ShaneMartin Posted August 11, 2014 Report Share Posted August 11, 2014 Hi, Currently have wicked ai and dzms on my test server, have set up my ai base and have set the static spawn location for the ai and the loot. However, most of the ai units are spawned in without weapons. Can anyone help me figure this problem out, want to push this onto my main server as the players are waiting for it. Many Thanks, Shane Wickedai = rpt logs customspawns = my custom spawns ^^ wickedai.zipcustomSpawns.zip Link to comment Share on other sites More sharing options...
0 Fully Posted August 11, 2014 Report Share Posted August 11, 2014 Post your customspawn config bro! Makes it easier for people to work out what is going on =) Link to comment Share on other sites More sharing options...
0 ShaneMartin Posted August 11, 2014 Author Report Share Posted August 11, 2014 Aha, was in the process of doing so aha ^^ Link to comment Share on other sites More sharing options...
0 ShaneMartin Posted August 11, 2014 Author Report Share Posted August 11, 2014 Please help. I have looked at the rpt and cross-referenced what error's it's saying and I don't know what to do. Shane Link to comment Share on other sites More sharing options...
0 Kar Posted August 11, 2014 Report Share Posted August 11, 2014 Can you upload SpawnGroup.sqf Link to comment Share on other sites More sharing options...
0 ShaneMartin Posted August 11, 2014 Author Report Share Posted August 11, 2014 Hi, Yes, here it is, Shane SpawnGroup.zip Link to comment Share on other sites More sharing options...
0 Kar Posted August 11, 2014 Report Share Posted August 11, 2014 I'm not really sure I can't see any syntax errors, but in the RPT it looks like that spawngroup isn't loading any variables. Then again I'm not any good at scripting, maybe someone with more knowledge can help you out. Link to comment Share on other sites More sharing options...
0 ShaneMartin Posted August 11, 2014 Author Report Share Posted August 11, 2014 Okay, thank you anyway. I couldn't see anything obvious either, that's why I put it up here to see if anyone else could figure the problem out. Shane Link to comment Share on other sites More sharing options...
0 ShaneMartin Posted August 11, 2014 Author Report Share Posted August 11, 2014 Anyone, please? Link to comment Share on other sites More sharing options...
0 Glenn Posted August 11, 2014 Report Share Posted August 11, 2014 Take a look and see if you forgot to remove a comma in WAI's AIconfig file, where you defined all your weapon loadouts. My example loadout, modified and working: /////////////////////////////////////////////////////// /// Weapon arrays for unit Loadouts /// /// Format is ["Gun","Ammo"] /// /// 0 /// ai_wep0 = [ ["AKS_74_UN_kobra","30Rnd_545x39_AKSD"], ["M4A3_CCO_EP1","30Rnd_556x45_Stanag"], ["M4A1_AIM_SD_camo","30Rnd_556x45_StanagSD"], ["M16A4","30Rnd_556x45_Stanag"], ["m8_carbine","30Rnd_556x45_Stanag"], ["BAF_L85A2_RIS_Holo","30Rnd_556x45_Stanag"], ["Sa58V_CCO_EP1","30Rnd_762x39_AK47"] ]; /// 1 /// ai_wep1 = [ ["AK_107_pso","30Rnd_545x39_AK"], ["M16A4_ACG","30Rnd_556x45_Stanag"], ["Sa58V_RCO_EP1","30Rnd_762x39_AK47"], ["SCAR_L_STD_Mk4CQT","30Rnd_556x45_Stanag"], ["BAF_L86A2_ACOG","30Rnd_556x45_Stanag"], ["M4A1_AIM_SD_camo","30Rnd_556x45_StanagSD"], ["M14_EP1","20Rnd_762x51_DMR"], ["M8_sharpshooter","30Rnd_556x45_Stanag"] ]; /// 2 /// ai_wep2 = [ ["AK_107_GL_pso","30Rnd_545x39_AK"], ["AK_107_GL_kobra","30Rnd_545x39_AK"], ["M4A1_HWS_GL","30Rnd_556x45_Stanag"], ["M16A4_ACG_GL","30Rnd_556x45_Stanag"], ["M8_carbineGL","30Rnd_556x45_Stanag"], ["SCAR_L_STD_EGLM_RCO","30Rnd_556x45_Stanag"], ["BAF_L85A2_UGL_Holo","30Rnd_556x45_Stanag"], ["M4A3_RCO_GL_EP1","30Rnd_556x45_Stanag"] ]; /// 3 /// ai_wep3 = [ ["SCAR_H_STD_EGLM_Spect","20rnd_762x51_B_SCAR"], ["M110_NVG_EP1","20rnd_762x51_B_SCAR"], ["SCAR_H_LNG_Sniper_SD","20rnd_762x51_SB_SCAR"], ["SVD_CAMO","10Rnd_762x54_SVD"], ["VSS_Vintorez","20Rnd_9x39_SP5_VSS"], ["DMR","20Rnd_762x51_DMR"], ["M40A3","5Rnd_762x51_M24"] ]; /// 4 /// ai_wep4 = [ ["RPK_74","75Rnd_545x39_RPK"], ["MK_48_DZ","100Rnd_762x51_M240"], ["M249_DZ","200Rnd_556x45_M249"], ["Pecheneg_DZ","100Rnd_762x54_PK"], ["M240_DZ","100Rnd_762x51_M240"] ]; /// Arrays used in "Random" for weapons/// ai_wep_random = [ai_wep0,ai_wep1,ai_wep2,ai_wep3,ai_wep4]; If you have edited the loadout wrong, you will get those types of messages that you are seeing. Link to comment Share on other sites More sharing options...
0 ShaneMartin Posted August 11, 2014 Author Report Share Posted August 11, 2014 Hi, thanks for the reply, Yeah I've managed to sort out the land ai, just having the problem with the paradrop ai. The errors that the rpt was showing isn't showing anymore. Shane Link to comment Share on other sites More sharing options...
0 Glenn Posted August 11, 2014 Report Share Posted August 11, 2014 Whats the problem with the Paradrop AI? Did you try to put 10 in a heli built for 6? :) Thats usually an issue I see, so don't get offended if I just state that to check first without actually hearing the problem. ;) Link to comment Share on other sites More sharing options...
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ShaneMartin
Hi,
Currently have wicked ai and dzms on my test server, have set up my ai base and have set the static spawn location for the ai and the loot.
However, most of the ai units are spawned in without weapons.
Can anyone help me figure this problem out, want to push this onto my main server as the players are waiting for it.
Many Thanks,
Shane
Wickedai = rpt logs
customspawns = my custom spawns ^^
wickedai.zip
customSpawns.zip
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