I've gone through the scripts numerous times, and I just can't get it to work.
If someone is willing to take a look, let me know!
http://www.filedropper.com/dayz1chernarus
The scripts were working as they should this morning before the server restarted, and through out the day I have various players telling me that certain scripts don't work.
If you could tell me what I've done wrong, in detail if possible, that would be great!
Thanks!
EDIT:
RPT
=====================================================================
== D:\DayZ Epoch Server\Expansion\beta\ArmA2OAServer.exe
== .\Expansion\beta\arma2oaserver.exe "-mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server;" -name=dayz_overwatch -config=dayz_overwatch\config_1234.cfg -cfg=dayz_overwatch\basic.cfg -profiles=dayz_overwatch
=====================================================================
Exe timestamp: 2014/06/19 23:01:36
Current time: 2014/09/10 02:16:04
Version 1.63.116523
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
<English>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
<Italian>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
<Spanish>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
<French>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
<Czech>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
<Russian>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
<Polish>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
<Hungarian>From world.guns.ru: <'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
</Key>
<Key ID="STR_VIL_AKS74UB_BS1_SHORT">
<German>Compact assault rifle with silenced grenade launcher<'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
2:16:47 Warning Message: No challenge value was received from the master server.
2:16:47 GameSpy QR2 error: 5, No challenge value was received from the master server.
2:18:06 Server error: Player without identity 123456789 (id 273778170)
2:19:37 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
2:19:43 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
2:19:43 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
2:19:43 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
2:19:43 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
2:19:43 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
2:19:43 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
2:19:43 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
2:19:43 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
2:19:43 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
2:19:43 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
2:19:43 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
2:19:43 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
2:19:43 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
2:19:43 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
2:19:43 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
2:19:43 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
2:19:43 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
2:19:43 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
2:19:43 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
2:19:43 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
2:19:43 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
2:19:43 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
2:19:43 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
2:19:43 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
2:19:43 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
2:19:43 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
2:19:43 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
2:19:43 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
2:19:43 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
2:19:43 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
2:19:43 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
2:19:43 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
2:19:43 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
2:19:43 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
2:19:43 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
2:19:43 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
2:19:43 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
2:19:43 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
2:19:43 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
2:19:43 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
2:19:43 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
2:19:43 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
2:19:43 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
2:19:43 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
2:19:43 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
2:19:43 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
2:19:43 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
2:19:43 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
2:19:43 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
2:19:43 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
2:19:43 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
2:19:43 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
2:19:43 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
2:19:43 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
2:19:43 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
2:19:43 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
2:19:43 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
2:19:43 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
2:19:43 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
2:19:43 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
2:19:43 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
2:19:43 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
2:19:43 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
2:19:43 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
2:19:43 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
2:19:43 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
2:19:43 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
2:19:43 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
2:19:43 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
2:19:43 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
2:19:43 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
2:19:43 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
2:19:43 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
2:19:43 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
2:19:43 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
2:19:43 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
2:19:43 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
2:19:43 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
2:19:43 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
2:19:43 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
2:19:43 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
2:19:43 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
2:19:43 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
2:19:43 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
2:19:43 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
2:19:43 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
2:19:43 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
2:19:43 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
2:19:43 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
2:19:43 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
2:19:48 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
2:19:48 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
2:19:49 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
2:19:49 "DayZ Epoch: MPframework inited"
2:19:49 Error in expression <.Chernarus\init\compiles.sqf"
FUNCTION COMPILES
*/
if (!isDedicated) then {
">
2:19:49 Error position: <COMPILES
*/
if (!isDedicated) then {
">
2:19:49 Error Missing ;
2:19:49 File mpmissions\__cur_mp.Chernarus\init\compiles.sqf, line 2
2:19:49 Error in expression <.Chernarus\init\compiles.sqf"
FUNCTION COMPILES
*/
if (!isDedicated) then {
">
2:19:49 Error position: <COMPILES
*/
if (!isDedicated) then {
">
2:19:49 Error Missing ;
2:19:49 File mpmissions\__cur_mp.Chernarus\init\compiles.sqf, line 2
2:19:49 "infiSTAR.de - Waiting for bis_fnc_init..."
