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Problem with peoples characters rolling back


robbiedarza

Question

Hello,

 

Lately a lot of my players have had an issue when sometimes they log in and their characters have rolled back about 30 minutes...longer in some cases.

 

I have a lot of mods in including boyd's skin script, which i had a couple of issues with variables and some line in the server_player_login.sqf but i thought I fixed it.

 

I have alchemic gem crafting, boyds skins, wai, dzms, group system

 

Any ideas would be great thx

 

 

this is my rpt in case anyone fancies taking a look

 

=====================================================================
== C:\Users\Administrator\Documents\new epoch for changing\arma2oaserver.exe
== "arma2oaserver.exe"  -port=2314 "-config=instance_1_Overpoch\config.cfg" "-cfg=instance_1_Overpoch\basic.cfg" "-profiles=instance_1_Overpoch" -name=instance_1_Overpoch -world=Chernarus -cpuCount=12 -exThreads=1 -maxmem=2047 "-mod=@DayZOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server;"
=====================================================================
Exe timestamp: 2014/07/26 14:13:54
Current time:  2014/08/29 15:07:46

Version 1.63.125548
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
		<English>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
		<Italian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
		<Spanish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
		<French>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
		<Czech>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
		<Russian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
		<Polish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
		<Hungarian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
    </Key>
    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
      <German>Compact assault rifle with silenced grenade launcher&lt'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
15:07:58 Server error: Player without identity President (id 1147226304)
15:07:58 Server error: Player without identity President (id 1147226304)
15:07:58 Server error: Player without identity President (id 1147226304)
15:07:58 Server error: Player without identity President (id 1147226304)
15:07:58 Server error: Player without identity President (id 1147226304)
15:07:58 Server error: Player without identity President (id 1147226304)
15:07:58 Server error: Player without identity President (id 1147226304)
15:07:59 Server error: Player without identity President (id 1147226304)
15:07:59 Server error: Player without identity President (id 1147226304)
15:07:59 Server error: Player without identity President (id 1147226304)
15:07:59 Server error: Player without identity President (id 1147226304)
15:07:59 Server error: Player without identity President (id 1147226304)
15:07:59 Server error: Player without identity President (id 1147226304)
15:07:59 Server error: Player without identity President (id 1147226304)
15:07:59 Server error: Player without identity President (id 1147226304)
15:07:59 Server error: Player without identity President (id 1147226304)
15:07:59 Server error: Player without identity President (id 1147226304)
15:07:59 Server error: Player without identity President (id 1147226304)
15:07:59 Server error: Player without identity President (id 1147226304)
15:07:59 Server error: Player without identity President (id 1147226304)
15:08:06 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
15:08:10 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
15:08:10 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
15:08:10 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
15:08:10 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
15:08:10 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
15:08:10 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
15:08:10 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
15:08:10 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
15:08:10 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
15:08:10 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
15:08:10 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
15:08:10 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
15:08:10 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
15:08:10 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
15:08:10 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
15:08:10 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
15:08:10 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
15:08:10 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
15:08:10 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
15:08:10 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
15:08:10 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
15:08:10 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
15:08:10 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
15:08:10 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
15:08:10 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
15:08:10 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
15:08:10 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
15:08:10 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
15:08:10 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
15:08:10 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
15:08:10 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
15:08:10 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
