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Feature: Placed buildings should delete grass within a set radius when they spawn


mikeloeven

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This has most likley already been suggested but with the new overpoch lingor maps it is kinda more nesicary than on chernarus.

 

the issue is vegitation clipping through base buildings and since on some maps the grass is quite tall i think there needs to be a script added to the base buildings that deletes the grass layer within a specific radius around them when placed. again on maps like lingot the vegitation in any field is so dense any base needs to be placed at least 2-3 feet above the ground to prevent grass clipping inside the structure. this is really bad and it should not be that difficult to have a building clear grass around it especially with how easily edited the mission files are.

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