maaaaark Posted June 2, 2014 Report Share Posted June 2, 2014 Hi there. We are running a Lingor 1.5 map using Epoch 1.0.4.2 and we have things running sweet at the moment. Mission AI and Sarge AI is running on there, however coming from playing DayZ Origins we feel that the lingor map is lacking just that something crazy. Origins of course had sector B, and we would like to replicate this on one of the islands on the lingor map. Nothing changing to the map in terms of buildings, but rather a location with x amount of special loot, with AI in set places as well as patroling vehciles with guns that can shoot at choppers flying over etc.The loot and AI would need to be reset after every server reboot. Where can I start with something like this? Any help would be appreciated. Its only a small private server with a handful of players but depending on costs we would even look into paying someone to do this for us. Thanks! Link to comment Share on other sites More sharing options...
Renegade2k6 Posted June 2, 2014 Report Share Posted June 2, 2014 Look for some one to do a custom map edit to suit what you want, then populate the island with AI, using something like WAI. Check out our AI island we have random loot crates (I can share the script if need be), we use wai for missions on the server and for vehicle patrols on the island. We opted for dzai for the island AI as they can respawn at what ever interval you want, where as with WAI they respawn every restart. Link to comment Share on other sites More sharing options...
maaaaark Posted June 2, 2014 Author Report Share Posted June 2, 2014 Look for some one to do a custom map edit to suit what you want, then populate the island with AI, using something like WAI. Check out our AI island we have random loot crates (I can share the script if need be), we use wai for missions on the server and for vehicle patrols on the island. We opted for dzai for the island AI as they can respawn at what ever interval you want, where as with WAI they respawn every restart. Hi there, thanks for the reply. We dont really want to edit the map as such. We just want to take a part of the map as it is and add a custom loot and AI spawn. The mission ai and sarge ai is running perfect as is. We simply want to create a respawn point every server restart, at x location (maybe some on existing building rooftops etc) with maybe a Ural full of custom loot (building supplies, a little gold etc). Is this something that can easily be done? Link to comment Share on other sites More sharing options...
maaaaark Posted June 2, 2014 Author Report Share Posted June 2, 2014 Is there any one that takes donations or charges for something like this? Link to comment Share on other sites More sharing options...
Renegade2k6 Posted June 5, 2014 Report Share Posted June 5, 2014 You can still use WAI to spawn AI in, I have used it to spawn Machine guns on roofs etc...... All I do is go in game goto the exact spot I want to put the ai, goto database and copy paste the coords to a text file. I do this for all positions I want. Then in WAI customSpawns.sqf you can add the coords. [[13633,2832.14,0.001], //Position to patrol [13633,2832.14,0.001], // Postition to spawn at 200, //Radius of patrol 10, //Number of waypoints to give "HMMWV_M1151_M2_CZ_DES_EP1", //Classname of vehicle (make sure it has driver and gunner) 1 //Skill level of units ] spawn vehicle_patrol; [[13317.4,3250.81,0.001], //Position to patrol [13317.4,3250.81,0.001], // Postition to spawn at 200, //Radius of patrol 10, //Number of waypoints to give "Ural_ZU23_TK_EP1", //Classname of vehicle (make sure it has driver and gunner) 1 //Skill level of units ] spawn vehicle_patrol; [[13463.4,2905.59,0.001], //Position to patrol [13463.4,2905.59,0.001], // Postition to spawn at 200, //Radius of patrol 10, //Number of waypoints to give "HMMWV_M1151_M2_CZ_DES_EP1", //Classname of vehicle (make sure it has driver and gunner) 1 //Skill level of units ] spawn vehicle_patrol; [[14078.6,2955.01,0.001], //Position to patrol [14078.6,2955.01,0.001], // Postition to spawn at 200, //Radius of patrol 10, //Number of waypoints to give "Ural_ZU23_TK_EP1", //Classname of vehicle (make sure it has driver and gunner) 1 //Skill level of units ] spawn vehicle_patrol; //TEST END [[[13664.9,3238.7,0.003],[13692.4,3204.93,0.002],[13341,2739.76,0.002],[13672.7,2959.12,0.001],[13684.2,3353.28,0.003],[13675.3,3066.89,0.002],[13439.5,3313.45,0.001],[13315.2,3244.32,0.001],[13463.4,2905.46,0.002],[13150.1,3134.12,0.002]], //position(s) (can be multiple). "SPG9_TK_INS_EP1", //Classname of turret 1, //Skill level 0-1. Has no effect if using custom skills "Ins_Soldier_GL_DZ", //Skin "" for random or classname here. 1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False) 2, //Number of magazines. (not needed if ai_static_useweapon = False) "", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False) "Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False) Link to comment Share on other sites More sharing options...
DarrikVkir Posted June 10, 2014 Report Share Posted June 10, 2014 SargeAI has static AI spawns. You can add them using your map's config files. Sarge's config files are pretty well documented, so you should be able to figure out how to do it by reading them. It's been a year since I worked with Sarge, so I'm pretty rusty there. Here's how to add a static loot box: You should be able to modify it to be a Ural if you want that instead. Link to comment Share on other sites More sharing options...
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