Well Andrew_S90 and I have been working on the base buildings to be brought into origins and we're about 85% done. We are hitting a snag with strongholds. As of right now, if you place a stronghold, it will supply a randomly generated code for an unlock. The person who built the structure can open and close it freely, however, a person when they place in the randomly generated code, will not unlock the structure. So we're at a bit if a snag. What are we missing here? This is the code we are using thus far (Andrew_S90 edited the safe unlock script from epoch):
if((typeOf cursorTarget == "krepost") && (player distance cursorTarget < 23)) then { if (s_player_unlockstronghold < 0) then { if((typeOf cursorTarget == "krepost") then { if ((cursorTarget getVariable ["CharacterID","0"] == dayz_combination) or (cursorTarget getVariable ["CharacterID","0"] == dayz_playerUID)) then { _sCombo = player addAction [format[ "Open %1",getText (configFile >> "CfgVehicles" >> typeOf cursorTarget >> "displayName")], "custom\build\stronghold\s_open.sqf",cursorTarget, 0, false, true]; s_player_str set [count s_player_str,_sCombo]; } else { _sCombo = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "custom\build\stronghold\s_unlock.sqf",_cursorTarget, 0, false, true, "",""]; s_player_str set [count s_player_str,_sCombo]; }; s_player_unlockstronghold = 1; } else { if((cursorTarget getVariable ["CharacterID","0"] != dayz_combination) or (cursorTarget getVariable ["CharacterID","0"] != dayz_playerUID)) then { _sCombo = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "custom\build\stronghold\s_unlock.sqf",_cursorTarget, 0, false, true, "",""]; s_player_str set [count s_player_str,_sCombo]; s_player_unlockstronghold = 1; }; }; }; } else { {player removeAction _x} count s_player_str;s_player_str = []; player removeAction s_player_unlockstronghold; s_player_unlockstronghold = -1; player removeAction _sCombo; _sCombo -1; };
s_unlock.sqf
private ["_ok"]; if(DZE_ActionInProgress) exitWith { cutText [(localize "STR_EPOCH_PLAYER_21") , "PLAIN DOWN"]; }; DZE_ActionInProgress = true; dayz_selectedVault = _this select 3; dayz_combination = ""; if((typeOf cursorTarget == "krepost") and (player distance cursorTarget < 23)) then { _ok = createdialog "SafeKeyPad"; } else { _ok = createdialog "KeypadUI"; }; DZE_ActionInProgress = false;
s_open.sqf
// our target _building = cursorTarget; sleep 1; titleText ["Opening..", "PLAIN DOWN"]; titleFadeOut 5; _building say ["origins_door_heavy"]; _building animate ["vrata", 1]; _building animate ["hride1", 1]; _building animate ["kolo1", 1]; _building animate ["vaha", 1]; _building animate ["kolo2", 1];