15:08:10 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
15:08:10 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
15:08:10 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
15:08:10 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
15:08:10 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
15:08:10 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
15:08:10 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
15:08:10 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
15:08:10 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
15:08:10 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
15:08:10 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
15:08:10 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
15:08:10 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
15:08:10 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
15:08:10 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
15:08:10 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
15:08:10 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
15:08:10 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
15:08:10 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
15:08:10 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
15:08:10 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
15:08:10 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
15:08:10 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
15:08:10 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
15:08:10 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
15:08:10 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
15:08:10 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
15:08:10 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
15:08:10 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
15:08:10 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
15:08:10 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
15:08:10 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
15:08:10 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
15:08:10 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
15:08:10 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
15:08:10 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
15:08:10 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
15:08:10 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
15:08:10 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
15:08:10 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
15:08:10 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
15:08:10 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
15:08:10 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
15:08:10 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
15:08:10 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
15:08:10 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
15:08:10 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
15:08:10 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
15:08:10 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
15:08:10 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
15:08:10 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
15:08:10 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
15:08:10 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
15:08:10 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
15:08:10 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
15:08:10 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
15:08:10 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
15:08:10 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
15:08:15 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
15:08:15 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
15:08:16 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
15:08:18 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
15:08:18 "DayZ Epoch: MPframework inited"
15:08:19 "infiSTAR.de - Waiting for bis_fnc_init..."
15:08:19 "infiSTAR.de - bis_fnc_init done - AntiHack STARTING...!"
15:08:19 Warning Message: Script low_admins.sqf not found
15:08:19 Warning Message: Script normal_admins.sqf not found
15:08:19 Warning Message: Script super_admins.sqf not found
15:08:19 Warning Message: Script blacklist.sqf not found
15:08:19 "infiSTAR.de - iproductVersion: 21082014IAHAT334A_BETA | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Overpoch_1"
15:08:19 "infiSTAR.de - _fnc_RandomGen: {
_arr = ["F","Z","G","1","g","x","y","u","r","K","a","n","Q","t","2","n","F","v","i","P","c","U","N","h","f","W","M","0","2","J"];
_gen = "P";
for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));};
_gen
}"
15:08:19 "infiSTAR.de - _randvar1: PhQxfZPU"
15:08:19 "infiSTAR.de - _randvar2: PNUvtnPu"
15:08:19 "infiSTAR.de - _randvar3: PFKh0G1P"
15:08:19 "infiSTAR.de - _randvar4: PPnfvhix"
15:08:19 "infiSTAR.de - _randvar5: PQ01U1Px"
15:08:19 "infiSTAR.de - _randvar6: PxyMhrMU"
15:08:19 "infiSTAR.de - _randvar13: PMrWhxNu"
15:08:19 "infiSTAR.de - _randvar19: PtWZFfGP"
15:08:19 "infiSTAR.de - _randvar26: PyGnMQn2"
15:08:19 "infiSTAR.de - _randvar27: PFPMn222"
15:08:19 "infiSTAR.de - _randvar27a: PcWUnaxh"
15:08:19 "infiSTAR.de - _randvar28: PchfZnZM"
15:08:19 "infiSTAR.de - infiSTAR_DLL_PATH: "
15:08:19 "infiSTAR.de - AntiHack LOADED!"
15:08:19 "infiSTAR.de - CREATING AdminMenu"
15:08:19 "infiSTAR.de - ADDING PublicVariableEventHandlers"
15:08:19 "infiSTAR.de - AntiHack FULLY LOADED"