2:19:49 "infiSTAR.de - bis_fnc_init done - AntiHack STARTING...!"
2:19:49 Warning Message: Script low.sqf not found
2:19:49 Warning Message: Script normal.sqf not found
2:19:49 Warning Message: Script super.sqf not found
2:19:49 Warning Message: Script blacklist.sqf not found
2:19:49 "infiSTAR.de - iproductVersion: 17082014IAHAT334 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,116523] | worldName: Chernarus | dayz_instance: 11 | missionName: dayz_1"
2:19:49 "infiSTAR.de - _fnc_RandomGen: {
_arr = ["t","Y","3","y","m","O","o","Q","q","H","n","l","r","C","B","4","Q","k","5","A","7","P","S","D","W","t","L","J","7","D"];
_gen = "P";
for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));};
_gen
}"
2:19:49 "infiSTAR.de - _randvar1: P7DB3ttP"
2:19:49 "infiSTAR.de - _randvar2: P777tttr"
2:19:49 "infiSTAR.de - _randvar3: Po3YnYlY"
2:19:49 "infiSTAR.de - _randvar4: P7HDtO3H"
2:19:49 "infiSTAR.de - _randvar5: PWSCqAyr"
2:19:49 "infiSTAR.de - _randvar6: PCPOQDQk"
2:19:49 "infiSTAR.de - _randvar13: PrqSSQJY"
2:19:49 "infiSTAR.de - _randvar19: PQtD7oBr"
2:19:49 "infiSTAR.de - _randvar26: PS7QQyW7"
2:19:49 "infiSTAR.de - _randvar27: PrDP7Ol5"
2:19:49 "infiSTAR.de - _randvar27a: PLoqC4y4"
2:19:49 "infiSTAR.de - _randvar28: PJtq5tLW"
2:19:49 "infiSTAR.de - infiSTAR_DLL_PATH: "
2:19:50 "infiSTAR.de - AntiHack LOADED!"
2:19:50 "infiSTAR.de - CREATING AdminMenu"
2:19:50 "infiSTAR.de - ADDING PublicVariableEventHandlers"
2:19:50 "infiSTAR.de - AntiHack FULLY LOADED"
2:19:52 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
2:19:52 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
2:19:52 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
2:19:52 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
2:19:52 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
2:19:52 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
2:19:52 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
2:19:52 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
2:19:52 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
2:19:52 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
2:19:52 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
2:19:52 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
2:19:52 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
2:19:52 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
2:19:52 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
2:19:52 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
2:19:52 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
2:19:52 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
2:19:52 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
2:19:52 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
2:19:52 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
2:19:52 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
2:19:52 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
2:19:52 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
2:19:52 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
2:19:52 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
2:19:52 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
2:19:52 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
2:19:52 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
2:19:52 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
2:19:52 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
2:19:52 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
2:19:52 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
2:19:52 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
2:19:52 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
2:19:52 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
2:19:52 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
2:19:52 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
2:19:52 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
2:19:52 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
2:20:07 "infiSTAR.de - infiSTAR_LoadStatus1: infiSTAR is already loaded!"
2:20:07 "Res3tting B!S effects..."
