Hey guys,
I have an issue with my server : I have some features and all works fine, but now I'm unable to build something (deer stand, tent...). The objects don't rotate, up and low and "space" don't build them.
I think it's due to lazyink's mission but i'm not sure, I think it happens after I add it.
Help would be appreciate :)
PS : sorry for my english !
server_functions.sqf :
27: server_spawnEvents = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnEvent.sqf";
28:
29: fnc_plyrHit = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\fnc_plyrHit.sqf";
30: server_deaths = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDeaths.sqf";
31: fnc_hTime = compile preprocessFile "\z\addons\dayz_server\Missions\misc\fnc_hTime.sqf"; //Random integer selector for mission wait time
Tried this too :
27: server_spawnEvents = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnEvent.sqf";
28:
29: fnc_plyrHit = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\fnc_plyrHit.sqf";
30: fnc_hTime = compile preprocessFile "\z\addons\dayz_server\Missions\misc\fnc_hTime.sqf"; //Random integer selector for mission wait time
31: server_deaths = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDeaths.sqf";
and :
453: dayz_recordLogin = {
454: private["_key"];
455: _key = format["CHILD:103:%1:%2:%3:",_this select 0,_this select 1,_this select 2];
456 _key call server_hiveWrite;
457: };
458:
459: //----------InitMissions--------//
460: MissionGo = 0;
461: MissionGoMinor = 0;
462: if (isServer) then {
463: SMarray = ["SM1","SM2","SM3","SM4","SM5","SM6"];
464: [] execVM "\z\addons\dayz_server\missions\major\SMfinder.sqf"; //Starts major mission system
465: SMarray2 = ["SM1","SM2","SM3","SM4","SM5","SM6"];
466: [] execVM "\z\addons\dayz_server\missions\minor\SMfinder.sqf"; //Starts minor mission system
467: };
468: //---------EndInitMissions------//
469:
470: server_cleanDead = {
server_updateObjects.sqf :
21: if ((typeName _objectID != "string") || (typeName _uid != "string")) then
22: {
23: diag_log(format["Non-string Object: ID %1 UID %2", _objectID, _uid]);
24: //force fail
25: _objectID = "0";
26: _uid = "0";
27: };
28:
29: if (_object getVariable "Mission" == 1) exitWith {};
30:
31: if (!_parachuteWest and !(locked _object)) then {
Thanks in advance :)