Ricardo Posted May 27, 2014 Report Share Posted May 27, 2014 Hello, I have created Static box's so the loot inside it's not randomize, however i would like to know how can i randomize my static box's? What i mean is, not randomize the loot inside the box but the box that it chooses to spawn from the static ones i created. This is my DZMSBox.sqf /* Usage: [_crate,"type"] execVM "dir\DZMSBox.sqf"; _crate is the crate to fill "type" is the type of crate "type" can be weapons or medical */ _crate = _this select 0; _type = _this select 1; // Clear the current cargo clearWeaponCargoGlobal _crate; clearMagazineCargoGlobal _crate; // Define lists. Some lists are defined in DZMSWeaponCrateList.sqf in the ExtConfig. _bpackList = ["DZ_Patrol_Pack_EP1","DZ_Assault_Pack_EP1","DZ_Czech_Vest_Puch","DZ_ALICE_Pack_EP1","DZ_TK_Assault_Pack_EP1","DZ_British_ACU","DZ_CivilBackpack_EP1","DZ_Backpack_EP1"]; _gshellList = ["HandGrenade_west","FlareGreen_M203","FlareWhite_M203"]; _medical = ["ItemBandage","ItemMorphine","ItemEpinephrine","ItemPainkiller","ItemWaterbottle","FoodMRE","ItemAntibiotic","ItemBloodbag"]; _money = ["ItemSilverBar","ItemSilverBar10oz","ItemGoldBar","ItemGoldBar10oz"]; _box = ["weapons","weapons1","weapons3","weapons4"]; _box2 = ["weapons","weapons1","weapons3","weapons4"]; _box3 = ["medical","medical2","food"]; _box4 = ["supply","supply2"]; ////////////////////////////////////////////////////////////////// // Medical Crates if (_type == "medical") then { // load medical // Add Ammunition _crate addMagazineCargoGlobal ["ItemBandage",20]; _crate addMagazineCargoGlobal ["ItemMorphine",10]; _crate addMagazineCargoGlobal ["ItemEpinephrine",10]; _crate addMagazineCargoGlobal ["ItemPainkiller",10]; _crate addMagazineCargoGlobal ["ItemBloodbag",10]; _crate addMagazineCargoGlobal ["ItemAntibiotic",5]; _crate addMagazineCargoGlobal ["SmokeShell",2]; _crate addMagazineCargoGlobal ["SmokeShellYellow",2]; _crate addMagazineCargoGlobal ["SmokeShellRed",2]; _crate addMagazineCargoGlobal ["SmokeShellGreen",2]; _crate addMagazineCargoGlobal ["SmokeShellPurple",2]; _crate addMagazineCargoGlobal ["SmokeShellBlue",2]; _crate addMagazineCargoGlobal ["SmokeShellOrange",2]; // Add Weapons _crate addWeaponCargoGlobal ["Binocular_Vector",1]; _crate addWeaponCargoGlobal ["ItemToolbox",2]; _crate addWeaponCargoGlobal ["ItemEtool",2]; // Add Backpacks _crate addBackpackCargoGlobal ["DZ_GunBag_EP1",2]; _crate addBackpackCargoGlobal ["DZ_Backpack_EP1",1]; _crate addBackpackCargoGlobal ["DZ_LargeGunBag_EP1",1]; }; if (_type == "medical2") then { // load medical // Add Ammunition _crate addMagazineCargoGlobal ["ItemBandage",15]; _crate addMagazineCargoGlobal ["ItemMorphine",12]; _crate addMagazineCargoGlobal ["ItemEpinephrine",15]; _crate addMagazineCargoGlobal ["ItemPainkiller",15]; _crate addMagazineCargoGlobal ["ItemBloodbag",12]; _crate addMagazineCargoGlobal ["ItemAntibiotic",7]; _crate addMagazineCargoGlobal ["SmokeShell",2]; _crate addMagazineCargoGlobal ["SmokeShellYellow",2]; _crate addMagazineCargoGlobal ["SmokeShellRed",2]; _crate addMagazineCargoGlobal ["SmokeShellGreen",2]; _crate addMagazineCargoGlobal ["SmokeShellPurple",2]; _crate addMagazineCargoGlobal ["SmokeShellBlue",2]; _crate addMagazineCargoGlobal ["SmokeShellOrange",2]; // Add Weapons _crate addWeaponCargoGlobal ["ItemGPS",1]; _crate addWeaponCargoGlobal ["ItemCrowbar",2]; _crate addWeaponCargoGlobal ["Binoculars",2]; // Add