I tried using the following script, which I found in the Epoch Forums.
if ((getPlayerUID player) in ["24817414"]) then { //Clan: Name, Name DefaultMagazines = ["ItemBandage","ItemBandage","ItemBandage","ItemBandage","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemMorphine","ItemPainkiller","ItemBloodbag","ItemWaterbottleBoiled","ItemWaterbottleBoiled","FoodSteakCooked","8Rnd_B_Beneli_Pellets","8Rnd_B_Beneli_Pellets","8Rnd_B_Beneli_74Slug"]; DefaultWeapons = ["M9SD","Remington870_lamp","Binocular","ItemMap","ItemCompass","ItemFlashlightRed","ItemKnife","ItemMatchbox","ItemHatchet"]; DefaultBackpack = "DZ_GunBag_EP1"; DefaultBackpackWeapon = ""; [] spawn { waitUntil {(!isNil "PVDZE_plr_LoginRecord")}; if (!isNil "dayz_selectGender") then { waitUntil { (getPosATL player select 2 < .1 && (vehicle player == player)) }; if (alive player) then { _charID = player getVariable ["CharacterID", "0"]; _playerUID = getPlayerUID player; [_playerUID,_charID,"US_Soldier_EP1"] spawn player_humanityMorph; }; }; }; };
When I attempt to load into the game, in a skin that I know is part of Epoch, I load in perfectly, and it switches my player model as intended. When I attempt to load in while the script is set to "US_Soldier_EP1", I get kicked from the server.
My logs show only that I don't have an identity. My battleye logs don't show anything indicating that it was battleye that kicked me.
18:54:31 Server error: Player without identity Rick Gamer PC 2
I tried disabling the antihack.sqf temporarily to see if that was the problem, but I still kept getting kicked.
I tried adding "US_Soldier_EP1" to a custom "variables.sqf" file, in hopes that it would then work. Still no luck.
Does anyone have any idea why I keep getting kicked from my own server simply because I'm trying to use a serverside script to spawn in as US_Soldier_EP1?
All help is appreciated.
Thank you,
Rick