How can i know in fn_selfActions.sqf if a player is in a Safezone ?
In my mission.sqm file i got this to recognize safezones.
		class Item3
		{
			position[]={11463.747,317.3078,11349.89};
			a=140;
			b=140;
			activationBy="ANY";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			text="Basis_East";
			name="Basis_East";
			expActiv="if (playerSide == WEST) then {[Basis_East] execVM ""safezone.sqf""};inSafeZone = true;";
			expDesactiv="inSafeZone = false;";
			class Effects
			{
			};
		};
And then in the safezone.sqf i can check :
if (isNil "inSafezone") then {
    inSafezone = false;
};
 
But inSafezone is not recognized in selfActions, so i cant use it in an if statement.