Backpacks _crate addBackpackCargoGlobal ["DZ_GunBag_EP1",1]; _crate addBackpackCargoGlobal ["DZ_Backpack_EP1",2]; _crate addBackpackCargoGlobal ["DZ_LargeGunBag_EP1",1]; }; ////////////////////////////////////////////////////////////////// // Food Crates if (_type == "food") then { // load Food // Add Ammunition _crate addMagazineCargoGlobal ["FoodMRE",5]; _crate addMagazineCargoGlobal ["FoodSteakCooked",2]; _crate addMagazineCargoGlobal ["FoodCanBoneboy",2]; _crate addMagazineCargoGlobal ["FoodCanGriff",2]; _crate addMagazineCargoGlobal ["FoodCanCorn",2]; _crate addMagazineCargoGlobal ["FoodCanBadguy",2]; _crate addMagazineCargoGlobal ["FoodCanCurgon",2]; _crate addMagazineCargoGlobal ["FoodCanDemon",2]; _crate addMagazineCargoGlobal ["FoodCanFraggleos",2]; _crate addMagazineCargoGlobal ["FoodCanHerpy",2]; _crate addMagazineCargoGlobal ["ItemWaterbottle",5]; _crate addMagazineCargoGlobal ["ItemSodaR4z0r",2]; _crate addMagazineCargoGlobal ["ItemSodaClays",2]; _crate addMagazineCargoGlobal ["ItemSodaSmasht",2]; _crate addMagazineCargoGlobal ["ItemSodaDrwaste",2]; _crate addMagazineCargoGlobal ["ItemSodaLemonade",2]; _crate addMagazineCargoGlobal ["ItemSodaLvg",2]; _crate addMagazineCargoGlobal ["ItemSodaMzly",2]; _crate addMagazineCargoGlobal ["ItemSodaRabbit",2]; _crate addMagazineCargoGlobal ["ItemSodaRbull",1]; }; /////////////////////////////////////////////////////////////////// // Weapon Crates if (_type == "weapons") then { // load Weapons // Add weapons // Add Weapons _crate addWeaponCargoGlobal ["M16A2",3]; _crate addWeaponCargoGlobal ["M4A1_HWS_GL_SD_Camo",3]; _crate addWeaponCargoGlobal ["G36K",2]; _crate addWeaponCargoGlobal ["M9SD",2]; _crate addWeaponCargoGlobal ["M1014",2]; _crate addWeaponCargoGlobal ["AKS_74_U",2]; _crate addWeaponCargoGlobal ["m8_Sharpshooter",1]; _crate addWeaponCargoGlobal ["AK_74_GL",1]; _crate addWeaponCargoGlobal ["M24",1]; _crate addWeaponCargoGlobal ["M40A3",1]; // Add Ammunition _crate addMagazineCargoGlobal ["30Rnd_556x45_Stanag",20]; _crate addMagazineCargoGlobal ["30Rnd_556x45_StanagSD",10]; _crate addMagazineCargoGlobal ["15Rnd_9x19_M9SD",10]; _crate addMagazineCargoGlobal ["8Rnd_B_Beneli_74Slug",15]; _crate addMagazineCargoGlobal ["5Rnd_762x51_M24",10]; _crate addMagazineCargoGlobal ["20Rnd_762x51_DMR",5]; _crate addMagazineCargoGlobal ["30Rnd_545x39_AK",10]; _crate addMagazineCargoGlobal ["1Rnd_SMOKE_GP25",4]; // Add Backpacks _crate addBackpackCargoGlobal ["DZ_GunBag_EP1",1]; _crate addBackpackCargoGlobal ["DZ_Backpack_EP1",2]; _crate addBackpackCargoGlobal ["DZ_LargeGunBag_EP1",1]; }; if (_type == "weapons2") then { // load Weapons // Add weapons // Add Weapons _crate addWeaponCargoGlobal ["G36A",3]; _crate addWeaponCargoGlobal ["G36_C_SD_Eotech",3]; _crate addWeaponCargoGlobal ["G36C",2]; _crate addWeaponCargoGlobal ["MakarovSD",2]; _crate addWeaponCargoGlobal ["m8_Carbine",2]; _crate addWeaponCargoGlobal ["MP5A5",2]; _crate addWeaponCargoGlobal ["m8_Sharpshooter",1]; _crate addWeaponCargoGlobal ["Mk_48_DZ",1]; _crate addWeaponCargoGlobal ["SVD_Camo",1]; _crate addWeaponCargoGlobal ["KSVK_DZE",1]; _crate addWeaponCargoGlobal ["RPK_74",1]; // Add Ammunition _crate addMagazineCargoGlobal ["30Rnd_556x45_G36",20]; _crate addMagazineCargoGlobal ["30Rnd_556x45_G36SD",15]; _crate addMagazineCargoGlobal ["8Rnd_9x18_MakarovSD",10]; _crate addMagazineCargoGlobal ["100Rnd_762x51_M240",5]; _crate addMagazineCargoGlobal ["10Rnd_762x54_SVD",10]; _crate