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  1. SERVER DETAILS ~ epoch.1337mushroom.network Server Summary ~ Name: EpochMod.com (|1.98) 1337mushroom.network Game: ARMA 3 EpochMod Address: Port: 2302 Discord: https://discord.gg/ncKBghV ^^^^^ Discord For Admin Specs: Mastered Linux Virtualized High IO Resource Xeon High Clock High Tick Server With Vswap & PCIE NVME SSD's Producing High Frame Rates For All Players Server Actually Supports High Client Base Dedicated 4.5GHZ 64GB DDR4 Xeon Max 1200% IOPS ----------///// Latest Vanilla Altis EpochMod | 1.98 With High Loot & 3X Time Multiplier /////------------------- ----------///// NOW WITH BLACK MARKET TRADERS /////------------------- Server Restarts Automatically Every 24 Hours, Everything Saves Automatically Never Lose Your Loot & Base & Position ----------///// Mods Required: @Epoch (Get it from Steam Workshop) /////------------------- Open world survival mod set just two years after the mass extinction of billions of people. Those that remain are left with remnants of a once technological society. Try to survive, build, or explore your way through the harsh dynamic environment. Stay alive by using the "`" key to see the entire game menu, and stay alive by finding survival items such as food and air drops, run from soldiers that spawn in from drone strikes, zombies and cultists and many other antagonists. ------------------- Features ------------------- Powerful persistence framework for Arma 3 with native Windows and Linux dedicated server support. Fully configurable script based security checks. (Battleye Enabled) Base Building re-envisioned for Arma 3 PhysX. Persistent secure and insecure storage devices. Upgradeable locking doors. Barter based economy and trading systems backed a single currency ¤ called "Krypto". Hostile Environment with several different types of antagonists, Air and Water temperature extremes, and Earthquakes. Hunting, Fishing, Tame Dogs, Explore & Loot: Wrecked ships, Abandoned vehicles and buildings, Perform task based missions and more!
  2. I am able to build the foundation for the DayZ 1.8.8 Fortifications (Gate, Fence) however I cannot upgrade them. I dont get the option to upgrade even though I have the required materials in my inventory, while I still get the option to dissasemble. This is on a server that is running DayZ epoch 1.0.6
  3. What happened to this great game? I remember glorious times, times when Epoch wa a real survival game. Needed several players and plenty hours of playtime to build a small base. (v 0.2x was great!) Today everything goes to hell I'm looking for some adequate server: - as much vanilla as possible - no stupid rules or no rules at all - everything destructable - vehicle locktime not more than 2 hours - nothing that makes the game easier than it should be (Blackmarket traders, virtual garages, base cams, indestructable bases and all that bullsh*t) If possible mods that make the game experience even harder: roaming AI hard missions Ryan's Zombies and Demons Nowadays all I can find are pussymode like servers with indesteructable bases and no fun at all. Please don't let Epoch starve by giving bad players a chance to survive...
