Jump to content

Search the Community

Showing results for tags 'trigger'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
  • DayZ
    • Discussion
    • Public Servers
    • DayZ SA Resources
    • Q&A Section
  • ArmA 3
    • Epoch Survival
    • Community Projects
    • Q&A Section
    • Terrain Discussion
    • Resources
  • Arma 3 Resources
  • ArmA 2
    • General Discussion.
    • Q&A Section
    • Resources
    • Legacy Resources
    • A2: Community Projects
    • A2 Community Servers
  • Space Engineers
    • General Discussion.
    • Public Servers
  • Other Games
    • Discussion
  • Off Topic
    • Off Topic

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 3 results

  1. I have been able to add zombie spawners and such to epoch, so i have had success adding items in mission.sqm. I am trying to make an area trigger that plays music when players enter it. I have created it in the editor and it works fine. I just cannot seem to get it to work on the epoch server. I placed code into the description.ext and i think that code is bad, and maybe the copied code for mission.sqm needs to be changed. Can someone please post a complete one? (Just the parts I need, not a complete mission.sqm, or description.ext, unless you want to) So I can study it? I wont be able to modify an existing "safe zone dome" code or other code, as i have worked on this for 3 days. I have seen multiple posts, most of which were for "Arma2" Epoch. I have really worked at this and just cant get it. Please help. Also, i did make an intro music for my epoch server, and it works great. So, i have a CfgSounds area in description.ext, and i was putting the trigger into a Sensors area below Items in mission.sqm. Thank You for any help
  2. Hey there, I know it has to be very simple, but I'm stuck on this atm. Maybe someone can give me a push in the right direction. I want to place a global marker and want to delete it again with a trigger, when a player activates the trigger. So that's what I got so far: _marker = createMarker ["BOX", _object]; _marker setMarkerType "hd_start"; _marker setMarkerColor "ColorRed"; _trigger = createTrigger ["EmptyDetector", "getMarkerPos _marker"]; _trigger setTriggerArea [5, 5, 0, false]; _trigger setTriggerActivation ["ANY", "PRESENT", true]; _trigger setTriggerStatements ["this", "deleteMarker _marker", ""]; I'm pretty sure that the error(s) are in these 2 lines: _trigger = createTrigger ["EmptyDetector", "getMarkerPos _marker"]; _trigger setTriggerStatements ["this", "deleteMarker _marker", ""]; I'm not sure what to put in as string code for deactivation. Trigger should be deleted as well of course, after the marker is deleted. Thanks in advance.
  3. Hey guys Anyone know a solution to how i can get a tigger for anyone typing the word "admin" on the side chat to post a on screen message directing them on how to contact a admin if non in game ? Cheers George
×
×
  • Create New...