagazinecargoGlobal _this; //Add Cargo _this addWeaponCargoGlobal ["Binocular_Vector",5]; _this addWeaponCargoGlobal ["G36A_camo",4]; _this addWeaponCargoGlobal ["ItemGPS",5]; _this addWeaponCargoGlobal ["M4A1_Aim",5]; _this addmagazineCargoGlobal ["30Rnd_556x45_Stanag",30]; _this addmagazineCargoGlobal ["30Rnd_556x45_G36",30]; _this addmagazineCargoGlobal ["ItemPainkiller",30]; _this addmagazineCargoGlobal ["100Rnd_127x99_M2"5]; _this addmagazineCargoGlobal ["ItemDocumentRamp",2]; _this addmagazineCargoGlobal ["ItemAVE",1]; _this addmagazineCargoGlobal ["ItemORP",1]; _this addmagazineCargoGlobal ["ItemLRK",1]; _this addmagazineCargoGlobal ["ItemTNK",1]; _this addmagazineCargoGlobal ["ItemHotwireKit",1]; _this addmagazineCargoGlobal ["PartWheel",10]; _this addmagazineCargoGlobal ["ItemMixOil",3]; _this addmagazineCargoGlobal ["Skin_Camo1_DZ",5]; _this addmagazineCargoGlobal ["Skin_Soldier1_DZ",5]; _this addmagazineCargoGlobal ["Skin_Sniper1_DZ",5]; _this addbackpackCargoGlobal ["DZ_LargeGunBag_EP1",2]; _this setPos [16587.85, 18120.426, 7.699048]; }; _vehicle_42896 = objNull; if (true) then { _this = createVehicle ["RUBasicWeaponsBox", [16586.053, 18130.652, 0], [], 0, "CAN_COLLIDE"]; _this setVariable ["permaLoot",true]; _vehicle_42896 = _this; //Clear Cargo clearweaponcargoGlobal _this; clearmagazinecargoGlobal _this; //Add Cargo _this addWeaponCargoGlobal ["M9SD",5]; _this addWeaponCargoGlobal ["UZI_SD_EP1",3]; _this addWeaponCargoGlobal ["SVD_NSPU_EP1",2]; _this addWeaponCargoGlobal ["FN_FAL",3]; _this addWeaponCargoGlobal ["RPK_74",3]; _this addWeaponCargoGlobal ["Mk13_EP1",2]; _this addmagazineCargoGlobal ["15Rnd_9x19_M9SD",10]; _this addmagazineCargoGlobal ["30Rnd_9x19_UZI_SD",10]; _this addmagazineCargoGlobal ["10Rnd_762x54_SVD",10]; _this addmagazineCargoGlobal ["20Rnd_762x51_FNFAL",20]; _this addmagazineCargoGlobal ["75Rnd_545x39_RPK",20]; _this addmagazineCargoGlobal ["1Rnd_HE_M203",15]; _this addmagazineCargoGlobal ["HandGrenade_West",5]; _this addmagazineCargoGlobal ["Skin_Soldier1_DZ",5]; _this addmagazineCargoGlobal ["Skin_Sniper1_DZ",5]; _this addbackpackCargoGlobal ["DZ_Backpack_EP1",2]; _this setPos [16586.053, 18130.652, 0]; }; }; Did so, but the boxes are stubbornly unwilling to appear! On serverer Chernarus box appeared, but the server does not appear NAPF! Link to comment Share on other sites More sharing options...
imnotamexican1 Posted March 16, 2014 Report Share Posted March 16, 2014 Okay so i'm having an issue spawning in Units. I don't know why, I can't select a group, or unit, or anything. I am quiet confused as to why, Could someone possibly shed some light with me if you know anything? It won't let me save anything without having a unit. Link to comment Share on other sites More sharing options...
Oshydaka Posted March 19, 2014 Report Share Posted March 19, 2014 On 3/7/2014 at 10:58 AM, oshydaka said: Hello guys. Is there a way to snapp buildings to others ? I mean, not with the terrain, but with other buildings ! Like walls / fences / etc... Cause it's really painfull to align fences, or walls in the editor :/ Thanks Bump ! Link to comment Share on other sites More sharing options...
MrAlfred Posted March 27, 2014 Report Share Posted March 27, 2014 On 3/16/2014 at 3:14 PM, imnotamexican1 said: Okay so i'm having an issue spawning in Units. I don't know why, I can't select a group, or unit, or anything. I am quiet confused as to why, Could someone possibly shed some light with me if you know anything? It won't let me save anything without having a unit. 1. Put out "Center (F10)" at some random place. 2. Put out "Group (F2)" also random place. 3. Put out "Unit (F1)" Then you can save, but remember to delete those in your sqf after. Link to comment Share on other sites More sharing options...
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