  4. EDIT: After resetting all character related data the server works successfully for the first time you connect but the issue comes around again after you join the second time. Currently I am the only one who can jump on the server and test but once I get a couple friends to test out the server I will report my findings to this post. Thought I would get back into DayZ servers again but I've hit a brick wall right away. I’m fairly proficient with making my own scripts, server and whatnot but this has trumped me. With all the vanilla files for an epoch server it works fine (Currently running Utes no modifications). But it seems that as soon as I literally open "dayz_server.pbo" with either PBOManager v.1.4 beta or PboView and close it (With no modifications made) as soon as I start up the server and try to reconnect, the client hangs on "waiting for character to create". It appears as if the pbo has not been changed at all, the file size is exactly the same and nothing noticeable has changed. What I have tried so far is: to download the client files for Arma 2 OA and the epoch mod again. to remake the server from scratch with newly downloaded files reinstall both pbo packages reset all char data on the database after it has been corrupted. I have tried all of this on two different pc's and another vm with win 7. I'm running the server on a windows server 2012 box My main gaming machine is on windows 10 The vm was on windows 7 Thanks for any advice guys c:
  5. Hi guys, I need some help with some settings on my DayZ server. So firstly I read so many forums and viewed lots of videos and read guides, but after a few VERY late nights I finally got my server working. I'm launching the server this Friday 13'th (I know I should have picked a better date) so I still have time to get the last few things ready. I'm not running a Epoch mod, we already have 3 of those in my country, and I felt there isa gap for a DayZ Vanilla mod. I couldn't find any good forums for the vanilla so I came to you guys hoping most of the stuff works on the same principle. I'm currently running v1.8.7, but right now I'm not sure if I should maybe revert back to 1.7.7 or something, but we will decide that later. So currently I know a bit about SQL and was able to work my way around the DB with not too much trouble. I also think I have the .pbo editing down. I used Pwnoz0r's DayZ server guide and files to get started: https://github.com/Pwnoz0r/DayZ-Private-Server. The SQL was empty for everything accept the function, or Routines, so I removed all the basic tables and added other ones from one of his older guides, not sure where I got the SQL files, but doing so fixed a problem of vehicles not spawning so I think everything is right with the DB. Now here is what is bothering me at the moment, or just things I want to change to make the server more fun: (1) First the loot spawns are bothering me, General loot spawns and heli-crash sites. So while I was doing some testing on the server (checking if vehicles spawn, and that the server is persistent) I got carried away into running around the map and looting. After hours I found like 3 military grade guns, best gun being a ak-47m. I went to barracks so many times finding 0 weapons in them (the loot did spawn). So I thought well lets go check the heli crash sites. After about 10 crash sites I never found 1 with weapon loot, all just medical and and mi17 general loot. I remember back in the day there only being weapon crash sites and also when going to NWAF you are guaranteed to find decent guns/ snipers in almost every barracks. So is it possible for me to set the loot something more in the direction of Epoch, much more gun spawns and less junk, because if I'm playing for hours and not finding decent gear, how will it be when 30 other people have to share the little there is. Maybe there is a different way to approach the problem than the line I'm currently thinking in, please do give suggestions on this. So to summarize for (1) -> Remove medical/ general crash sites and only spawn weapon crash sites, and Increase the weapon spawn rate for barracks and other military buildings. (2) I would like to add a debug monitor and kill messages. Just 2 things that I always found nice on servers, not really a must have but would like to have them. I tried to add these but most guides are for epoch, and I just can't figure it out. For the kill messages, closest guides I got was for, I have edited the files but not tested it yet: http://dayz.codeit.org.ua/kill_messages.htm (3) Auto server restarts. It doesn't seem to me like the server is restarting. I edited the "3h updates" table in the db so that it restarts every 3h, but it doesn't seem to be working. (4) Lastly are two more things I would like to change but they are not really essential, like (2) First I noticed like 30%+ of the loot is just junk and unusable objects, like toilet paper, empty tins, razer blades and a bunch of unusable crafting materials. Is there a way for me to completely remove these? I'd rather have more useful items spawning than a lot of junk slowing everything down for no reason. Then lastly is there maybe a way to disable infection. I turned down