15:08:22 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
15:08:22 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
15:08:22 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
15:08:22 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
15:08:22 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
15:08:22 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
15:08:22 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
15:08:22 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
15:08:22 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
15:08:22 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
15:08:22 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
15:08:22 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
15:08:22 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
15:08:22 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
15:08:22 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
15:08:22 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
15:08:22 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
15:08:22 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
15:08:22 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
15:08:22 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
15:08:22 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
15:08:22 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
15:08:22 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
15:08:22 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
15:08:22 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
15:08:22 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
15:08:22 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
15:08:22 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
15:08:22 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
15:08:22 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
15:08:22 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
15:08:22 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
15:08:22 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
15:08:22 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
15:08:22 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
15:08:22 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
15:08:22 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
15:08:22 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
15:08:22 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
15:08:22 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
15:08:45 "Res3tting B!S effects..."
15:08:47 Wrong vertex mapping for person collision geometry found in gsc_stalker\gsc_cloth_loner_head.p3d. Selection 9a not found
15:08:47 Wrong vertex mapping for person collision geometry found in gsc_stalker\gsc_cloth_loner_head.p3d. Selection 10a not found
15:08:47 Wrong vertex mapping for person collision geometry found in gsc_stalker\gsc_cloth_loner_head.p3d. Selection 11a not found
15:08:47 Wrong vertex mapping for person collision geometry found in gsc_stalker\gsc_cloth_loner_head.p3d. Selection 12a not found
15:08:47 Wrong vertex mapping for person collision geometry found in gsc_stalker\gsc_cloth_loner_head.p3d. Selection 13a not found
15:08:47 Wrong vertex mapping for person collision geometry found in gsc_stalker\gsc_cloth_loner_head.p3d. Selection 14a not found
15:08:47 Wrong vertex mapping for person collision geometry found in gsc_stalker\gsc_cloth_loner_head.p3d. Selection 15a not found
15:08:47 Wrong vertex mapping for person collision geometry found in gsc_stalker\gsc_cloth_loner_head.p3d. Selection 16a not found
15:08:47 Wrong vertex mapping for person collision geometry found in gsc_stalker\gsc_cloth_loner_head.p3d. Selection 17a not found
15:08:47 Wrong vertex mapping for person collision geometry found in gsc_stalker\gsc_cloth_loner_head.p3d. Selection 18a not found
15:08:47 Wrong vertex mapping for person collision geometry found in gsc_stalker\gsc_cloth_loner_head.p3d. Selection 19a not found
15:08:47 Wrong vertex mapping for person collision geometry found in gsc_stalker\gsc_cloth_loner_head.p3d. Selection 20a not found
15:08:47 Wrong vertex mapping for person collision geometry found in gsc_stalker\gsc_cloth_loner_head.p3d. Selection 21a not found
15:08:47 Wrong vertex mapping for person collision geometry found in gsc_stalker\gsc_cloth_loner_head.p3d. Selection 22a not found
15:08:47 Wrong vertex mapping for person collision geometry found in gsc_stalker\gsc_cloth_loner_head.p3d. Selection 23a not found
15:08:47 Wrong vertex mapping for person collision geometry found in gsc_stalker\gsc_cloth_loner_head.p3d. Selection 24a not found
15:08:47 Wrong vertex mapping for person collision geometry found in gsc_stalker\gsc_cloth_loner_head.p3d. Selection 25a not found
15:08:47 Wrong vertex mapping for person collision geometry found in gsc_stalker\gsc_cloth_loner_head.p3d. Selection 26a not found
15:08:47 Wrong vertex mapping for person collision geometry found in gsc_stalker\gsc_cloth_loner_head.p3d. Selection 27a not found
15:08:47 Wrong vertex mapping for person collision geometry found in gsc_stalker\gsc_cloth_loner_head.p3d. Selection 28a not found
15:08:47 Wrong vertex mapping for person collision geometry found in gsc_stalker\gsc_cloth_loner_head.p3d. Selection 29a not found
15:08:47 Wrong vertex mapping for person collision geometry found in gsc_stalker\gsc_cloth_loner_head.p3d. Selection 30a not found
15:08:47 Wrong vertex mapping for person collision geometry found in gsc_stalker\gsc_cloth_loner_head.p3d. Selection 31a not found
