Havoc302 Posted July 10, 2014 Report Share Posted July 10, 2014 Is there anyone who might know if it's possible to create a script that detects when a certain playerID is online and then makes structures inside the range of their associated plot pole vulnerable or DZE_GodModeBase no longer take effect? It's hard running a PVP server which has some of the military vehicles added in when people really only attack other players bases when they're offline (bunch of damned cowards!), I'd like to make it so a players base is essentially only vulnerable when the player is online to defend it, assuming they're around, meaning if you really wanted to attack someones base, you'd have to wait until they're online, then either wait until they leave it to break in or just assault it as soon as you see them login. But regardless it would take more planning than just waiting until they log out to blow it away and raid it. Link to comment Share on other sites More sharing options...
peipo118 Posted July 10, 2014 Report Share Posted July 10, 2014 private ["_owners","_name","_ownerOnline","_baseOwner","_admin"]; //List of owners _baseOwner = "Allstar"; //Define a name for this area _owners = ["163677830","101836870","89215878","91219206","80587142","124801158","5245250","146348806","72446278","65422790","80644550","65422790"]; //Array of owners of this area _admin = ["","","",""]; _ownerOnline = false; _name = name player; // Check for Admin if ((getPlayerUID player) in _admin) exitWith { titleText [format ["Welcome, %1", _name], "PLAIN DOWN", 4]; // welcomes you with your name }; // Check if the player IS one of the owners if ((getPlayerUID player) in _owners) exitWith { titleText [format ["Welcome, %1", _name], "PLAIN DOWN", 4]; // welcomes you with your name }; // Check if one of the owners is online { diag_log format ["[Dome] Currently Processing admin with puid: %1", _x]; if (_x call fnc_isPlayerOnline) exitWith { _ownerOnline = true; diag_log format ["[Dome] base owner with puid: %1 is online", _x]; }; } foreach _owners; if (!_ownerOnline) exitWith { // What happens if unauthorized players get into the dome sleep 1; titleText ["Approaching clan base! Do not harm this base while the owners are offline! Activity is logged! Consequences will be severe!!", "PLAIN DOWN", 4]; sleep 10; titleText ["You have 5 seconds left to leave the Area, come back when owners are online!", "PLAIN DOWN", 3]; sleep 5; //Disabling building and logging out for dome visitors canbuild = false; player setDamage 1; }; if (_ownerOnline) exitWith { canbuild = false; titleText ["You entered a clan base!", "PLAIN DOWN", 4]; }; And then add this function somewhere in your init.sqf (at the bottom for example) fnc_isPlayerOnline = { private ["_uid", "_isOnline"]; _uid = _this; _isOnline = false; { if (isPlayer _x and {_uid == getPlayerUID _x}) exitWith { diag_log format ["[Dome] Found owner with uid = %1,", getPlayerUID _x]; _isOnline = true; }; } foreach playableUnits; _isOnline }; This is not all by me, but i don´t remember who is the initial author exactly... so to the one having created this cheers :) Havoc302 1 Link to comment Share on other sites More sharing options...
Havoc302 Posted July 10, 2014 Author Report Share Posted July 10, 2014 Wow that's amazing, thanks so much! Link to comment Share on other sites More sharing options...
Havoc302 Posted July 11, 2014 Author Report Share Posted July 11, 2014 Am I right in thinking this only protects one base? I was thinking of something that effects all plot poles and only makes that players plot pole vulnerable when they're online. Link to comment Share on other sites More sharing options...
peipo118 Posted July 11, 2014 Report Share Posted July 11, 2014 This would be for one base with coords yes.. You could do a looping script executing this all the time though to secure all plotpoles.. Problem will be if people are not tagged friendly to the owner of the plotpole Link to comment Share on other sites More sharing options...
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