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PeterBeer

[Release] Single currency (Souls 2.0) With Fixes All In One And More (v0.5)

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2WzXiJE.png

 

 

Let me point out what this pack / mission file has got and why you should use it

  • Includes all the fixes that has been posted on this section and more from me
  • No Errors in the logs (RPT)
  • File structure has completely changed for easier navigating though files in future
  • Instant trading Can be turned on and off though the variables.sqf
  • Files been cleaned up for a smaller mission file
  • Banks changed to large Ammo crate and doesn't take damage or move
  • Includes my Custom Debug Monitor 

 

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Can be found in the download called ReadMe.txt

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v0.1 :

  • Includes all the fixes that has been posted on the forums and more from me
  • No Errors in the logs (RPT)
  • File structure has completely changed for easier navigating though files in future
  • Instant trading Can be turned on and off though the variables.sqf (InstantTrading = false; // True = No Animation / False = Animation)
  • Files been cleaned up for a smaller mission file
  • Banks changed to large Ammo crate and doesn't take damage or move
  • Includes my Custom Debug

-------------------------------------------------------

 

v0.2 :

 

  • File Stricture Has been redone (Folders named to what they do)
  • dayz_server.pbo has been cleaned up
  • Duplicated marker removed on one of the banks
  • Changed the prices of most items in traders / added some more guns etc.

-------------------------------------------------------

 

v0.3 :
 
  • Mission file had some unused files been removed
  • Included Battleye filters (For security and logging)
  • Instant trading option redone should work better now
  • Fixed the message "need scalar more any"
  • Changed more prices on the traders
  • Removed "£" because not everyone is British

-------------------------------------------------------

 

v0.4 :

 
• Fixed the slow saving time to database
 

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v0.5 :

 
• Fixed the storing over 999,999 duplicating
 

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Can be found here : Scripts\Variables\Variables.sqf

//----------------------------------- Configs Start ---------------------------------//

CurrencyName = "Coins"; // name of your currency
Bank_Object = ["BAF_VehicleBox"]; // Object to get option to bank
LimitOnBank = false; // false = no limits, true = banks are limited on the value below
MaxBankMoney = 500000; // limit on bank for normal players
DonatorBank = [""]; // Bigger banks, Players ID
MaxDonatorBankMoney = 1000000; // Bank size for donators
InstantTrading = false; // (True = No Animation / False = Animation)

//----------------------------------- Configs End -----------------------------------//

If you like it, Like it, Nice to know if people are using this :)

 

 

oYm08Pi.png

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I have installed this, and it works amazingly.  There was an issue with battleye kicking me when I was depositing coins into the bank, but that was easily fixed by modifying the filters.

 

Question though, maybe more of a suggestion.  The boxes you use for the banks are the same used by many AI missions, will that allow them to spawn gear inside, and use the bank at an AI mission? 

 

Thanks for your hard work!  Now I just need to attempt to get the new plot for life and this working!

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Good work I got this installed on my testing bed now but I have one issue it looks like I get the error "need scalar more any" when I attempt to buy somethings form  traders namely the weapons trader. Have anyone else had this error? I don't see any error in the RPT or hiveext.

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Question though, maybe more of a suggestion.  The boxes you use for the banks are the same used by many AI missions, will that allow them to spawn gear inside, and use the bank at an AI mission? 

 

If they have the same class name, yes.

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I will be replacing the Banks with Traders / Ai With a Unique Skin that cant be worn on the server

Sounds good.  Would I need to change much, or can I just edit it in the variables file if I wanted to make it another object?  Obviously I would need to place the object.

 

If they have the same class name, yes.

Okay, thanks!

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Sounds good.  Would I need to change much, or can I just edit it in the variables file if I wanted to make it another object?  Obviously I would need to place the object.

 

Okay, thanks!

 

Ill most likely put a post on what you need to change :)

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Ill be updating to v0.2 today or tomorrow I got to go hospital this afternoon for a couple of hours

 

Also I have edited alot of files best thing to do is Diff merge as I cant list everything I have changed

 

Ill point out the main things but not writing step by step what I have changed to much

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Also I have edited alot of files best thing to do is Diff merge as I cant list everything I have changed

 

Ill point out the main things but not writing step by step what I have changed to much

 

Just pointing out which files have been edited would be a lot of help.

I already have a working mission file and dont need a precompiled version.

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v0.2 is out 

 

Changes : 

 

v0.2 :
 
  • File Stricture Has been redone (Folders named to what they do)
  • dayz_server.pbo has been cleaned up
  • Duplicated marker removed on one of the banks
  • Changed the prices of most items in traders / added some more guns etc.

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One issue i have with this is the take money from dead body it takes the money and adds it to the HUD but in the database it says 0  and doesnt remove the dead players coin in database. just give you coin for free no removing or adding to your players wallet

When doing this and carrying on as usal and buy with the taken coins it will display negitive value in database.

 Could anyone help there are no errors in the client or server rpt

Everything else works a treat on sauerland.

Many Thanks

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Hey

 

is it just me or doesnt work the skin change i get the option "wear blablabla skin" but when i click it nothing happens, there are no erros in th logs or something. The only thing ive installed is Infistars anti hack and custom overpoch loot tables

 

EDIT: It seems to be the new Infistar antihack which causes this issue. Ive installed the last one and everthing is working now

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question:

what are these files for:

numberDigits.sqf

numberText.sqf

when I do not use the playerHUD script, can I throw them out of the missionfile aswell?

 

 

This two files is when you go over 1 million it doesn't go all weird, If you want to move these files they are called from the top of the compiles.sqf 

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