15:08:47 Wrong vertex mapping for person collision geometry found in gsc_stalker\gsc_cloth_loner_head.p3d. Selection 32a not found
15:08:47 Wrong vertex mapping for person collision geometry found in gsc_stalker\gsc_cloth_loner_head.p3d. Selection 33a not found
15:08:47 Wrong vertex mapping for person collision geometry found in gsc_stalker\gsc_cloth_loner_head.p3d. Selection 34a not found
15:08:47 No speaker given for Stanislav Slama
15:08:48 "D.DOPPLER Taser Mod: No global chat logic exists! Creating a global chat logic..."
15:08:48 "Spawn sign at: [11447.9,11464.5,0]"
15:08:48 "Spawn sign at: [11477.4,11460.1,0]"
15:08:48 "Spawn sign at: [11504.2,11447.2,0]"
15:08:48 "Spawn sign at: [11526.1,11426.9,0]"
15:08:48 "Spawn sign at: [11541,11401.1,0]"
15:08:48 "Spawn sign at: [11547.6,11372,0]"
15:08:48 "Spawn sign at: [11545.4,11342.3,0]"
15:08:48 "Spawn sign at: [11534.5,11314.5,0]"
15:08:48 "Spawn sign at: [11515.9,11291.2,0]"
15:08:48 "Spawn sign at: [11491.3,11274.4,0]"
15:08:48 "Spawn sign at: [11462.8,11265.7,0]"
15:08:48 "Spawn sign at: [11433,11265.7,0]"
15:08:48 "Spawn sign at: [11404.5,11274.4,0]"
15:08:48 "Spawn sign at: [11379.9,11291.2,0]"
15:08:48 "Spawn sign at: [11361.3,11314.5,0]"
15:08:48 "Spawn sign at: [11350.4,11342.3,0]"
15:08:48 "Spawn sign at: [11348.2,11372,0]"
15:08:48 "Spawn sign at: [11354.8,11401.1,0]"
15:08:48 "Spawn sign at: [11369.7,11426.9,0]"
15:08:48 "Spawn sign at: [11391.6,11447.2,0]"
15:08:48 "Spawn sign at: [11418.4,11460.1,0]"
15:08:48 "Spawn sign at: [11447.9,11464.5,0]"
15:08:48 "Spawn sign at: [4064.23,11765.9,0]"
15:08:48 "Spawn sign at: [4093.7,11761.5,0]"
15:08:48 "Spawn sign at: [4120.56,11748.6,0]"
15:08:48 "Spawn sign at: [4142.41,11728.3,0]"
15:08:48 "Spawn sign at: [4157.31,11702.5,0]"
15:08:48 "Spawn sign at: [4163.95,11673.4,0]"
15:08:48 "Spawn sign at: [4161.72,11643.7,0]"
15:08:48 "Spawn sign at: [4150.83,11615.9,0]"
15:08:48 "Spawn sign at: [4132.24,11592.6,0]"
15:08:48 "Spawn sign at: [4107.61,11575.8,0]"
15:08:48 "Spawn sign at: [4079.13,11567.1,0]"
15:08:48 "Spawn sign at: [4049.32,11567.1,0]"
15:08:48 "Spawn sign at: [4020.84,11575.8,0]"
15:08:48 "Spawn sign at: [3996.21,11592.6,0]"
15:08:48 "Spawn sign at: [3977.62,11615.9,0]"
15:08:48 "Spawn sign at: [3966.73,11643.7,0]"
15:08:48 "Spawn sign at: [3964.51,11673.4,0]"
15:08:48 "Spawn sign at: [3971.14,11702.5,0]"
15:08:48 "Spawn sign at: [3986.04,11728.3,0]"
15:08:48 "Spawn sign at: [4007.89,11748.6,0]"
15:08:48 "Spawn sign at: [4034.75,11761.5,0]"
15:08:48 "Spawn sign at: [4064.23,11765.9,0]"
15:08:48 "Spawn sign at: [6325.68,7907.74,0]"
15:08:48 "Spawn sign at: [6355.15,7903.3,0]"
15:08:48 "Spawn sign at: [6382.01,7890.37,0]"
15:08:48 "Spawn sign at: [6403.86,7870.09,0]"
15:08:48 "Spawn sign at: [6418.76,7844.28,0]"
15:08:48 "Spawn sign at: [6425.4,7815.21,0]"
15:08:48 "Spawn sign at: [6423.17,7785.49,0]"
15:08:48 "Spawn sign at: [6412.28,7757.74,0]"
15:08:48 "Spawn sign at: [6393.69,7734.44,0]"
15:08:48 "Spawn sign at: [6369.07,7717.64,0]"
15:08:48 "Spawn sign at: [6340.58,7708.86,0]"
15:08:48 "Spawn sign at: [6310.77,7708.86,0]"
15:08:48 "Spawn sign at: [6282.29,7717.64,0]"
15:08:48 "Spawn sign at: [6257.66,7734.44,0]"
15:08:48 "Spawn sign at: [6239.07,7757.74,0]"
15:08:48 "Spawn sign at: [6228.18,7785.49,0]"
15:08:48 "Spawn sign at: [6225.96,7815.21,0]"
15:08:48 "Spawn sign at: [6232.59,7844.28,0]"
15:08:48 "Spawn sign at: [6247.49,7870.09,0]"
15:08:48 "Spawn sign at: [6269.35,7890.37,0]"
15:08:48 "Spawn sign at: [6296.2,7903.3,0]"
15:08:48 "Spawn sign at: [6325.68,7907.74,0]"
15:08:48 "WAI: AI Config File Loaded"
15:08:48 "Spawn sign at: [9725.99,9030.56,0]"
15:08:48 "Spawn sign at: [9755.47,9026.12,0]"
15:08:48 "Spawn sign at: [9782.32,9013.18,0]"
15:08:48 "Spawn sign at: [9804.17,8992.91,0]"
15:08:48 "Spawn sign at: [9819.08,8967.09,0]"
15:08:48 "Spawn sign at: [9825.71,8938.03,0]"
15:08:48 "Spawn sign at: [9823.48,8908.31,0]"
15:08:48 "Spawn sign at: [9812.59,8880.56,0]"
15:08:48 "Spawn sign at: [9794.01,8857.25,0]"
15:08:48 "Spawn sign at: [9769.38,8840.46,0]"
15:08:48 "Spawn sign at: [9740.89,8831.68,0]"
15:08:48 "Spawn sign at: [9711.09,8831.68,0]"
15:08:48 "Spawn sign at: [9682.6,8840.46,0]"
15:08:48 "Spawn sign at: [9657.97,8857.25,0]"
15:08:48 "Spawn sign at: [9639.39,8880.56,0]"
15:08:48 "Spawn sign at: [9628.5,8908.31,0]"
15:08:48 "Spawn sign at: [9626.27,8938.03,0]"
15:08:48 "Spawn sign at: [9632.9,8967.09,0]"
15:08:48 "Spawn sign at: [9647.81,8992.91,0]"
15:08:48 "Spawn sign at: [9669.66,9013.18,0]"
15:08:48 "Spawn sign at: [9696.51,9026.12,0]"
15:08:48 "Spawn sign at: [9725.99,9030.56,0]"
15:08:48 "HIVE: Starting"
15:08:48 "HIVE: trying to get objects"
15:08:48 "HIVE: found 3947 objects"
15:08:48 "HIVE: Commence Object Streaming..."
15:08:49 "HIVE: got 2365 Epoch Objects and 1582 Vehicles"
15:08:51 Cannot create non-ai vehicle civcarbl_DZ,
15:08:51 Warning Message: Error: creating weapon FHQ_XM2010_SD_BASE with scope=private
15:08:54 350z_black: ABSwitch - unknown animation source ABSwitch
15:08:55 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
15:08:55 UH1Y_DZE: ObsGun - unknown animation source ObsGun
15:08:55 "infiSTAR.de - Player-Log: President(76561198071769068) - 0h 00min"
15:08:56 "WAI: AI Monitor Started"
15:08:56 Warning Message: Error: creating weapon vil_AKS_BASE with scope=private
15:08:56 Warning Message: Error: creating weapon FHQ_MSR_BASE with scope=private
15:08:56 "WAI: Initialising missions"
15:08:57 350z_city: ABSwitch - unknown animation source ABSwitch
