Jump to content

Search the Community

Showing results for tags 'toggle'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
  • DayZ
    • Discussion
    • Public Servers
    • DayZ SA Resources
    • Q&A Section
  • ArmA 3
    • Epoch Survival
    • Community Projects
    • Q&A Section
    • Terrain Discussion
    • Resources
  • Arma 3 Resources
  • ArmA 2
    • General Discussion.
    • Q&A Section
    • Resources
    • Legacy Resources
    • A2: Community Projects
    • A2 Community Servers
  • Space Engineers
    • General Discussion.
    • Public Servers
  • Other Games
    • Discussion
  • Off Topic
    • Off Topic

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 4 results

  1. Hi to all epoch community, I would like to introduce you this little script, the idea was found by Angrygargamel on this topic : It simply allows you to toggle an earplug function when pressing F3. This can be helpful in some noisy vehicles, and to reduce weapons sounds aswell. This is quite easy to install, paste both files you found in earplugs.zip archive in the root of your mpmission folder. Then add battleye filters: !"Press_F3 = (findDisplay 46) displayAddEventHandler [\"KeyDown\",\"if ((_this select 1) == 61) then {call T" ...at the end of line 53 (displayAddEventHandler line) !"(findDisplay 46) displayRemoveEventHandler [\"KeyDown\", Press_F3];" and this one at the end of line 59 (displayRemoveEventHandler line) I hope you'll find it useful. earplugs.zip
  2. I got thinking about how handy it would be to have a small dome that Admins can switch on that follows them and heals anyone inside. (For events etc.) I can make a dome and I can isolate snow to inside the dome (as a visual cue so players know they're being healed) but the dome position seems to be defined in mission.sqm and I can't think of a way of toggling it on and off. Any takers? Anyone want to point me in the right direction? Thanks.
  3. I've added the dome script from dayz.st to a few Admin bases and it's working fine. I use the custom base that MaxPowers made as my base and think it would be a good location for an invade-type-event. (Players have 1 hour to get in, grab the loot and get out. Whilst the Admins defend or the other players get into a free-for-all.) Is it possible to alter the dome code so that a mouse-menu can switch on and the dome or does this kind of stuff in ArmA 2 require a restart? Something like AxeCop's starter box code: if ((getPlayerUID player) in ["12345678"]) then { // list of admin UID's who can use the script if (_canDo && (speed player <= 1)) then { if (s_player_domeOn < 0) then { s_player_spawnBox = player addaction [("<t color=""#007ab7"">" + ("Dome ON") +"</t>"),"scripts\domeOn.sqf","",5,false,true,"",""]; }; } else { player removeAction s_player_domeOn; s_player_domeOn = -1; }; }; Annoyingly, I have a good idea how to do all this in C++ but can't get my head around ArmA 2's use of variables. Any ideas are welcome! Thanks!
  4. Lukedbx

    A few issues

    Second thing is I have missions on my server, and I really dislike the default white text and wanted to make the missions display like the ones in this video, https://www.youtube.com/watch?v=FJNgRQXRpwU at 25:20, not sure how I would go about doing that and I have had a look but not found anything. Also there is the creatvehicle restriction #0 which kicks a load of people right after a restart, fixed the setdamage from trying to cut wood but idk about the vehicle one. Last thing I wanted to know is if BEC is the best tool to be using for auto restarts on our new dedi Anyway, thanks guys -Luke
×
×
  • Create New...