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Plot Poles


mikeloeven

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I personally think that the plot pole mechanics in and of themselves are enough of a deterrant for loot blocking. i would like to suggest that plot poles should be something constructed not bought. it really makes no sense that in a post apocalyptic society that any regulative authority would exist to manage land ownership and having players purchase the item from a trader sets a strange and unrealistic standard for property mechanics. i think it would be 100% better to make plot poles a craftable item that uses materials cost as a ballancing mechanic. it makes more sense to stake a claim on your own and the current "YOU MUST BUY THIS" setting. Is a bit offensive to the survivalists that want to be 100% self sufficiant.

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it is not 3 large metal...  the recipe is (as of the last time I screwed with them)

 

take 3 small metal, craft 1 large metal

take 3 more small metals craft a 2nd large metal

double click one of the large metals and you can now craft the freq jammer

 

problem with them the last time I used one is once placed it not only blocks other players from building but it blocks the owner as well....

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Can anyone confirm if once placed it does or does not let you continue building?   last time i placed one (before the requirement for building it was increased) it would not let the owner build in the area either.... was going to test myself but the server i went back on that had a shit ton of supplies i had stashed in a tee pee seems to have been wiped as all the teepees were gone and you cant destroy those so it had to be a wipe....

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