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Weapons not saving when player disconnects


kingkrakr

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Hello all, I have successfuly added in ACE with the DayZ Epoch mod. All the scripts, custom loot tables and such work. But the only problem is that If a player picks up a gun from ACE he can shoot, reload and everything you can do with a gun in dayz. But when a player disconnects and reconnects the gun is gone but that magazines are still in the gear. Is this a database caused issue or something else. Keep in mind that on my test server everything saves and works like a charm. Anyhelp would be great!

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When I was developing my mod with ACE and whatnot I found that there was tons of booby traps that the ACE devs set up in their hundreds of PBO's so that it wouldn't work with DayZ. Apparently they really don't like DayZ, and due to the copyright licenses and whatnot you can't edit the PBO's and remove the booby traps then release it without legal complications.

One of their booby traps:

if (isClass (configFile >> 'CfgPatches' >> 'dayz') || {isClass (configFile >> 'CfgPatches' >> 'dayz_weapons')}) exitWith {endMission 'LOSER'}
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When I was developing my mod with ACE and whatnot I found that there was tons of booby traps that the ACE devs set up in their hundreds of PBO's so that it wouldn't work with DayZ. Apparently they really don't like DayZ, and due to the copyright licenses and whatnot you can't edit the PBO's and remove the booby traps then release it without legal complications.

One of their booby traps:

 

if (isClass (configFile >> 'CfgPatches' >> 'dayz') || {isClass (configFile >> 'CfgPatches' >> 'dayz_weapons')}) exitWith {endMission 'LOSER'}

So I have no real way of getting it to work? I mean on my test server everything saves and there really isnt any bugs.

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So I have no real way of getting it to work? I mean on my test server everything saves and there really isnt any bugs.

I'm not sure, I think it was ACE build 600 or so they introduced the traps, I've spent hours and hours looking for the old versions but all available downloads were always down.

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