15:08:57 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
15:08:57 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
15:08:58 350z_pink: ABSwitch - unknown animation source ABSwitch
15:08:58 Cannot create non-ai vehicle SUV_Armored_DZ,
15:08:58 Cannot create non-ai vehicle 350z_white_DZ,
15:08:58 Cannot create non-ai vehicle 350z_kiwi_DZ,
15:08:58 Cannot create non-ai vehicle Civcarbu_DZ,
15:08:58 Cannot create non-ai vehicle UH1H_TK_GUE_DZ,
15:08:58 Cannot create non-ai vehicle Civcarwh_DZ,
15:08:59 Cannot create non-ai vehicle Civcarbu_DZ,
15:08:59 350z_red: ABSwitch - unknown animation source ABSwitch
15:08:59 Cannot create non-ai vehicle 350z_blue_DZ,
15:09:00 car_American_Law_Enforcement: Invalid parent bone 'osa_door_r1' for 'door_r1'
15:09:00 car_American_Law_Enforcement: Invalid parent bone 'osa_door_r2' for 'door_r2'
15:09:00 car_American_Law_Enforcement: Invalid parent bone 'osa_door_l1' for 'door_l1'
15:09:00 car_American_Law_Enforcement: Invalid parent bone 'osa_door_l2' for 'door_l2'
15:09:00 car_American_Law_Enforcement: Invalid parent bone 'osa_kapota' for 'kapota'
15:09:00 car_American_Law_Enforcement: Invalid parent bone 'osa_kufr' for 'kufr'
15:09:00 350z_gold: ABSwitch - unknown animation source ABSwitch
15:09:00 : Invalid parent bone 'osa_door_r1' for 'door_r1'
15:09:00 : Invalid parent bone 'osa_door_r2' for 'door_r2'
15:09:00 : Invalid parent bone 'osa_door_l1' for 'door_l1'
15:09:00 : Invalid parent bone 'osa_door_l2' for 'door_l2'
15:09:00 : Invalid parent bone 'osa_kapota' for 'kapota'
15:09:00 : Invalid parent bone 'osa_kufr' for 'kufr'
15:09:01 350z_silver: ABSwitch - unknown animation source ABSwitch
15:09:01 350z_green: ABSwitch - unknown animation source ABSwitch
15:09:02 350z_v: ABSwitch - unknown animation source ABSwitch
15:09:03 : Invalid parent bone 'osa_door_r1' for 'door_r1'
15:09:03 : Invalid parent bone 'osa_door_r2' for 'door_r2'
15:09:03 : Invalid parent bone 'osa_door_l1' for 'door_l1'
15:09:03 : Invalid parent bone 'osa_door_l2' for 'door_l2'
15:09:03 : Invalid parent bone 'osa_kapota' for 'kapota'
15:09:03 : Invalid parent bone 'osa_kufr' for 'kufr'
15:09:04 String STR_TGW_VIL_AK74_GP25 not found
15:09:04 String STR_TGW_VIL_AK74_GP25 not found
15:09:06 "HIVE: Vehicle Spawn limit reached!"
15:09:06 "HIVE: Spawning # of Debris: 500"
15:09:06 "HIVE: Spawning # of Ammo Boxes: 3"
15:09:06 "HIVE: Spawning # of Veins: 50"
15:09:06 "Total Number of spawn locations 6"
15:09:49 "infiSTAR.de PlayerConnected: _uid: 76561198071769068   _name: President"
15:09:49 "infiSTAR.de PlayerConnected: _uid:    _name: __SERVER__"
15:09:51 "EPOCH EVENTS INIT"
15:09:57 "D.DOPPLER Taser Mod: Global chat logic created."
15:09:57 "DEBUG VEIN: Too many objects at [6500.47,6574.2]"
15:10:00 Server: Object 3:11 not found (message 70)
15:10:00 "TIME SYNC: Local Time set to [2013,8,3,13,10]"
15:10:02 "RUNNING EVENT: Military on [2014,8,29,13,10]"
15:10:44 "infiSTAR.de PlayerConnected: _uid: 76561198109690460   _name: Snipercymraeg"
15:10:44 "infiSTAR.de - Player-Log: Snipercymraeg(76561198109690460) - 0h 00min"
15:10:45 Server: Object 4:5 not found (message 72)
15:10:45 Server: Object 4:6 not found (message 70)
15:10:45 Server: Object 4:3 not found (message 72)
15:10:45 Server: Object 4:4 not found (message 72)
15:10:53 [DZMS]: Starting DayZ Mission System.
15:10:53 [DZMS]: Relations not found! Using DZMS Relations.
15:10:55 [DZMS]: Currently Running Version: 1.1FIN
15:10:55 [DZMS]: Mission and Extended Configuration Loaded!
15:10:55 [DZMS]: chernarus Detected. Map Specific Settings Adjusted!
15:10:55 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted!
15:10:55 [DZMS]: Loading ExecVM Functions.
15:10:55 [DZMS]: Loading Compiled Functions.
15:10:56 [DZMS]: Loading All Other Functions.
15:10:56 [DZMS]: Mission Functions Script Loaded!
15:10:56 [DZMS]: Minor Mission Clock Starting!
15:10:56 [DZMS]: Mission Marker Loop for JIPs Starting!
15:10:56 [DZMS]: Major Mission Clock Starting!
15:11:03 "infiSTAR.de Log: DOOR UNLOCKED: ID:5804 UID:0 BY President(76561198071769068) @096016 Code Entered: 075"
15:11:36 "infiSTAR.de PlayerConnected: _uid: 76561198057337887   _name: Ron"
15:11:36 "infiSTAR.de - Player-Log: Ron(76561198057337887) - 0h 01min"
15:11:52 "infiSTAR.de PlayerConnected: _uid: 76561197981740934   _name: 4Fingers"
15:11:52 "infiSTAR.de - Player-Log: 4Fingers(76561197981740934) - 0h 01min"
15:11:52 "0 Active ground units"
15:11:52 "0 Active emplacement units"
15:11:52 "0 Active chopper patrol units (Crew)"
15:11:52 "0 Active vehicle patrol units (Crew)"
15:12:02 Server: Object 6:11 not found (message 70)
15:13:03 "infiSTAR.de Log: SAFE UNLOCKED: ID:7188 UID:0 BY 4Fingers(76561197981740934) @117089"
15:13:09 "infiSTAR.de Log: DOOR UNLOCKED: ID:3821 UID:0 BY President(76561198071769068) @096016 Code Entered: 826"
15:13:09 Server: Object 6:16 not found (message 94)
15:13:09 Server: Object 6:17 not found (message 94)
15:13:10 "infiSTAR.de Log: DOOR UNLOCKED: ID:4198 UID:0 BY Snipercymraeg(76561198109690460) @012052 Code Entered: 489"
15:13:13 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
15:13:15 "infiSTAR.de PlayerConnected: _uid: 76561198033738263   _name: Oojerfink"
15:13:15 "infiSTAR.de - Player-Log: Oojerfink(76561198033738263) - 0h 05min"
15:13:17 SetFace error: class CfgFaces.OharaHead.Zombie2 not found
15:13:17 Error: Error during SetFace - class CfgFaces.OharaHead.Zombie2 not found
15:14:08 "infiSTAR.de Log: DOOR UNLOCKED: ID:6238 UID:0 BY President(76561198071769068) @096016 Code Entered: 116"
