Hey all, just updated my vilayer hosted EPOCH server to 1.0.2.2 last night... Everything looks great btw...but my debug that was working, now isn't... well parts of it isn't
dayz_spaceInterrupt = {
private ["_dikCode", "_handled"];
_dikCode = _this select 1;
_handled = false;
if (_dikCode == 0x9D) then {
if (debugMonitor) then {
debugMonitor = false;
hintSilent "";
} else {[] spawn fnc_debug;};
};
_handled
};
fnc_debug = {
debugMonitor = true;
while {debugMonitor} do
{
_humanity = player getVariable["humanity",0];
_headShots = player getVariable["headShots",0];
hintSilent parseText format ["
<t size='1.25' font='Bitstream'align='center' color='#D60000'>Vanilla DayZ Epoch</t><br/>
<t size='1.15' font='Bitstream'align='center' color='#D60000'>[email protected]</t><br/>
<t size='1' font='Bitstream' align='left' color='#EE2C2C'>Restart:</t><t size='1' font='Bitstream'align='right'color='#EE2C2C'>%7 min</t><br/>
<t size='1'font='Bitstream'align='left'>Survivors left:</t><t size='1'font='Bitstream'align='right'>%1 Days</t><br/>
<t size='1'font='Bitstream'align='left'>Blood:</t><t size='1'font='Bitstream'align='right'>%2</t><br/>
<t size='1'font='Bitstream'align='left'>Humanity:</t><t size='1'font='Bitstream'align='right'>%3</t><br/>
<t size='1'font='Bitstream'align='left'>Zombies (alive/total):</t><t size='0.95'font='Bitstream'align='right'>%5/%4</t><br/>
<t size='1'font='Bitstream'align='left'>FPS:</t><t size='1'font='Bitstream'align='right'>%6</t><br/>
",(dayz_Survived),r_player_blood,round _humanity,(count entities "zZombie_Base"),({alive _x} count entities "zZombie_Base"),(round diag_fps),(360-(round(serverTime/60)))];
sleep 1;
};
};
[] spawn fnc_debug;
What's wrong here... The zombies alive/total and FPS and time to restart aren't working.....
I was tired last night and couldn't see it...I modified the above debug from Matt L's version here
dayz_spaceInterrupt = {
private ["_dikCode", "_handled"];
_dikCode = _this select 1;
_handled = false;
if (_dikCode == 0x9D) then {
if (debugMonitor) then {
debugMonitor = false;
hintSilent "";
} else {[] spawn fnc_debug;};
};
_handled
};
fnc_debug = {
debugMonitor = true;
while {debugMonitor} do
{
_humanity = player getVariable["humanity",0];
_headShots = player getVariable["headShots",0];
hintSilent parseText format ["
<t size='1' font='Bitstream' align='left' color='#EE2C2C'>Restart:</t><t size='1' font='Bitstream'align='right'color='#EE2C2C'>%7 min</t><br/>
<t size='1'font='Bitstream'align='left'>Survived:</t><t size='1'font='Bitstream'align='right'>%1 Days</t><br/>
<t size='1'font='Bitstream'align='left'>Blood:</t><t size='1'font='Bitstream'align='right'>%2</t><br/>
<t size='1'font='Bitstream'align='left'>Humanity:</t><t size='1'font='Bitstream'align='right'>%3</t><br/>
<t size='1'font='Bitstream'align='left'>Zombies (alive/total):</t><t size='0.95'font='Bitstream'align='right'>%5/%4</t><br/>
<t size='1'font='Bitstream'align='left'>FPS:</t><t size='1'font='Bitstream'align='right'>%6</t><br/>
",(dayz_Survived),r_player_blood,round _humanity,(count entities "zZombie_Base"),({alive _x} count entities "zZombie_Base"),(round diag_fps),(180-(round(serverTime/60)))];
sleep 1;
};
};
[] spawn fnc_debug;
just to add my email there so if issues arise then I could deal with if I wasn't at home at time...
Any suggestions would be cool tbh...

