Jump to content

Search the Community

Showing results for tags 'suicide'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
  • DayZ
    • Discussion
    • Public Servers
    • DayZ SA Resources
    • Q&A Section
  • ArmA 3
    • Epoch Survival
    • Community Projects
    • Q&A Section
    • Terrain Discussion
    • Resources
  • Arma 3 Resources
  • ArmA 2
    • General Discussion.
    • Q&A Section
    • Resources
    • Legacy Resources
    • A2: Community Projects
    • A2 Community Servers
  • Space Engineers
    • General Discussion.
    • Public Servers
  • Other Games
    • Discussion
  • Off Topic
    • Off Topic

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 7 results

  1. There are a number of Action Menus out there, but all of the ones I have found have outdated scripts or are plagued with a large number of bugs that render half of the scripts unusable. Because of this, I had created my own for use with my server and decided to go ahead and release it for all of you to use it if you wish. To my knowledge there are not bugs in this. If you happen to find any please report them, but I don't believe there are any game-breaking bugs. Features: Build a bike Build a mozzie Flip a vehicle right-side up Krix's Self Blood Bag Server Rules (So players can always know the rules) Suicide Dance/Workout movements Animal transforms have been fixed (added zombie transform too) If you have some ideas that you would like added into it and the community as a whole would like these features, I will add them if possible. Installation, changes, additional information, FAQ, credits, issues and everything else can be found at the project page: Custom Action Menu on GitHub Error Reporting: BEFORE posting an issue on Github or on this forum: Review the installation instructions and be sure you've done every step EXACTLY as stated. They are not forgiving. If one step is done incorrectly, it won't work. Check your server's RPT log for errors. This will identify 99% of problems with the menu. Be ready to copy/paste the RPT log into Pastebin or Gist in an issue or in the discussion forum for help with troubleshooting. If all else fails, install these tools onto a fresh, unedited mission.pbo and server.pbo to get it working, then start installing additional addons/mods one at a time until the admin tools break in order to identify the conflict. If your problem persists after doing the above: Do a quick search on this forum for a fix to your problem. If you do not find a fix to your problem: post your problem on forum If the problem you are posting is a bug and not a general install problem then post it to this forum and to the github issues page. Notable work: Krix for blood bag My buddy grave for compilation and server rules setup Don't know how to code, but still want to help? Donate! I also accept Crypto Currency: Bitcoin: 1GkzMzwnVwVpnUCVFaAyLDsgD9cqSfigdm Litecoin: LbUrUxXzA557VeTWXM8jP7hNf3uZHEqW5b
  2. Legally Binded is a brand new community running a Arma 2 : DayZ Mod Overpoch 1.0.6.1 server in the UK with admins always on and some amazing new mods with the help of oldmatechoc IP: 81.19.216.151:2800 WEBSITE: http://legallybinded.co.uk Blow up doors (Base raid) Set view distance (Right click binoculars/rangefinders) Suicide + Suicide bomb (Right click dog tags or press Home) Plot 4 Life (Build a base) Plot Management (Maintain it every 7 days) Door Management Gold Coins & Banks Advanced Fast Trading Nomad Roaming Trader Enhanced Spawn Select Spawn Classes Fast Build Snap Pro Vector Angle Building Fast Crafting & Building (1 step construction) Group Manager (F5) Walking Zombies Service Points (Refuel and repair from fuel pumps) Missions & Supply Drops Vehicle Locator (Right click GPS) Safezones Deploy Bike & LittleBird from Toolbox Tow & Lift Custom Areas Teabag corpse Campfire dance
