How can i know in fn_selfActions.sqf if a player is in a Safezone ?
In my mission.sqm file i got this to recognize safezones.
class Item3 { position[]={11463.747,317.3078,11349.89}; a=140; b=140; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; text="Basis_East"; name="Basis_East"; expActiv="if (playerSide == WEST) then {[Basis_East] execVM ""safezone.sqf""};inSafeZone = true;"; expDesactiv="inSafeZone = false;"; class Effects { }; };
And then in the safezone.sqf i can check :
if (isNil "inSafezone") then {
inSafezone = false;
};
But inSafezone is not recognized in selfActions, so i cant use it in an if statement.