15:14:08 "infiSTAR.de Log: DOOR UNLOCKED: ID:7183 UID:0 BY 4Fingers(76561197981740934) @117089 Code Entered: 495"
15:14:09 [DZMS]: Running Major Mission SM3.
15:14:12 [DZMS]: (DZMSUnitsMajor) 3 AI Spawned, 3 units in mission.
15:14:18 [DZMS]: (DZMSUnitsMajor) 3 AI Spawned, 6 units in mission.
15:14:23 [DZMS]: (DZMSUnitsMajor) 3 AI Spawned, 9 units in mission.
15:14:28 [DZMS]: (DZMSUnitsMajor) 3 AI Spawned, 12 units in mission.
15:14:28 [DZMS]: (DZMSUnitsMajor) Waiting for 12/12 Units or Less to be Alive and a Player to be Near the Objective.
15:14:29 "EPOCH SERVERTRADE: Player: Oojerfink (76561198033738263) sold a FHQ_ACR_TAN_HWS_SD in/at Unknown Trader City for 2x ItemGoldBar10oz"
15:14:31 "infiSTAR.de PlayerConnected: _uid: 76561198057795597   _name: panda"
15:14:31 "infiSTAR.de - Player-Log: panda(76561198057795597) - 0h 06min"
15:15:01 "RUNNING EVENT: supply_drop on [2014,8,29,13,15]"
15:15:07 "infiSTAR.de Log: DOOR UNLOCKED: ID:5632 UID:0 BY President(76561198071769068) @096017 Code Entered: 195"
15:16:15 "infiSTAR.de PlayerConnected: _uid: 76561198091577312   _name: MH-Taff12"
15:16:15 "infiSTAR.de - Player-Log: MH-Taff12(76561198091577312) - 0h 08min"
15:16:23 Server: Object 8:11 not found (message 70)
15:16:23 Server: Object 8:10 not found (message 89)
15:16:56 "infiSTAR.de PlayerConnected: _uid: 76561198144120874   _name: Mike Admin"
15:16:56 "infiSTAR.de - Player-Log: Mike Admin(76561198144120874) - 0h 09min | ******ADMIN******"
15:17:15 "infiSTAR.de AdminReq: [1234,B 1-1-I:1 (Mike Admin) REMOTE,"76561198144120874"]"
15:17:15 "infiSTAR.de AdminReqProceed: [1234,B 1-1-I:1 (Mike Admin) REMOTE,"76561198144120874"]"
15:17:15 "infiSTAR.de ******ADMIN-LOGIN******: Mike Admin(76561198144120874)"
15:17:51 "EPOCH SERVERTRADE: Player: Oojerfink (76561198033738263) sold a RH_maseotech in/at Unknown Trader City for 1x ItemGoldBar10oz"
15:18:10 "infiSTAR.de PVAH_WriteLog: [B 1-1-I:1 (Mike Admin) REMOTE,"Mike Admin Moving to 4Fingers"]"
15:18:14 "TIME SYNC: Local Time set to [2013,8,3,13,18]"
15:18:18 "infiSTAR.de PVAH_WriteLog: [B 1-1-I:1 (Mike Admin) REMOTE,"Mike Admin GroupIcons Activated"]"
15:18:19 "EPOCH SERVERTRADE: Player: Oojerfink (76561198033738263) sold a RH_hk416glacog in/at Unknown Trader City for 1x ItemGoldBar10oz"
15:18:47 "EPOCH SERVERTRADE: Player: Oojerfink (76561198033738263) sold a RH_massdacog in/at Unknown Trader City for 1x ItemGoldBar10oz"
15:18:54 Server: Object 8:58 not found (message 91)
15:18:54 Server: Object 8:57 not found (message 99)
15:18:56 "WAI: Starting mission bandit_base"
15:18:56 "WAI: Mission bandit base started at [3048.92,2108.98]"
15:18:57 "WAI: Spawned a group of 7 bandits at [3048.92,2108.98,0]"
15:18:58 "WAI: Spawned a group of 4 bandits at [3048.92,2108.98,0]"
15:18:58 "WAI: Spawned a group of 4 bandits at [3048.92,2108.98,0]"
15:18:59 "WAI: Spawned a group of 4 bandits at [3048.92,2108.98,0]"
15:18:59 "WAI: Spawned a group of 4 bandits at [3048.92,2108.98,0]"
15:18:59 "WAI: Spawned in 1 M2StaticMG"
15:18:59 "WAI: Spawned in 1 M2StaticMG"
15:18:59 "WAI: Spawned in 1 M2StaticMG"
15:18:59 "WAI: Spawned in 1 M2StaticMG"
15:18:59 "WAI: Paradrop waiting for player"
15:19:15 "EPOCH SERVERTRADE: Player: Oojerfink (76561198033738263) sold a SCAR_L_CQC in/at Unknown Trader City for 8x ItemGoldBar"
15:19:55 "get: STRING (76561198109690460), sent: STRING (76561198109690460)"
15:19:55 "DISCONNECT: Snipercymraeg (76561198109690460) Object: B 1-1-C:1 (Snipercymraeg) REMOTE, _characterID: 1638 at loc [1219.91,10108.7,0.00143433]"
15:19:55 Client: Remote object 4:1 not found
15:19:55 Client: Remote object 4:10 not found
15:20:01 Warning: Cleanup player - person 4:9 not found
15:20:11 "infiSTAR.de PVAH_WriteLog: [B 1-1-I:1 (Mike Admin) REMOTE,"Mike Admin Spectating MH-Taff12"]"
15:20:13 trigger - unknown animation source revolved
15:20:14 Warning: z\addons\dayz_communityassets\models\razor.p3d:0 Error while trying to generate ST for points: 214, 349, 208
15:21:55 "22 Active ground units"
15:21:55 "4 Active emplacement units"
15:21:55 "0 Active chopper patrol units (Crew)"
15:21:55 "2 Active vehicle patrol units (Crew)"
15:21:55 "infiSTAR.de PVAH_WriteLog: [B 1-1-I:1 (Mike Admin) REMOTE,"Mike Admin - added USSR_cheytacM200_sd to his inventory"]"
15:22:06 "infiSTAR.de AdminReq: [25,B 1-1-I:1 (Mike Admin) REMOTE,"Mike Admin"]"
15:22:06 "infiSTAR.de AdminReqProceed: [25,B 1-1-I:1 (Mike Admin) REMOTE,"Mike Admin"]"
15:22:06 "infiSTAR.de PVAH_WriteLog: [B 1-1-I:1 (Mike Admin) REMOTE,"Mike Admin AdminGiveAmmo Mike Admin"]"
15:22:06 "infiSTAR.de AdminReq: [25,B 1-1-I:1 (Mike Admin) REMOTE,"Mike Admin"]"
15:22:06 "infiSTAR.de AdminReqProceed: [25,B 1-1-I:1 (Mike Admin) REMOTE,"Mike Admin"]"
15:22:06 "infiSTAR.de PVAH_WriteLog: [B 1-1-I:1 (Mike Admin) REMOTE,"Mike Admin AdminGiveAmmo Mike Admin"]"
15:22:07 "infiSTAR.de AdminReq: [25,B 1-1-I:1 (Mike Admin) REMOTE,"Mike Admin"]"
15:22:07 "infiSTAR.de AdminReqProceed: [25,B 1-1-I:1 (Mike Admin) REMOTE,"Mike Admin"]"
15:22:07 "infiSTAR.de PVAH_WriteLog: [B 1-1-I:1 (Mike Admin) REMOTE,"Mike Admin AdminGiveAmmo Mike Admin"]"
15:22:34 [DZMS]: Running Minor Mission SM5.
15:22:37 Error in expression <rom 0 to 1 do {
_sSelect = floor(random _sCount);
_item = DZMSsniperList select >
15:22:37   Error position: <_sCount);
_item = DZMSsniperList select >
15:22:37   Error Undefined variable in expression: _scount
15:22:37 File z\addons\dayz_server\DZMS\Scripts\DZMSBox.sqf, line 66
15:22:37 Error in expression <nd(random 8))];
};
};


