Search the Community
Showing results for tags 'server_updateObject.sqf'.
Found 1 result
Guest posted a topic in A2: Epoch Mods (184.108.40.206)Introducion I was looking into a Problem, where the FPS drops, when players enter a City or any Place with a large amount of Objects placed. After fushing around a while i have noticed, that actually ALL Objects are being updated. This includes houses, cras cutters, bins and fences, as also Modular Buildings like Wooden Walls. So my thought was, that counting and updating all of those Objects may result in a massive Server Load. For testing purposes i made up an array with all arma2 Buildings and a check to not Update those. Result: All of these Objects where un-breakable, can't be killed or damaged anymore. Also a slight FPS increase, but nothing really "breaking". Before we Start You must notice, that these changes make all Objects invincible. Also it is highly recommended to create a Backup, before you start editing. Requierements: - PBO Manager (For editing Server Files) - A custom "variables.sqf" in you Mission Folder Setting up the Variable for Objects that should not be updated (Client side) These Changes are made in the variables.sqf, located in your Mission Folder. Changing server_updateObject.sqf These changes are made in dayz_server.pbo\compiles\server_updateObject.sqf - This does not effect any custom mods you might have installed, for example the Vehicle Key (thanks, sir - that thing is awesome). Removing unnecessary Functions This is yet still not effecting any mods (not so far i know) - but will result in a faster update of objects, because first of all we'll be using "if", instead of "switch" (If is concidered to be much faster, then switch) and secondary, we will use one function for all Hitpoint actions such as "killed", "damage" or "repair". Keep in mind, that you can customize the array of object, that should not be updated by simply adding or removing an object, but please note: DO NOT, AT NO TIME, NEVER put Objects like Doors, Safes or other Objects that requiere some sort of action - in that array. Reason: As you for example open a Door, the State well more likely the "position" of the door is being updated, forcing the door to actually open. If you forbid this, you obviously can't open Doors anymore. This does not effect Objects like for example Loot, Stairs, Ladders, etc..