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Showing results for tags 'ui'.
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everytime appears a missions show up this right side notification. i wondering the name of this script or if someone know about it. the hud is nice as well starting left to right. left-botton GREEN= fire indicator this 12,760 in red = is your blood next 2 icons = ears,eyes coins Humanity time to restart the server your fps if someone know the name of this script just let me know. pd, i dont have any public server is not about steal or copy the setup of this server.
So.... In arma3 I can snipe just fine, I can range in my gun's distance with pageup/down with no issues. In Epoch....my little meter near my gun display for my ranging, isnt there.... I've reinstalled Epoch and Arma3 just to see, and still nothing. My husband who just installed Arma3 and Epoch today has it no problem... any idea's what my files may be missing for that to be gone?
Hello everyone, I wanted to put this out there and see what you guys think. I was reading on Github where vbawol said he removed the eye and ear from the UI altogether because he didn't like the new Dayz versions and that he wanted a more simple interface. I also have a few friends that are color blind and have always disliked having to deal with the changes from red to green. The changing icons never really helped them as intended as the icons change color from gray to gray and the icons actually become less obtrusive the more important it is for them to notice them,(where the picture fades to nothing). I wanted to set out with all of this information and create something that was unobtrusive when it was not needed, and only becomes more prominent as the player needs to pay attention to it. With that in mind, I decided to go back to the old eye/ear icons to have them make more sense to new players but I removed the bars. I also wanted to make everything the same color since all green icons with one glaring red one for temp always kind of irked me. I also can't even count how many times I've been laying down some metal floors or cinder walls and didn't notice my character was starving to death until it clicked in my head that the color was almost entirely gone from the screen. These ideas all took form in the video below. I decided to make them a dark charcoal color that changes to white as the item becomes something the player needs to deal with. The end result was something that even surprised me as I first loaded the below video and didn't even notice the icons at first. I know this is a radical departure from what we've gotten used to since Dayz first came out but I think it could really help with immersion and overall satisfaction with the game UI. The differences at night in the video were even more immersive when everything is fine and you're trying to be stealthy. Also, since only one of my friends with color blindness was available to test this out,(he's completely color blind), I was hoping that if anyone here suffers from CB to please take the time to review the video and see what you think. My friend said it really helped him to notice when things were going wrong but he is a friend and only one person so I wanted more feedback on this. Let me know what you think. Would this help you or do you think the UI is fine the way it is? Edited with new video to show old style/proposed style comparison. Also updated code to gradually shift combat icon from white to black as combat timer runs down.