_scount = count DZMSsniperList;
for "_x" from 0 to 1 do >
15:22:37   Error position: <DZMSsniperList;
for "_x" from 0 to 1 do >
15:22:37   Error Undefined variable in expression: dzmssniperlist
15:22:37 File z\addons\dayz_server\DZMS\Scripts\DZMSBox.sqf, line 64
15:22:37 Error in expression <rom 0 to 1 do {
_sSelect = floor(random _sCount);
_item = DZMSsniperList select >
15:22:37   Error position: <_sCount);
_item = DZMSsniperList select >
15:22:37   Error Undefined variable in expression: _scount
15:22:37 File z\addons\dayz_server\DZMS\Scripts\DZMSBox.sqf, line 66
15:22:37 Error in expression <rom 0 to 1 do {
_sSelect = floor(random _sCount);
_item = DZMSmgList select _sSe>
15:22:37   Error position: <_sCount);
_item = DZMSmgList select _sSe>
15:22:37   Error Undefined variable in expression: _scount
15:22:37 File z\addons\dayz_server\DZMS\Scripts\DZMSBox.sqf, line 78
15:22:37 Error in expression <rom 0 to 1 do {
_sSelect = floor(random _sCount);
_item = DZMSmgList select _sSe>
15:22:37   Error position: <_sCount);
_item = DZMSmgList select _sSe>
15:22:37   Error Undefined variable in expression: _scount
15:22:37 File z\addons\dayz_server\DZMS\Scripts\DZMSBox.sqf, line 78
15:22:37 Error in expression <nd(random 8))];
};
};


