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Looking to put wai on Napf


monkeebhoy

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As the title says i am looking to add wai to my napf server. 

 

I have gone and added the folder and the line as per instructions.  Do i now need to add in grid co-ords for where i want the ai to spawn? To be honest i wanted dynamic or roaming ai, Where maybe you can go down a road 3 or 4 times and not see anyone then the 5th time encounter ai. 

 

would also like hte heli and vehicle patrols. 

 

Sorry for being a complete idiot but i am new to i and looking at the config melts my braincell 

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NO need to do any config work the spawn points are random across the map, radius distance set by the config file for  each map!.

Sounds though like you'd be better off with a plain AI package Sarge or dzai,

But if the config's are blowing your mind now.. maybe better to ask for someone to set it up for you or use someones that has already setup...and that's where my advice stops.. Not actually much good at that stuff as never really bothered seting up much just usually check files and tweak to my own needs.

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  • 2 weeks later...

This is my config for Wai Napf. Its pretty intensive.  Its under the custom spawns section.

 

//Custom Spawns file//
/*
Custom group spawns Eg.
 
[[953.237,4486.48,0.001], //position
4,  //Number Of units
1,      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",      //Primary gun set number. "Random" for random weapon set.
4,  //Number of magazines
"",  //Backpack "" for random or classname here.
"Bandit2_DZ",  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;
 
Place your custom group spawns below
*/
[[14293.4,2807.27,0.00132847], //position
10,  //Number Of units
1,      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",      //Primary gun set number. "Random" for random weapon set.
4,  //Number of magazines
"",  //Backpack "" for random or classname here.
"Bandit2_DZ",  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;
 
[[14380.7,2920,0], //position
10,  //Number Of units
1,      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",      //Primary gun set number. "Random" for random weapon set.
4,  //Number of magazines
"",  //Backpack "" for random or classname here.
"Bandit2_DZ",  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;
 
[[14450.6,3003.87,0.00141143], //position Brienz
10,  //Number Of units
1,      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",      //Primary gun set number. "Random" for random weapon set.
5,  //Number of magazines
"",  //Backpack "" for random or classname here.
"Bandit2_DZ",  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;
 
[[14387.8,3002.6,0.00163269], //position Brienz
10,  //Number Of units
1,      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",      //Primary gun set number. "Random" for random weapon set.
5,  //Number of magazines
"",  //Backpack "" for random or classname here.
"Bandit2_DZ",  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;
 
[[14449.6,2992.1,0.00139236], //position Brienz
10,  //Number Of units
1,      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",      //Primary gun set number. "Random" for random weapon set.
5,  //Number of magazines
"",  //Backpack "" for random or classname here.
"Bandit2_DZ",  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;
 
[[14464.4,2846.44,0.00162125], //position Brienz
10,  //Number Of units
1,      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",      //Primary gun set number. "Random" for random weapon set.
5,  //Number of magazines
"",  //Backpack "" for random or classname here.
"Bandit2_DZ",  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;
 
[[14634.5,2945.33,0.00141335], //position Brienz
10,  //Number Of units
1,      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",      //Primary gun set number. "Random" for random weapon set.
5,  //Number of magazines
"",  //Backpack "" for random or classname here.
"Bandit2_DZ",  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;
 
[[14745.8,3144.02,0.00212097], //position Brienz
10,  //Number Of units
1,      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",      //Primary gun set number. "Random" for random weapon set.
5,  //Number of magazines
"",  //Backpack "" for random or classname here.
"Bandit2_DZ",  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;
 
[[15727.4,19712,0], //position AI Island
10,  //Number Of units
1,      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",      //Primary gun set number. "Random" for random weapon set.
5,  //Number of magazines
"",  //Backpack "" for random or classname here.
"Bandit2_DZ",  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;
 
[[15673.7,19816,0], //position AI Island
10,  //Number Of units
1,      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",      //Primary gun set number. "Random" for random weapon set.
5,  //Number of magazines
"",  //Backpack "" for random or classname here.
"Bandit2_DZ",  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;
 
[[15619,19549,0], //position AI Island
10,  //Number Of units
1,      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",      //Primary gun set number. "Random" for random weapon set.
5,  //Number of magazines
"",  //Backpack "" for random or classname here.
"Bandit2_DZ",  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;
 
[[15970,19598,0], //position AI Island
10,  //Number Of units
1,      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",      //Primary gun set number. "Random" for random weapon set.
5,  //Number of magazines
"",  //Backpack "" for random or classname here.
"Bandit2_DZ",  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;
 
