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Can't build


Jay115

Question

Hey guys, 

 

I have an issue with my server : I have some features and all works fine, but now I'm unable to build something (deer stand, tent...). The objects don't rotate, up and low and "space" don't build them.

 

I think it's due to lazyink's mission but i'm not sure, I think it happens after I add it.

 

Help would be appreciate :)

 

PS : sorry for my english !

 

server_functions.sqf :

 

27: server_spawnEvents = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnEvent.sqf";
28:
29: fnc_plyrHit   = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\fnc_plyrHit.sqf";
30: server_deaths =  compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDeaths.sqf";
31: fnc_hTime = compile preprocessFile "\z\addons\dayz_server\Missions\misc\fnc_hTime.sqf"; //Random integer selector for mission wait time
 
Tried this too :
 
27: server_spawnEvents = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnEvent.sqf";
28:
29: fnc_plyrHit   = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\fnc_plyrHit.sqf";
30: fnc_hTime = compile preprocessFile "\z\addons\dayz_server\Missions\misc\fnc_hTime.sqf"; //Random integer selector for mission wait time
31: server_deaths =  compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDeaths.sqf";
 

and :

 

453: dayz_recordLogin = {

454: private["_key"];
455: _key = format["CHILD:103:%1:%2:%3:",_this select 0,_this select 1,_this select 2];
456 _key call server_hiveWrite;
457: };
458: 
459: //----------InitMissions--------//
460:     MissionGo = 0;
461:     MissionGoMinor = 0;
462:     if (isServer) then { 
463:     SMarray = ["SM1","SM2","SM3","SM4","SM5","SM6"];
464:     [] execVM "\z\addons\dayz_server\missions\major\SMfinder.sqf"; //Starts major mission system
465:     SMarray2 = ["SM1","SM2","SM3","SM4","SM5","SM6"];
466:    [] execVM "\z\addons\dayz_server\missions\minor\SMfinder.sqf"; //Starts minor mission system
467:     };
468: //---------EndInitMissions------//
469: 
470: server_cleanDead = {

 

 

server_updateObjects.sqf :

 

21: if ((typeName _objectID != "string") || (typeName _uid != "string")) then
22: { 
23:     diag_log(format["Non-string Object: ID %1 UID %2", _objectID, _uid]);
24:     //force fail
25:     _objectID = "0";
26:     _uid = "0";
27: };
28: 
29: if (_object getVariable "Mission" == 1) exitWith {};
30:

 

31: if (!_parachuteWest and !(locked _object)) then {
 
 
 
 
 
Thanks in advance :)
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