2:20:08 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
2:20:09 No speaker given for Tyler Miller
2:20:11 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
2:20:11 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
2:20:11 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
2:20:11 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
2:20:11 "[denmark Pack] Cherno Blocks loaded"
2:20:11 ca\misc\pallets_column.p3d: No geometry and no visual shape
2:20:11 ca\misc\pallets_column.p3d: No geometry and no visual shape
2:20:11 ca\misc\pallets_column.p3d: No geometry and no visual shape
2:20:11 ca\misc\pallets_column.p3d: No geometry and no visual shape
2:20:11 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
2:20:11 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
2:20:11 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
2:20:11 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
2:20:12 "[denmark Pack] North-West-Airfield loaded"
2:20:12 "[Denmark Pack] Grass Cutter loaded"
2:20:12 "[denmark Pack] initializing Cherno Hill"
2:20:12 "[denmark Pack] Cherno Base loaded"
2:20:12 MAP_vlajkstozar: Flag - unknown animation source flag
2:20:12 "[denmark Pack] North-East-Airfield loaded"
2:20:13 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
2:20:13 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
2:20:13 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
2:20:13 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
2:20:13 ca\misc\pallets_column.p3d: No geometry and no visual shape
2:20:13 ca\misc\pallets_column.p3d: No geometry and no visual shape
2:20:13 ca\misc\pallets_column.p3d: No geometry and no visual shape
2:20:13 ca\misc\pallets_column.p3d: No geometry and no visual shape
2:20:13 "[denmark Pack] Medvedskoye loaded"
2:20:13 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
2:20:13 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
2:20:13 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
2:20:13 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
2:20:13 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
2:20:13 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
2:20:13 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
2:20:13 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
2:20:13 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
2:20:13 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
2:20:13 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
2:20:13 ca\buildings2\a_advertisingcolumn\a_advertcolumn.p3d: No geometry and no visual shape
2:20:13 ca\misc\pallets_column.p3d: No geometry and no visual shape
2:20:13 ca\misc\pallets_column.p3d: No geometry and no visual shape
2:20:13 ca\misc\pallets_column.p3d: No geometry and no visual shape
2:20:13 ca\misc\pallets_column.p3d: No geometry and no visual shape
2:20:13 "[denmark Pack] Skalisty Island loaded"
2:20:13 "[denmark Pack] Gvodzno Petrovka Road loaded"
2:20:13 ca\misc\pallets_column.p3d: No geometry and no visual shape
2:20:13 ca\misc\pallets_column.p3d: No geometry and no visual shape
2:20:13 ca\misc\pallets_column.p3d: No geometry and no visual shape
2:20:13 ca\misc\pallets_column.p3d: No geometry and no visual shape
2:20:13 "[denmark Pack] Solnichniy Factory loaded"
2:20:13 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
2:20:13 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
2:20:13 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
2:20:13 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
2:20:13 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
2:20:13 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
2:20:13 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
2:20:13 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
2:20:13 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
2:20:13 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
2:20:13 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
2:20:13 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
2:20:13 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
2:20:13 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
2:20:13 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
2:20:13 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
2:20:13 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
2:20:13 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
2:20:13 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
2:20:13 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape
2:20:14 "[Random_Weed_Farm]: waiting for BIS_fnc_findSafePos"
2:20:14 "[Random_Weed_Farm]: Function loaded ... Server Building 2 Weed Farm(s)"
2:20:14 "[Random_Weed_Farm]: Found Location for a farm (061002) [6126.17,15133.1] with 4 plants"
2:20:14 "[Random_Weed_Farm]: Found Location for a farm (077005) [7775.43,14803.5] with 4 plants"
2:20:14 "[Random_Weed_Farm]: Weed Farm(s) Done ... Broadcasting locations for clients"
2:20:14 "HIVE: Starting"
2:20:14 "server_monitor.sqf execution count = 1"
2:20:14 "HIVE: trying to get objects"
2:20:14 "HIVE: found 150 objects"
2:20:14 "HIVE: Commence Object Streaming..."
2:20:14 "HIVE: got 0 Epoch Objects and 150 Vehicles"
2:20:14 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
2:20:14 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
2:20:16 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
2:20:16 UH1Y_DZE: ObsGun - unknown animation source ObsGun
2:20:18 "infiSTAR.de - Player-Log: 123456789(76561197994099868) - 7h 52min | ******ADMIN******"
2:20:18 "HIVE: Vehicle Spawn limit reached!"