[[15845,19404,0], //position AI Island
10,  //Number Of units
1,      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",      //Primary gun set number. "Random" for random weapon set.
5,  //Number of magazines
"",  //Backpack "" for random or classname here.
"Bandit2_DZ",  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;
 
[[16204,19324,0], //position AI Island
10,  //Number Of units
1,      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",      //Primary gun set number. "Random" for random weapon set.
5,  //Number of magazines
"",  //Backpack "" for random or classname here.
"Bandit2_DZ",  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;
 
[[16007,18879,0], //position AI Island
10,  //Number Of units
1,      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",      //Primary gun set number. "Random" for random weapon set.
5,  //Number of magazines
"",  //Backpack "" for random or classname here.
"Bandit2_DZ",  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;
 
[[16027,18797,0], //position AI Island
10,  //Number Of units
1,      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",      //Primary gun set number. "Random" for random weapon set.
5,  //Number of magazines
"",  //Backpack "" for random or classname here.
"Bandit2_DZ",  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;
 
[[16162,18639,0], //position AI Island
10,  //Number Of units
1,      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",      //Primary gun set number. "Random" for random weapon set.
5,  //Number of magazines
"",  //Backpack "" for random or classname here.
"Bandit2_DZ",  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;
 
[[16349,18372,0], //position AI Island
10,  //Number Of units
1,      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",      //Primary gun set number. "Random" for random weapon set.
5,  //Number of magazines
"",  //Backpack "" for random or classname here.
"Bandit2_DZ",  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;
 
[[16728,18442,0], //position AI Island
10,  //Number Of units
1,      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",      //Primary gun set number. "Random" for random weapon set.
5,  //Number of magazines
"",  //Backpack "" for random or classname here.
"Bandit2_DZ",  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;
 
[[16566,18263,0], //position AI Island
10,  //Number Of units
1,      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",      //Primary gun set number. "Random" for random weapon set.
5,  //Number of magazines
"",  //Backpack "" for random or classname here.
"Bandit2_DZ",  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;
 
[[16594,18276,0], //position AI Island
10,  //Number Of units
1,      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",      //Primary gun set number. "Random" for random weapon set.
5,  //Number of magazines
"",  //Backpack "" for random or classname here.
"Bandit2_DZ",  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;
 
[[16594,18276,0], //position AI Island
10,  //Number Of units
1,      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",      //Primary gun set number. "Random" for random weapon set.
5,  //Number of magazines
"",  //Backpack "" for random or classname here.
"Bandit2_DZ",  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;
 
[[16547.3,18205.2,3.96145], //position AI Island
10,  //Number Of units
1,      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",      //Primary gun set number. "Random" for random weapon set.
5,  //Number of magazines
"",  //Backpack "" for random or classname here.
"Bandit2_DZ",  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;
 
[[16456,18364,0], //position AI Island
10,  //Number Of units
1,      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",      //Primary gun set number. "Random" for random weapon set.
5,  //Number of magazines
"",  //Backpack "" for random or classname here.
"Bandit2_DZ",  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;
 
[[16459,18407,0], //position AI Island
10,  //Number Of units
1,      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",      //Primary gun set number. "Random" for random weapon set.
5,  //Number of magazines
"",  //Backpack "" for random or classname here.
"Bandit2_DZ",  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;
 
[[16978,17635,0], //position AI Island
10,  //Number Of units
1,      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",      //Primary gun set number. "Random" for random weapon set.
5,  //Number of magazines
"",  //Backpack "" for random or classname here.
"Bandit2_DZ",  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;
 
[[17206,17127,0], //position AI Island
10,  //Number Of units
1,      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",      //Primary gun set number. "Random" for random weapon set.
5,  //Number of magazines
"",  //Backpack "" for random or classname here.
"Bandit2_DZ",  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;
 
[[10906,13034,0], //position Nordstern
10,  //Number Of units
1,      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",      //Primary gun set number. "Random" for random weapon set.
5,  //Number of magazines
"",  //Backpack "" for random or classname here.
"Bandit2_DZ",  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;
 
[[8857.03,16301,0], //position 088042
10,  //Number Of units
1,      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",      //Primary gun set number. "Random" for random weapon set.
5,  //Number of magazines
"",  //Backpack "" for random or classname here.
"Bandit2_DZ",  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;
 
