Hi,
I'm currently in the process of making some custom map additions with smoke and fire and destruction
however I'm struggling with BIS_Effects_Burn
Everything works perfectly in the editor.
But as soon as I attempt to implement this on my dev server
No fire or smoke
Basically I've created a whole bunch of game logic across the map and given them all names
I can see that BIS_Effects_Burn is already in compiles.sqf
and this block of text here, I've been trying different places in my init.sqf
but so far, no good.
// c130 crash black forest [bigFire0,20,time,false,false] spawn BIS_Effects_Burn; [smoke0,3,time,false,false] spawn BIS_Effects_Burn; // devils heli crash [smoke1,2,time,false,false] spawn BIS_Effects_Burn; [smallFire0,6,time,false,false] spawn BIS_Effects_Burn; // prig hill fire [bigFire1,10,time,false,false] spawn BIS_Effects_Burn; [bigFire2,15,time,false,false] spawn BIS_Effects_Burn; [bigFire3,20,time,false,false] spawn BIS_Effects_Burn; [smallFire1,5,time,false,false] spawn BIS_Effects_Burn; [smoke2,2,time,false,false] spawn BIS_Effects_Burn; [smoke3,2,time,false,false] spawn BIS_Effects_Burn; [smoke4,2,time,false,false] spawn BIS_Effects_Burn; // burning wrecks [burningChopper0,5,time,false,false] spawn BIS_Effects_Burn; // near prig [smokingHMMWV0,3,time,false,false] spawn BIS_Effects_Burn; // in cherno
i've tried placing this inside the !isDedicated, the isServer and outside those blocks,
I've tried moving the map addition with all the game logic from server.pbo to mission.pbo
I'm really at a loss here, can anyone please help me with this?