DeanReid Posted July 4, 2014 Author Report Share Posted July 4, 2014 Is there anything on the dump.log when you use the trader Link to comment Share on other sites More sharing options...
aircode Posted July 4, 2014 Report Share Posted July 4, 2014 Is there anything on the dump.log when you use the trader 14:36:12 "LOAD TRADER: \cache\traders\529.sqf" 14:36:12 Warning Message: Script cache\traders\529.sqf not found 14:36:12 "TRADER NOT FOUND" (and so on... for all traders) was the message "before" i added the "traders" folder by hand. After i added the folder, the traders\*.sqf can be found (said the dump log) i battle a bit with the BE_Filters atm (maybe i delete all and test this stuff later) hint() iam adding an empty folder for traders and i think the only matter is there where created no folder... Link to comment Share on other sites More sharing options...
DeanReid Posted July 4, 2014 Author Report Share Posted July 4, 2014 14:36:12 "LOAD TRADER: \cache\traders\529.sqf" 14:36:12 Warning Message: Script cache\traders\529.sqf not found 14:36:12 "TRADER NOT FOUND" (and so on... for all traders) was the message "before" i added the "traders" folder by hand. After i added the folder, the traders\*.sqf can be found (said the dump log) i battle a bit with the BE_Filters atm (maybe i delete all and test this stuff later) hint() iam adding an empty folder for traders and i think the only matter is there where created no folder... I've uploaded my generated traders folder to the github that may sort it. also yeah battleye filters are a pain at first, took me about a week to get rid of them all completely If you would like I can upload in a seperate folder the filters I use on my production server Link to comment Share on other sites More sharing options...
aircode Posted July 4, 2014 Report Share Posted July 4, 2014 I've uploaded my generated traders folder to the github that may sort it. also yeah battleye filters are a pain at first, took me about a week to get rid of them all completely If you would like I can upload in a seperate folder the filters I use on my production server the *.sqf are generated after adding the (traders) folder & yes i killed all BE_Filter for now :) (off now watching GER-FRA) -character selection works for me (tested 2 times) -Trader is working now (just simple added a folder "traders") misc problems; weapon trader Klen, has no shotguns (it show the subm. Guns) copper & silver is back ? (can see it in trader menu) Link to comment Share on other sites More sharing options...
DeanReid Posted July 4, 2014 Author Report Share Posted July 4, 2014 I must have uploaded the wrong traders file I'll fix that later when I get back from work Link to comment Share on other sites More sharing options...
drewappling Posted July 6, 2014 Report Share Posted July 6, 2014 Hello Dean, Just got this running and was able to migrate data from my 1.0.4.2 server over. So far it's running great, I've yet to test traders but everything else seems to work. Drew Link to comment Share on other sites More sharing options...
crckdns Posted July 6, 2014 Report Share Posted July 6, 2014 So ~ now I've decided with my guys also to move to 1.0.5.1 (1.0.5.2 git) ~ are there any special steps to follow except updating ArmA2 to 112555, dayz epoch to 1.0.5.1, throwing all the different files onto server, transfering the 1.0.5.1 linux server from the temp-git onto server executing the 1.0.5.1 sql update file? edit1: ok, updated the server~ found errors so far: on startup: 2014/07/07, 2:38:03 UH60Wreck_DZ: MachineGun_1 - unknown animation source Gatling_1 2014/07/07, 2:38:03 "_iClass isNil, exiting loot spawn!" 2014/07/07, 2:38:03 Error in expression < _itemType = _itemTypes select _index; [_itemType select 0, _itemType select 1, > 2014/07/07, 2:38:03 Error position: <_itemType select 0, _itemType select 1, > 2014/07/07, 2:38:03 Error Undefined variable in expression: _itemtype 2014/07/07, 2:38:03 File z\addons\dayz_server\modules\crash_spawner.sqf, line 91 2:38:17 Game started. mid game: 2014/07/07, 2:53:18 "RUNNING EVENT: supply_drop on [2012,6,6,5,15]" 2014/07/07, 2:53:18 "_iClass isNil, exiting loot spawn!" 2014/07/07, 2:53:18 Error in expression <s select _index; _itemType = _itemTypes select _index; [_itemType select 0, _ite> 2014/07/07, 2:53:18 Error position: <select _index; [_itemType select 0, _ite> 2014/07/07, 2:53:18 Error Zero divisor 2014/07/07, 2:53:18 File z\addons\dayz_server\modules\supply_drop.sqf, line 56 Link to comment Share on other sites More sharing options...
DeanReid Posted July 7, 2014 Author Report Share Posted July 7, 2014 Those are nothing to worry about, these won't effect performance at all, just Epoch Missions, which not alot of people use because of DZMS but I'll fix these now! thanks for the info :) also there is no real change on how to install it, just as you would 1.0.4.2, the only different steps are adding the cron jobs for timesync fix and if wanted the rcon restart alerts which can be found here https://github.com/deannreid/DayZEpoch-Linux-Server/blob/master/tools/crons.txt To install them I have included a guide on how to do so including for webmin and cpanel I have also fixed these problems, but as I said, nothing to worry about, just remove EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]]; from your missions init.sqf and those will disappear Link to comment Share on other sites More sharing options...
MrInfro Posted July 7, 2014 Report Share Posted July 7, 2014 Wow Dean, nice job. Just one thing... why to use the time sync fix? I have linux server as well and there the time is ok for everybody... thats something strange :) Link to comment Share on other sites More sharing options...
MrInfro Posted July 7, 2014 Report Share Posted July 7, 2014 One question for you guys. Especially for Dean. Can I just apply the update.sql to my db when updating from 1.0.4.2? or do I have to drop whole db? thx Link to comment Share on other sites More sharing options...
crckdns Posted July 7, 2014 Report Share Posted July 7, 2014 Those are nothing to worry about, these won't effect performance at all, just Epoch Missions, which not alot of people use because of DZMS but I'll fix these now! thanks for the info :) ...Well, I'm (was XD) using the original mission system along with the EMS missions balanced on each other w/o any problems so far ^^yeah, I'm using already the cronjobed warnings via php calls.. nothing new for me there ^^Same here as for MrInfro, I never had problems with the timesync so far :D Link to comment Share on other sites More sharing options...
TomasOlsson Posted July 7, 2014 Report Share Posted July 7, 2014 Seem like loot in safe dont save. its saves but it will not load it. Same for all Epoch building items Link to comment Share on other sites More sharing options...
DeanReid Posted July 7, 2014 Author Report Share Posted July 7, 2014 Wow Dean, nice job. Just one thing... why to use the time sync fix? I have linux server as well and there the time is ok for everybody... thats something strange :) There was a bug, not sure if it got fixed where time did sync, but if you logged out and back in again, it would reset time to when the server last restarted Link to comment Share on other sites More sharing options...
DeanReid Posted July 7, 2014 Author Report Share Posted July 7, 2014 Seem like loot in safe dont save. its saves but it will not load it. Same for all Epoch building items Looks like Devd got his version running, try using his version, I'll still look into it though Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now