[[10183,18327,0], //position nordstern
10,  //Number Of units
1,      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",      //Primary gun set number. "Random" for random weapon set.
5,  //Number of magazines
"",  //Backpack "" for random or classname here.
"Bandit2_DZ",  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;
 
[[2943.96,6197.16,0.00146484], //position nordstern
10,  //Number Of units
1,      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",      //Primary gun set number. "Random" for random weapon set.
5,  //Number of magazines
"",  //Backpack "" for random or classname here.
"Bandit2_DZ",  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;
 
[[2867.78,6257.26,0.00135803], //position nordstern
10,  //Number Of units
1,      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",      //Primary gun set number. "Random" for random weapon set.
5,  //Number of magazines
"",  //Backpack "" for random or classname here.
"Bandit2_DZ",  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;
 
[[17374,17046,0], //position AI Island
10,  //Number Of units
1,      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",      //Primary gun set number. "Random" for random weapon set.
5,  //Number of magazines
"",  //Backpack "" for random or classname here.
"Bandit2_DZ",  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;
 
[[17369,17711,0], //position AI Island
10,  //Number Of units
1,      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",      //Primary gun set number. "Random" for random weapon set.
5,  //Number of magazines
"",  //Backpack "" for random or classname here.
"Bandit2_DZ",  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;
 
[[17153,18317,0], //position AI Island
10,  //Number Of units
1,      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",      //Primary gun set number. "Random" for random weapon set.
5,  //Number of magazines
"",  //Backpack "" for random or classname here.
"Bandit2_DZ",  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;
 
[[17126,18795,0], //position AI Island
10,  //Number Of units
1,      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",      //Primary gun set number. "Random" for random weapon set.
5,  //Number of magazines
"",  //Backpack "" for random or classname here.
"Bandit2_DZ",  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;
 
[[16612.3,18212.2,3.96143], //position AI Island
5,  //Number Of units
1,      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",      //Primary gun set number. "Random" for random weapon set.
5,  //Number of magazines
"",  //Backpack "" for random or classname here.
"Bandit2_DZ",  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;
 
[[16423,18413,0], //position AI Island
10,  //Number Of units
1,      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",      //Primary gun set number. "Random" for random weapon set.
5,  //Number of magazines
"",  //Backpack "" for random or classname here.
"Bandit2_DZ",  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;
 
[[16354,18477,0], //position AI Island
10,  //Number Of units
1,      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",      //Primary gun set number. "Random" for random weapon set.
5,  //Number of magazines
"",  //Backpack "" for random or classname here.
"Bandit2_DZ",  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;
 
[[10164,18362,0], //position AI Island
10,  //Number Of units
1,      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",      //Primary gun set number. "Random" for random weapon set.
5,  //Number of magazines
"",  //Backpack "" for random or classname here.
"Bandit2_DZ",  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;
 
[[10181,18335,0], //position AI Island
10,  //Number Of units
1,      //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",      //Primary gun set number. "Random" for random weapon set.
5,  //Number of magazines
"",  //Backpack "" for random or classname here.
"Bandit2_DZ",  //Skin "" for random or classname here.
"Random"                  //Gearset number. "Random" for random gear set.
] call spawn_group;
 
 
/*
Custom static weapon spawns Eg. (with one position)
 
[[[911.21545,4532.7612,2.6292224]], //position(s) (can be multiple).
"M2StaticMG",             //Classname of turret
0.5,  //Skill level 0-1. Has no effect if using custom skills
"Bandit2_DZ",  //Skin "" for random or classname here.
1,  //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False)
2,  //Number of magazines. (not needed if ai_static_useweapon = False)
"",  //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False)
"Random"  //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False)
] call spawn_static;
 
Custom static weapon spawns Eg. (with mutiple positions)
 
[[[911.21545,4532.7612,2.6292224],[921.21545,4532.7612,2.6292224]], //position(s) (can be multiple).
"M2StaticMG",             //Classname of turret
0.5,  //Skill level 0-1. Has no effect if using custom skills
"Bandit2_DZ",  //Skin "" for random or classname here. 
1,  //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False)
2,  //Number of magazines. (not needed if ai_static_useweapon = False)
"",  //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False)
"Random"  //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False)
] call spawn_static;
 