the damage of zombies to 0.5, but it still just takes that one hit to get infected. I know you should play it smart and not get hit, but I don't really like the idea of getting infected is almost guaranteed death, since I never found any antibiotics in hospitals/ tents or wherever. That brings me back to vs 1.8.7. Should I just maybe start of by using, I think that that was one of the main versions I used to play on and there wasn't any "crafting junk" spawning, and there was always guns in the barracks, and only military weapon heli crash sites. Or was it just that the admins of the servers I played on changed the loot? Thats pretty much it, any other tips for a new admin are welcome, and maybe some admin tool suggestions would be nice too. Here is the list of tables and routines in my DB currently: "3h updates", "character_data", "character_dead", "countVehicles", "countVehiclesClass", "countVehiclesGroup", "event_scheduler", "generateUID", "object_classes", "object_data", "pCleanup", "pCleanupBase", "pCleanupOOB", "player_data", "player_login", "pMain", "pSpawnVehicles", "randomizeVehicleHitpoints", "randomizeVehicleInventory", "rndspawn", "vehicle_groups", "vehicle_hitpoints", "vehicle_inventory", "vehicle_locations", "vehicle_spawns", "vehicle_spawn_groups". Sorry for the really long post, didn't want to spam the forum with 4+ posts, and wanted to give as much info as possible. Thank you :)
  6. Hi guys need some help i have tried to join regular dayz forums to ask this question but when i try and join forums are down huh! Right the problem is all the crap vehicles, barricades, and so on all over the the chernarus map that rocket has put in. I have tried to do killzone kids mod by adding … with 1 line of code! Yes that’s right, you can do it with 1 line, but lets make it 3 so it looks good. Step 1 Open up your Chernarus mission .pbo which is in MPMissions folder on your server. Step 2 Open init.sqf and find: call compile preprocessFileLineNumbers “\z\addons\dayz_code\init\variables.sqf”; //Initilize the Variables (IMPORTANT: Must happen very early)progressLoadingScreen 0.1;call compile preprocessFileLineNumbers “\z\addons\dayz_code\init\publicEH.sqf”; //Initilize the publicVariable event handlersprogressLoadingScreen 0.2;call compile preprocessFileLineNumbers “\z\addons\dayz_code\medical\setup_functions_med.sqf”; //Functions used by CLIENT for medicalprogressLoadingScreen 0.4;call compile preprocessFileLineNumbers “\z\addons\dayz_code\init\compiles.sqf”; //Compile regular functionsprogressLoadingScreen 1.0; Step 3 Paste the following right after the above: stream_locationCheck = { //Thank you very fucking much, KK! }; Save, repack, restart… and enjoy your Chernarus roads junk free! EDIT: After some testing it has been confirmed, everything extra Rocket put on Chernarus is removed including some of the camps he built like around Balota, etc. So potentially you are going to lose some loot spawn points, but on the bright side, you can now build your own camp sites using mission editor instead. My friend is making a tutorial on how to add custom bases and other stuff to the map via mission editing which still works with vanilla DayZ, I will post a link to it when ready. EDIT2: And here it is! Enjoy. Now this doesn't work as i do not have; progressLoadingScreen 1.0; I have this in my init file; initialized = false; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; progressLoadingScreen 0.05; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; progressLoadingScreen 0.1; call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; progressLoadingScreen 0.15; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf"; progressLoadingScreen 0.25; initialized = true; stream_locationCheck = { }; building_spawnLoot = compile preprocessFileLineNumbers "fixes\building_spawnLoot.sqf"; execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf"; Now that process line is not present in my init file so has that been deleted and changed in the last few vanilla updates? all i want is too delete this stuff so i can carry on with my server as its a nightmare trying to understand how to remove debris and everything im trying does not work, if anybody can shed any light on this it would be great! i fear if i cant solve this i may have to install overwatch as the roads are free and clear but i would rather have vanilla, so we shall see! thank u guys!
  7. Hi. I just setup a server at Vilayer, and when I installed Epoch, it told me that I had to remove Dayz Chernarus - so I did. Epoch apparently got installed, but now when I try to access my server in Dayz Launcher, it wants me to download part of the DayZ vanilla mod (~418MB). If I do that, I can start the game, but Epoch does not load, just standard DayZ, and I recieve an error "You cannot play/edit this mission..." Any clue to what I'm doing wrong here?
  8. Raelor

    Dayz 1.8 tripwires.

    I was just wondering how possible it would be to add the tripwires from DayZ Vanilla 1.8 to a server? Where would one look and what would they need to do? I think these items would make a great addition to Epoch. Allow for a lot of fun interactions :D
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