_scount = count DZMSmgList;
for "_x" from 0 to 1 do {
_s>
15:22:37   Error position: <DZMSmgList;
for "_x" from 0 to 1 do {
_s>
15:22:37   Error Undefined variable in expression: dzmsmglist
15:22:37 File z\addons\dayz_server\DZMS\Scripts\DZMSBox.sqf, line 76
15:22:37 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 3 units in mission.
15:22:38 [DZMS]: (DZMSUnitsMinor) 3 AI Spawned, 6 units in mission.
15:22:39 [DZMS]: (DZMSUnitsMinor) Waiting for 6/6 Units or Less to be Alive and a Player to be Near the Objective.
15:23:14 "TIME SYNC: Local Time set to [2013,8,3,13,23]"
15:23:47 Error: Bone leftshoulder doesn't exist in some skeleton 
15:23:47 Error: Bone rightshoulder doesn't exist in some skeleton 
15:23:47 Error: Bone rightshoulder doesn't exist in some skeleton 

 

Many thanks

 

Robbie

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are you using infistar with the last update?  When a user attempts to do a remote execution hack it disconnects from the database.  If you don't address it immediately with a restart it will seem like you're doing a roll back.  

 

Check your Hacker Log and see if you see any remote execution lines.  It tends to spam the log.  This is the only thing i can think of.

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