addMagazineCargoGlobal ["5Rnd_127x108_KSVK",5]; _crate addMagazineCargoGlobal ["75Rnd_545x39_RPK",5]; _crate addMagazineCargoGlobal ["30rnd_9x19_MP5",5]; _crate addMagazineCargoGlobal ["HandGrenade",5]; }; if (_type == "weapons3") then { // load Weapons3 // Add weapons // Add Weapons _crate addWeaponCargoGlobal ["SCAR_L_CQC",3]; _crate addWeaponCargoGlobal ["SCAR_L_CQC_CCO_SD",3]; _crate addWeaponCargoGlobal ["Sa58V_CCO_EP1",2]; _crate addWeaponCargoGlobal ["Colt1911",2]; _crate addWeaponCargoGlobal ["bizon_silenced",2]; _crate addWeaponCargoGlobal ["AKS_74_U",2]; _crate addWeaponCargoGlobal ["M8_carbineGL",1]; _crate addWeaponCargoGlobal ["AK_74_GL",1]; _crate addWeaponCargoGlobal ["VSS_vintorez",1]; _crate addWeaponCargoGlobal ["M40A3",1]; _crate addWeaponCargoGlobal ["M240_DZ",1]; _crate addWeaponCargoGlobal ["RPG7V",1]; // Add Ammunition _crate addMagazineCargoGlobal ["30Rnd_556x45_Stanag",15]; _crate addMagazineCargoGlobal ["30Rnd_556x45_StanagSD",10]; _crate addMagazineCargoGlobal ["7Rnd_45ACP_1911",10]; _crate addMagazineCargoGlobal ["64Rnd_9x19_SD_Bizon",15]; _crate addMagazineCargoGlobal ["5Rnd_762x51_M24",10]; _crate addMagazineCargoGlobal ["100Rnd_762x51_M240",5]; _crate addMagazineCargoGlobal ["30Rnd_545x39_AK",10]; _crate addMagazineCargoGlobal ["20Rnd_9x39_SP5_VSS",5]; }; if (_type == "weapons4") then { // load Weapons4 // Add weapons // Add Weapons _crate addWeaponCargoGlobal ["AK_47_M",3]; _crate addWeaponCargoGlobal ["Mk_48_DES_EP1",1]; _crate addWeaponCargoGlobal ["Sa58V_CCO_EP1",2]; _crate addWeaponCargoGlobal ["glock17_EP1",2]; _crate addWeaponCargoGlobal ["Saiga12K",2]; _crate addWeaponCargoGlobal ["AK_47_S",2]; _crate addWeaponCargoGlobal ["m8_SAW",1]; _crate addWeaponCargoGlobal ["PK",1]; _crate addWeaponCargoGlobal ["SCAR_H_LNG_Sniper",1]; _crate addWeaponCargoGlobal ["M24_des_EP1",1]; _crate addWeaponCargoGlobal ["M110_NVG_EP1",1]; _crate addWeaponCargoGlobal ["M4SPR",1]; // Add Ammunition _crate addMagazineCargoGlobal ["30Rnd_556x45_Stanag",15]; _crate addMagazineCargoGlobal ["30Rnd_556x45_StanagSD",10]; _crate addMagazineCargoGlobal ["17Rnd_9x19_glock17",10]; _crate addMagazineCargoGlobal ["100Rnd_762x51_M240",5]; _crate addMagazineCargoGlobal ["8Rnd_B_Saiga12_74Slug",15]; _crate addMagazineCargoGlobal ["5Rnd_762x51_M24",10]; _crate addMagazineCargoGlobal ["100Rnd_762x54_PK",5]; _crate addMagazineCargoGlobal ["30Rnd_762x39_AK47",10]; _crate addMagazineCargoGlobal ["20Rnd_762x51_B_SCAR",5]; }; /////////////////////////////////////////////////////////////////// // Ammo Crates if (_type == "ammo") then { // load Ammo // Add Ammunition _crate addMagazineCargoGlobal ["30Rnd_556x45_Stanag",25]; _crate addMagazineCargoGlobal ["30Rnd_556x45_StanagSD",10]; _crate addMagazineCargoGlobal ["20Rnd_762x51_B_SCAR",10]; _crate addMagazineCargoGlobal ["20Rnd_762x51_SB_SCAR",5]; _crate addMagazineCargoGlobal ["10Rnd_762x54_SVD",10]; _crate addMagazineCargoGlobal ["20Rnd_762x51_DMR",10]; _crate addMagazineCargoGlobal ["5Rnd_762x51_M24",15]; _crate addMagazineCargoGlobal ["30Rnd_545x39_AK",15]; _crate addMagazineCargoGlobal ["30Rnd_556x45_G36",15]; _crate addMagazineCargoGlobal ["30Rnd_762x39_AK4",10]; _crate addMagazineCargoGlobal ["20Rnd_762x51_FNFAL",7]; _crate addMagazineCargoGlobal ["100Rnd_762x51_M240",5]; _crate addMagazineCargoGlobal ["100Rnd_762x54_PK",5]; _crate addMagazineCargoGlobal ["200Rnd_556x45_M249",3]; _crate addMagazineCargoGlobal ["15Rnd_9x19_M9SD",3]; _crate addMagazineCargoGlobal ["17Rnd_9x19_glock17",5]; _crate addMagazineCargoGlobal ["6Rnd_45ACP",5]; _crate addMagazineCargoGlobal ["8Rnd_9x18_MakarovSD",5]; _crate addMagazineCargoGlobal ["30Rnd_9x19_UZI_SD",5]; _crate addMagazineCargoGlobal ["64Rnd_9x19_SD_Bizon",10]; _crate addMagazineCargoGlobal ["30rnd_9x19_MP5",10]; _crate addMagazineCargoGlobal ["PG7V",1]; }; /////////////////////////////////////////////////////////////////// // Epoch Supply Crates if (_type == "supply") then { // load Supply // Add weapons / Tools // Add Weapons _crate addWeaponCargoGlobal ["ItemCrowbar",3]; _crate addWeaponCargoGlobal ["ItemEtool",3]; _crate addWeaponCargoGlobal ["ItemHatchet_DZE",2]; _crate addWeaponCargoGlobal ["ItemKnife",2]; _crate addWeaponCargoGlobal ["ItemMachete",2]; _crate addWeaponCargoGlobal ["ItemToolbox",2]; _crate addWeaponCargoGlobal ["ItemSledgeHead",1]; _crate addWeaponCargoGlobal ["ItemSledgeHandle",1]; _crate addWeaponCargoGlobal ["ItemGPS",1]; _crate addWeaponCargoGlobal ["ItemKeyKit",1]; // Add Ammunition _crate addMagazineCargoGlobal ["CinderBlocks",15]; _crate addMagazineCargoGlobal ["MortarBucket",10]; _crate addMagazineCargoGlobal ["ItemWire",10]; _crate addMagazineCargoGlobal ["ItemTankTrap",5]; _crate addMagazineCargoGlobal ["ItemSandbag",10]; _crate addMagazineCargoGlobal ["PartPlankPack",15]; _crate addMagazineCargoGlobal ["PartPlyWoodPack",10]; _crate addMagazineCargoGlobal ["ItemPole",10]; _crate addMagazineCargoGlobal ["ItemComboLock",1]; }; if (_type == "supply2") then { // load Supply2 // Add weapons / Tools // Add Weapons _crate addWeaponCargoGlobal ["ItemCrowbar",1]; _crate addWeaponCargoGlobal ["ItemEtool",1]; _crate addWeaponCargoGlobal ["ItemHatchet_DZE",2]; _crate addWeaponCargoGlobal ["ItemKnife",2]; _crate addWeaponCargoGlobal ["ItemMachete",2]; _crate addWeaponCargoGlobal ["ItemToolbox",5]; _crate addWeaponCargoGlobal ["ItemGPS",1]; _crate addWeaponCargoGlobal ["ItemKeyKit",3]; // Add Ammunition _crate addMagazineCargoGlobal ["PartEngine",2]; _crate addMagazineCargoGlobal ["PartGeneric",6]; _crate addMagazineCargoGlobal ["PartFueltank",2]; _crate addMagazineCargoGlobal ["PartGlass",5]; _crate addMagazineCargoGlobal ["PartVRotor",1]; _crate addMagazineCargoGlobal ["PartWheel",4]; _crate addMagazineCargoGlobal ["ItemJerrycan",3]; _crate addMagazineCargoGlobal ["ItemFuelPump",1]; _crate addMagazineCargoGlobal ["ItemFuelBarrel",2]; }; /////////////////////////////////////////////////////////////////// // Epoch Money Crates if (_type == "money") then { // load money _scount = count _money; for "_x" from 0 to 3 do { _sSelect = floor(random _sCount); _item = _money select _sSelect; _crate addMagazineCargoGlobal [_item,1]; }; }; This is the box creating inside one of my missions. //Add and fill the crate _crate = createVehicle ["RULaunchersBox",[(_coords select 0) - 14, _coords select 1,0],[], 0, "CAN_COLLIDE"]; [_crate = _box select (random (count _box - 1)] ExecVM DZMSBoxSetup; [_crate] call DZMSProtectObj; This is what i have come up so far, but im not sure if i am doing it correctly, can anyone tell me if what im doing is wrong or not? 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Ricardo Posted May 27, 2014 Author Report Share Posted May 27, 2014 Well i must have clicked "post" 2 times by accident and created 2 exact same topics, i apologise for that. Link to comment Share on other sites More sharing options...