  3. Newest Release 6-21-2015 HAPPY FATHERS DAY!!!! The Largely expands the initial menu to 8 buttons, adds a donator menu and an admin menu. I have included everything in this release, since another server owner decided he would make it all his and start to prosper by SELLING my work/mods. Admin Hunt + Reinforcements / Survivor Hunt Gear Selection Menu Temp Groups Donator Crafting Menu Initial release June 5th 2015 Base Donkey Menu GUI with configurable hotkey Possum / Crafting / Suicide / Surrender and Earplugs Active! Crafting Menu GUI and all buttons actions included. Expect more and to get better! https://github.com/donkeypunchepoch/DonkeyMenu Provided in the git is a mission file that you can just plop in and run. epoch.Altis.pbo install instructions Right now, the mission file has all the info needed to add it in to your mission file. However I will expand this instruction set as I upgrade the Menu --------------------------------------------------------------------- Changelog: /* v0.7 - Yep a lot of work has been done in the background without any changelog. I am going to fast track this release. Everything is included. -You can all thank <Removed by Richie> for stealing everything it had from our mission file. -Not giving any credit and then trying to turn this shit on me. -FUCK <Removed by Richie>, he is the type of person that ruins entire communities with his garbage treatment of others especially when he walks all over the Devs by selling their assets on his server for money all while the DEVS were playing on the server... -So tons of new shit included in this update. Plenty of thank you's are necessary for all the wonderful scripts and ideas here at EpochMod.COM! -Survival HUNT and Admin Hunt -Full Donator Menu and Admin Menu with tons of features and some WIP buttons for anything new. v0.4 - Slight reversion to only base menu for initial release. Admin and Donator menu tweaks coming -GitHub active, initial release tested and doing well/need crafting menu testers v0.3 - Full Set of Donkey Menu's created for each admins/VIPS/normal - Moved over all Scroll Wheel actions but 2 to the GUI'[email protected](Dam right getting rid of them AddActions, a bunch all at once on this move) - Added in VIP/Donator buttons for Survivor Hunt / Donator GUI / Surrender / Temp Groups, the first two following the above change. - Added in Admin buttons for Gear Select / Kits-Events / WIP / Admin Hunt w/reinforcements, as well as the added donator buttons. (This completes the GUI's and options for now.) v0.2.1 - 3 Menu setup complete and working - Helped out with a surrender script and decided to incorporate my shared script - Even Newer normal/new player Donkey Menu GUI to add in more buttons! more shit! - Added in Temp Group / Surrender / Status Bar and a WIP just in case. v0.2 - Changed normal/new player Donkey Menu GUI to fit with Donator and Crafting GUI - Started writing an sqf to compile rather than shitload of sqf's for main functions - Started figuring out how to handle 3 menu setup sep by UID's v0.1.1 - HotKey added and tested as F4 with 4 other options available to configure - Added Donator GUI with near-base, pay with energy craftables(more to come later with even newer GUI-listboxes) - Added Crafting GUI with near-base/energy and pay with crypto craftables, alongside original proper crafting recipes(more to come later with even newer GUI-listboxes) v0.1 - Original Vision to move scroll shit over to GUI's and then to a HotKey.*/ Known Bugs - Priority: /*Surrender does not create groundweaponholder properly - MEDIUM Possum and Suicide do not work as functions, still need to be execVM as sqf - LOW Gear Select provides error in client side .rpt(was recently updated too) - LOW .........more as they come in*/
  4. SUPERFUNMENU by Computermancer possum (play dead) powerstance (stand firm and make gestures) earplugs (reduce volume to 20 percen) suicide (call upon Death) perm remove (remove the menu if you dont want it) I have a video from twitch, and a video on youtube with annotations. http://www.twitch.tv/computermancer/b/618493244 [ youtube] [ /youtube] Sorry, I am horrible at video editing, so it's pretty raw and long... superfunmenu, a compilation of random actions I wish were easier to do :P I have reached a point where I am comfortable enough to share my progress. I have shared the code I use to start up my scripts and have had comment saying people are having ban issues. I have tried it at my house from a vanilla test server and no one seems to have issues when connecting to it. I would like to request some testers to join my server and tell me if the menu works for them or if they get kicked. Once I have enough data, I will post files and instructions. I will share it once I make it a bit easier to customize and I optimize the code. You can always join my server and rip it too, I have seen my menu on some server, *ahem* but they renamed it *ahem*. Haha! If you have any ideas for scripts I can add or make, please let me know and I will see what I can do. I am still working on the BattleEye filters. I am not good with video stuff, so I will have some nice videos available in the future once I get some help. LINK TO MY EARPLUGS SCRIPT: https://github.com/computermancer/cmEarplugs