Place your custom static weapon spawns below
*/
[[[14457.6,2947.85,0.00144958],[16528.2,18201.3,15.5162],[16587.2,18119.6,7.70728],[16655.4,18208.6,7.70724],[16808.9,17845.1,7.48026],[16187.3,18011.5,7.65609],[10180.1,18353.8,0.324753],[16561.2,18318.2,7.69727],[16480.5,18209.6,7.80604],[16542,18221.4,0.125443],[16543.5,18201.6,15.5162],[16546.4,18186.3,15.5162],[17091.3,18815.2,9.52158],[17103.1,18795.1,9.3307],[15707.6,19805.1,7.56369],[16258.8,18420.3,7.68923],[16282.9,18448.3,20.3836],[16421,18288.7,7.70728],[2856.82,6303.37,0.424747],[17139.9,18774,20.3836],[17109.8,18827.5,20.3836],[17109.8,18827.5,20.3836],[17109.8,18827.5,20.3836],[2942.74,6282.99,0.00152206],[10177,18350.3,3.7255],[10167.5,18322.4,0.303223],[8894.39,16214.7,0.00143814],[10937,13030.7,0.00149536],[14253.6,2965.59,0.00148773],[14765.5,3015.41,0.00143909],[15706.7,19803.9,733574],[15647.1,19843.6,7.04835],[15950.5,18796.8,7.76344],[16063.7,18845.6,7.51511],[16108,18809.2,7.47717],[16036.7,18725.9,7.74393],[16302,18386.1,20.3327],[15999.1,18421.3,7.10322],[16478.2,18473.2,7.6335]], //position(s) (can be multiple).
"M2StaticMG",             //Classname of turret
1,  //Skill level 0-1. Has no effect if using custom skills
"Bandit2_DZ",  //Skin "" for random or classname here. 
1,  //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False)
2,  //Number of magazines. (not needed if ai_static_useweapon = False)
"",  //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False)
"Random"  //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False)
] call spawn_static;
 
 
 
 
/*
Custom Chopper Patrol spawn Eg.
 
[[725.391,4526.06,0],    //Position to patrol
[0,0,0],             // Position to spawn chopper at
2000, //Radius of patrol
10,                     //Number of waypoints to give
"UH1H_DZ",        //Classname of vehicle (make sure it has driver and two gunners)
1 //Skill level of units 
] spawn heli_patrol;
 
Place your heli patrols below
*/
[[14339.1,2874,0],    //Position to patrol
[0,0,0],             // Position to spawn chopper at
1000, //Radius of patrol
10,                     //Number of waypoints to give
"UH1H_DZ",        //Classname of vehicle (make sure it has driver and two gunners)
1 //Skill level of units 
] spawn heli_patrol;
 
[[8857.03,16301,0],    //Position to patrol
[0,0,0],             // Position to spawn chopper at
500, //Radius of patrol
10,                     //Number of waypoints to give
"UH1H_DZ",        //Classname of vehicle (make sure it has driver and two gunners)
1 //Skill level of units 
] spawn heli_patrol;
 
[[17128.3,17944,0],    //Position to patrol
[0,0,0],             // Position to spawn chopper at
500, //Radius of patrol
10,                     //Number of waypoints to give
"UH1H_DZ",        //Classname of vehicle (make sure it has driver and two gunners)
1 //Skill level of units 
] spawn heli_patrol;
 
[[16365,18222,0],    //Position to patrol
[0,0,0],             // Position to spawn chopper at
500, //Radius of patrol
10,                     //Number of waypoints to give
"UH1H_DZ",        //Classname of vehicle (make sure it has driver and two gunners)
1 //Skill level of units 
] spawn heli_patrol;
 
[[15748,19742,0],    //Position to patrol
[0,0,0],             // Position to spawn chopper at
500, //Radius of patrol
10,                     //Number of waypoints to give
"UH1H_DZ",        //Classname of vehicle (make sure it has driver and two gunners)
1 //Skill level of units 
] spawn heli_patrol;
 
 
 
 
/* 
Custom Vehicle patrol spawns Eg. (Watch out they are stupid)
 
[[725.391,4526.06,0],   //Position to patrol
[725.391,4526.06,0], // Position to spawn at
200, //Radius of patrol
10,                     //Number of waypoints to give
"HMMWV_Armored", //Classname of vehicle (make sure it has driver and gunner)
1 //Skill level of units 
] spawn vehicle_patrol;
 
Place your vehicle patrols below this line
*/
[[14600.3,3046,0],   //Position to patrol Brienz
[14600.3,3046,0], // Position to spawn at
200, //Radius of patrol
10,                     //Number of waypoints to give
"HMMWV_Armored", //Classname of vehicle (make sure it has driver and gunner)
1 //Skill level of units 
] spawn vehicle_patrol;
 