TheVampire Posted May 27, 2014 Report Share Posted May 27, 2014 Something like this: //Add and fill the crate _box = ["RULaunchersBox","RULaunchersBox","RULaunchersBox"]; // Box Classnames _fBox = _box select (random (count _box - 1)); // Picks a Classname _crate = createVehicle [_fBox,[(_coords select 0) - 14, _coords select 1,0],[], 0, "CAN_COLLIDE"]; // Creates the Box [_crate] ExecVM DZMSBoxSetup; [_crate] call DZMSProtectObj; Link to comment Share on other sites More sharing options...
Ricardo Posted May 27, 2014 Author Report Share Posted May 27, 2014 Thanks for the quick reply! Something like this: //Add and fill the crate _box = ["RULaunchersBox","RULaunchersBox","RULaunchersBox"]; // Box Classnames _fBox = _box select (random (count _box - 1)); // Picks a Classname _crate = createVehicle [_fBox,[(_coords select 0) - 14, _coords select 1,0],[], 0, "CAN_COLLIDE"]; // Creates the Box [_crate] ExecVM DZMSBoxSetup; [_crate] call DZMSProtectObj; But im a bit confused, im trying to understand your solution to my problem, so... _box = ["RULaunchersBox","RULaunchersBox","RULaunchersBox"]; // Box Classnames _fBox = _box select (random (count _box - 1)); // Picks a Classname _box defines what box can choose, in this case ["USLaunchersBox","RULaunchersBox","USBasicAmmunitionBox"] right? _fbox randomizes which box will be choosen within all those 4 box's, then: _crate = createVehicle [_fBox,[(_coords select 0) - 14, _coords select 1,0],[], 0, "CAN_COLLIDE"]; // Creates the Box Creates the box choosen in _fbox to the mission location, but this for in my understanding spawns a box with the loot that Arma has inside the box or this chooses one of my static box's i defined in DZMSBox.sqf? In this case: _box = ["weapons","weapons1","weapons3","weapons4"]; Maybe im completly wrong Im sorry, im not that good with scripting :P Link to comment Share on other sites More sharing options...
TheVampire Posted May 27, 2014 Report Share Posted May 27, 2014 Thanks for the quick reply! But im a bit confused, im trying to understand your solution to my problem, so... _box = ["RULaunchersBox","RULaunchersBox","RULaunchersBox"]; // Box Classnames _fBox = _box select (random (count _box - 1)); // Picks a Classname _box defines what box can choose, in this case ["USLaunchersBox","RULaunchersBox","USBasicAmmunitionBox"] right? _fbox randomizes which box will be choosen within all those 4 box's, then: _crate = createVehicle [_fBox,[(_coords select 0) - 14, _coords select 1,0],[], 0, "CAN_COLLIDE"]; // Creates the Box Creates the box choosen in _fbox to the mission location, but this for in my understanding spawns a box with the loot that Arma has inside the box or this chooses one of my static box's i defined in DZMSBox.sqf? In this case: _box = ["weapons","weapons1","weapons3","weapons4"]; Maybe im completly wrong Im sorry, im not that good with scripting :P You have it partly right. _box is the array of classnames to choose from. _fBox is where it actually chooses one of those classnames from _box randomly. _fBox now contains the name of the box that was chosen. Now instead of putting the boxname in the createVehicle, we just use _fBox. When createVehicle creates it, it will have the default Arma loot, yes. However you now have _crate which refers to the physical box on the map. You execute DZMSBoxSetup on the _crate which empties it, and fills it with the correct loot. You then call DZMSProtectObj which prevents the box from disappearing until DZMS decides to remove it. Link to comment Share on other sites More sharing options...
Ricardo Posted May 27, 2014 Author Report Share Posted May 27, 2014 Awesome thanks TheVampire, i will try this out and see if it works ;) Link to comment Share on other sites More sharing options...
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