  5. So either this is a whole system set up on plain white paper with black rules that dictate how things go, or DayZ and all Mods just like epoch were made by a flexible and helping community... What is a community driven mod if it isn't created, changed and reinvented by the users? How did epoch start? How did DayZ start? With people who had a great idea, now nobody can tell me that these were created without the donations and help of the community, yet they still do not allow donations to flow into the servers hosting their mod/game? Even if Bohemia or any other big company that was part of Arma 2 OA wouldn't allow this, I would still ask the same question. Why do you think that it is a issue? I believe it is the greed behind those people, the greed of keeping any profits "made by them". I am sorry for just raging it out there, but how can you have an issue with things that help those who made your product what it is today? Who would play Arma 2 OA without DayZ? 1/3 of the population now? 1/4 of the population? Who would play Epoch or any other mod without the server addons and work done by "us" admins/scripters/the community? So why is it ok to block the help for those? To keep alive what keeps you alive? Are you this greedy to oversee the long term effects? Are you really that greedy to not notice the community had your back, created your "back"? But you still give yourself the position to break the communities joints until the whole community collapses? You are on the wrong path epoch team! I hope you rethink your decisions and if that issue comes from further up like Bohemia, then work on your contracts. Because what ever made and or is the founder of this unbelievable and almost heart breaking issue should start to think clear. Have a great day community and to the epoch team I wish a thoughtful moment. Best regards, Blite Scripter who lost his hopes in the community founders. P.s.: Since this all started because of the thoughtful help of a great community member (sarcasm), I would also like to end this with the fact that I am also very disappointed in those who go against others in the same community, with the same dreams, with the same goal.
  6. Posted this in scripting help but realised there was a how it's done topic. So recently I was fiddling around with stuff and I found a neat little script to make the AN2 Biplane amazing. If you edit your server_functions.sqf, you can make the AN2 Biplane have two M240 machine guns on the front, completely transforming it. For anyone interested in this, go here: http://opendayz.net/...40-oh-yes.9458/ There is one issue with it however. When you buy an AN2 from a trader or spawn one in via an admin menu, it does not have the guns. Only natural spawning ones have it. Is there any way to make it so spawned/trader bought vehicles have it equipped? That got me thinking.. my question is would it be possible to add the dumb fire bombs to a certain car? It would act like a suicide bomb. Once triggered it would drop a bomb, instantly hitting the ground and causing an explosion. I have also something like this on another server ages ago where if you had a czech vest pouch on; you had a scroll wheel option to 'Suicide Bomb'. I am very interested in trying to set one of these up. Any help is appreciated!
  7. Wriggles

    Suicide Bomb

    So recently I was fiddling around with stuff and I found a neat little script to make the AN2 Biplane amazing. If you edit your server_functions.sqf, you can make the AN2 Biplane have two M240 machine guns on the front, completely transforming it. For anyone interested in this, go here: http://opendayz.net/threads/biplane-with-m240-oh-yes.9458/ There is one issue with it however. When you buy an AN2 from a trader or spawn one in via an admin menu, it does not have the guns. Only natural spawning ones have it. Is there any way to make it so spawned/trader bought vehicles have it equipped? My question is would it be possible to add the dumb fire bombs to a certain car? It would act like a suicide bomb. Once triggered it would drop a bomb, instantly hitting the ground and causing an explosion. I saw something like this on another server ages ago where if you had a czech backpack on you had a scroll wheel option to 'Suicide Bomb' (speaking of which, does anyone know how to or have this script?) Any help is appreciated!
×
×
  • Create New...