[[14220.2,2977,0],   //Position to patrol Brienz
[14220.2,2977,0], // Position to spawn at
200, //Radius of patrol
10,                     //Number of waypoints to give
"HMMWV_Armored", //Classname of vehicle (make sure it has driver and gunner)
1 //Skill level of units 
] spawn vehicle_patrol;
 
[[16890.6,18551.2,0.00139999],   //Position to patrol Brienz
[16641.3,18280.2,0.00149918], // Position to spawn at
200, //Radius of patrol
10,                     //Number of waypoints to give
"HMMWV_Armored", //Classname of vehicle (make sure it has driver and gunner)
1 //Skill level of units 
] spawn vehicle_patrol;
 
[[16890.6,18551.2,0.00139999],   //Position to patrol Brienz
[16641.3,18280.2,0.00149918], // Position to spawn at
200, //Radius of patrol
10,                     //Number of waypoints to give
"HMMWV_Armored", //Classname of vehicle (make sure it has driver and gunner)
1 //Skill level of units 
] spawn vehicle_patrol;
 
[[16765,17365,0],   //Position to patrol Brienz
[17345,17396,0], // Position to spawn at
500, //Radius of patrol
5,                     //Number of waypoints to give
"HMMWV_Armored", //Classname of vehicle (make sure it has driver and gunner)
1 //Skill level of units 
] spawn vehicle_patrol;
 
[[17052,18303,0],   //Position to patrol Brienz
[17316,1766,0], // Position to spawn at
500, //Radius of patrol
5,                     //Number of waypoints to give
"HMMWV_Armored", //Classname of vehicle (make sure it has driver and gunner)
1 //Skill level of units 
] spawn vehicle_patrol;
 
 
 
 
/*
Paradropped unit custom spawn Eg.
 
[[911.21545,4532.7612,2.6292224],  //Position that units will be dropped by
[0,0,0],                           //Starting position of the heli
400,                               //Radius from drop position a player has to be to spawn chopper
"UH1H_DZ",                         //Classname of chopper (Make sure it has 2 gunner seats!)
5,                                 //Number of units to be para dropped
1,                                 //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",                          //Primary gun set number. "Random" for random weapon set.
4,                                 //Number of magazines
"",                                //Backpack "" for random or classname here.
"Bandit2_DZ",                      //Skin "" for random or classname here.
"Random",                          //Gearset number. "Random" for random gear set.
True                               //True: Heli will stay at position and fight. False: Heli will leave if not under fire. 
] spawn heli_para;
 
Place your paradrop spawns under this line
*/
[[10189,18309,0],  //Position that units will be dropped by
[10455,18222,0],                           //Starting position of the heli
400,                               //Radius from drop position a player has to be to spawn chopper
"UH1H_DZ",                         //Classname of chopper (Make sure it has 2 gunner seats!)
8,                                 //Number of units to be para dropped
1,                                 //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",                          //Primary gun set number. "Random" for random weapon set.
4,                                 //Number of magazines
"",                                //Backpack "" for random or classname here.
"Bandit2_DZ",                      //Skin "" for random or classname here.
"Random",                          //Gearset number. "Random" for random gear set.
True                               //True: Heli will stay at position and fight. False: Heli will leave if not under fire. 
] spawn heli_para;
 
[[15941,18244,0],  //Position that units will be dropped by
[16514,18304,0],                           //Starting position of the heli
400,                               //Radius from drop position a player has to be to spawn chopper
"UH1H_DZ",                         //Classname of chopper (Make sure it has 2 gunner seats!)
8,                                 //Number of units to be para dropped
1,                                 //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.
"Random",                          //Primary gun set number. "Random" for random weapon set.
4,                                 //Number of magazines
"",                                //Backpack "" for random or classname here.
"Bandit2_DZ",                      //Skin "" for random or classname here.
"Random",                          //Gearset number. "Random" for random gear set.
True                               //True: Heli will stay at position and fight. False: Heli will leave if not under fire. 
] spawn heli_para;
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This is my config for Wai Napf. Its pretty intensive.  Its under the custom spawns section.

 

Looks a lot like mine, but I have my skill set at level 4 for most of the AI.oh and want to really kick it up? change one or two of the chopers to UH60M, they are crazy...

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