2:20:18 "HIVE: Spawning # of Debris: 0"
2:20:18 "HIVE: Spawning # of Ammo Boxes: 5"
2:20:18 "HIVE: Spawning # of Veins: 100"
2:20:18 "Total Number of spawn locations 5"
2:20:19 "DEBUG VEIN: on road [4459.92,8834.58]"
2:20:20 "DEBUG VEIN: on road [12799.2,12731.8]"
2:20:20 "DEBUG VEIN: Too many objects at [4182.05,11765.1]"
2:20:20 "DEBUG VEIN: Too many objects at [4903.9,5072.34]"
2:20:20 "DEBUG VEIN: Too many objects at [4843.38,7465.65]"
2:20:20 "DEBUG VEIN: Too many objects at [4844.03,7471.62]"
2:20:21 "DEBUG VEIN: on road [12819.8,12736.4]"
2:20:21 "EPOCH EVENTS INIT"
2:21:29 "infiSTAR.de PlayerConnected: _uid: 76561197994099868 _name: 123456789"
2:21:29 "infiSTAR.de PlayerConnected: _uid: _name: __SERVER__"
2:21:35 "TIME SYNC: Local Time set to [2013,8,3,9,21]"
2:21:45 "infiSTAR.de AdminReq: [1234,B 1-1-B:1 (123456789) REMOTE,"76561197994099868"]"
2:21:45 "infiSTAR.de AdminReqProceed: [1234,B 1-1-B:1 (123456789) REMOTE,"123456789"]"
2:21:45 "infiSTAR.de ******ADMIN-LOGIN******: 123456789(123456789)"
2:22:27 "infiSTAR.de PVAH_WriteLog: [B 1-1-B:1 (123456789) REMOTE,"123456789 TP infront of you ON"]"
2:22:29 [DZMS]: Starting DayZ Mission System.
2:22:29 [DZMS]: Relations not found! Using DZMS Relations.
2:22:29 [DZMS]: Currently Running Version: 1.1FIN
2:22:29 [DZMS]: Mission and Extended Configuration Loaded!
2:22:29 [DZMS]: chernarus Detected. Map Specific Settings Adjusted!
2:22:29 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted!
2:22:29 [DZMS]: Loading ExecVM Functions.
2:22:29 [DZMS]: Loading Compiled Functions.
2:22:29 [DZMS]: Loading All Other Functions.
2:22:29 [DZMS]: Mission Functions Script Loaded!
2:22:29 [DZMS]: Major Mission Clock Starting!
2:22:29 [DZMS]: Minor Mission Clock Starting!
2:22:29 [DZMS]: Mission Marker Loop for JIPs Starting!
2:22:29 "infiSTAR.de PVAH_WriteLog: [B 1-1-B:1 (123456789) REMOTE,"123456789 adminammo_recoil ON"]"
2:22:30 "infiSTAR.de PVAH_WriteLog: [B 1-1-B:1 (123456789) REMOTE,"123456789 FastFire ON"]"
2:22:30 "infiSTAR.de PVAH_WriteLog: [B 1-1-B:1 (123456789) REMOTE,"123456789 G_o_d ON"]"
2:22:34 "infiSTAR.de AdminReq: [1,B 1-1-B:1 (123456789) REMOTE,[7780.94,14802,0]]"
2:22:34 "infiSTAR.de AdminReqProceed: [1,B 1-1-B:1 (123456789) REMOTE,[7780.94,14802,0]]"
2:22:34 "infiSTAR.de PVAH_WriteLog: [B 1-1-B:1 (123456789) REMOTE,"123456789 Teleport to [7780.94,14802,0](@077005)"]"
2:23:11 "get: STRING (123456789), sent: STRING (123456789)"
2:23:11 "DISCONNECT: 123456789 (123456789) Object: B 1-1-B:1 (123456789) REMOTE, _characterID: 1 at loc [7775.51,14804.2,0.00112915]"
2:23:11 Client: Remote object 3:5 not found
2:23:11 Client: Remote object 3:4 not found
2:23:11 Client: Remote object 3:7 not found
[/spolier]

