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[RELEASE] Guglovo trader area.


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My previous release of Chernarus map additions brought back the old Stary Sobor (with some adjustments, found here: http://epochmod.com/forum/index.php?/forum/38-epoch-custom-bases/), because Stary Sobor was the area where the best PVP was found at. Epoch replaced Stary Sobor with a trader area which I saw as a huge anti-PVP element so I moved the trader area to Guglovo.

 

Below you can also find my SQL customization.

 

 

This addition includes:

  • Vehicle parts trader
  • Vehicle trader
  • Helicopter trader
  • Wooden materials trader
  • Building supplies trader
  • General supplies trader
  • Weapon & ammo trader
  • Fences & walls
  • Objects & more.

NtEuukz.jpguiVhNIT.jpgzBE0puP.jpgg0a1TEw.jpg

 

The .sqf file can be found here:

http://pastebin.com/M2LagjPi

 

The .sql file can be found here*:

http://pastebin.com/r3tqCWaW

 

The server_traders.sqf can be found here:

http://pastebin.com/e175pJzc

 

For the trader area, use this for in your mission.sqm:

 

Marker

		class Item11 // <- change this!
		{
			position[]={8451.3936,-3.0517578e-005,6664.062};
			name="TradercityGuglovo";
			text="Trader City Guglovo";
			type="mil_circle";
			colorName="ColorBlack";
		};

Sensor

		class Item3
		{
			position[]={8418.01,-3.0517578e-005,6674.66};
			a=100;
			b=100;
			activationBy="WEST";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="zoneguglovo";
			expCond="(player distance zoneguglovo) < 100;";
			expActiv="TitleText[""Entering Trader City Guglovo"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Guglovo"";";
			expDesactiv="TitleText[""Exiting Trader City Guglovo"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";";
			class Effects
			{
			};
		};

*NOTE:

It's been a long time since I touched these files. Some of the traders and sql edits are done using default Stary traders.

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