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Found 14 results

  1. Heya, so I have this database event that puts safes to 0000, and lockboxes to red 00 after 15 days. But are there any good other database event to delete them after a certain amount of days with these codes?
  2. So i put my Helicopter key(UH-1Y) in my safe and it just disappeared, i checked my pack and the ground around but there was no sign, pls help
  3. deltagi

    SQL events

    I was wondering how I would make this mod Is there any tutorials for SQL evnets out there? Where do I put this bit of code? DROP EVENT IF EXISTS resetVaults; CREATE EVENT resetVaults ON SCHEDULE EVERY 1 DAY COMMENT 'Sets safe codes to 0000 if not accessed for 14 days' DO UPDATE `object_data` SET `CharacterID` = 0 WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 14 DAY) AND `Datestamp` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 14 DAY) AND `CharacterID` > 0 AND `Classname` IN ('VaultStorageLocked') AND `Inventory` <> '[]' AND `Inventory` IS NOT NULL Thanks Aurora!
  4. i am working on a mod so people can crack a safe/lockbox with a few tools on ur person :) its close to being done a few more tests then i show ya
  5. So Im not sure where I went wrong. I have Soul's coin system installed using this I also used this With some modifications. Then I went on to add plot management, Zupas indestructible locked vehicles near plot pole, build vectors and snap pro. Somewhere along the line, although I dont know where, players and I are unable to access safes. You go up to the safe, you get the option to unlock it, type in code, nothing happens. I can't even unlock them with the admin tool. No errors in the RPT... Im stumped.. Please help this is a major server killer. Here is my fn_selfactions.sqf
  6. Hi All, I have logged into my server twice now and the bases has disappeared including all safes across the map for everyone. is this a normal problem or am I being hacked the bases are a day old on the first instance, then 4 days then last night at 5 days old, but it’s the lot, every single brick and even people who made a base the night before! Really don’t know where to start :/ I don’t have Admintools or Anti hack SW installed yet which makes me think someone could be doing it (I can’t get InfiStar to install - is why I haven’t done it) Thanks Aaron
  7. Title explains what I need help to get done.. Is there any possibilties?
  8. I am tired of seeing "INDESTRUCTIBLE BASES! COME ONE COME ALL NOOBS!" The one server that had that, that was perfect for me, I was banned for arguing in side chat with some guy. Anyways, I'm looking for a decent server, preferably chernarus.
  9. Hello all. I am assisting the admin of the server I play on in finding solutions to bugs that have appeared since upgrading from 1.0.3 to The two bugs we have immediately discovered are. 1. Restarts teleporting vehicles back to the trader they were bought from. Seems the same to this thread. Any further information on this bug would be appreciated. 2. The first restart after placing a safe/tent saves a set list of the gear (if any) inside. Subsequent restarts after cause the safe/tent to revert back to the original gear. This means any new gear placed inside gets wiped and any gear taken out gets duped.
  10. I have a shared safe with vehicle keys for vehicles purchased by a mate. I accessed the safe, retrieved the key, locked the vehicle (a Ural), put the key back in the safe, locked the safe, and then moved on to do other things through a server restart. After server restart, I returned to the safe, opened it, and could not transfer any of the vehicle keys to my toolbelt or backpack even though both have space to accommodate a key. I aborted back to lobby and then loaded back in, no change; I then restarted my client, no change. Effectively, I can no longer transfer keys out of the safe.
  11. Hi, Experiencing a few bugs that i need some help with. 1. Safes randomly changes codes. 2. Humanity resets for some players when they die. 3. R3F Tow/Lift unable to drop vehicles when lifting. (works for admins?)
  12. Hello, I was playing on a server lately and me and my mates were gathering materials to start basebuilding. To prepare we had 7 safes which we filled with the essential stuff. Along the way we raided some bases and managed to piss off some ex army ranger that swore to destroy us. We had hidden our safes at the rocks at Skalka, free from any protection because we assumed nobody would be able to see them then. In one day he said he texted his buddy to find out the location of our camp, bought 2 briefcases worth of satchel charges and decided to nuke the hell out of our safes. We were heading to our camp but server restarted, when the restart was over and we got to our camp, all our safes were gone. When we inquired him about this he said: "With enough satchels, everything is destroyable" Now my question is: is he right? Or is he just covering up from the fact that he used an admin to destroy our safes?
  13. Some people on my server placed safes and forgot the combination. we either need the combination or we need them gone. and ideas? (explosive ordinance does not work on safes)
  14. Some of my players (by some i mean all but 4-5 admin being included) are unable to keep the menu of the actual key pad up for more than a second. All admin are able to use the safes without issue so the players naturally assume I have them set to admin only feature, however 2 of my non-addy players tested 2 safes that I have placed and they work fine.. but when tryin a safe other players have placed they get nothing. I pulled up the player placed safe and placed it myself and no one BUT admin can open it, which is leading me to think that it does have to be something an anti-hack is blocking possibly. So questions are,... 1...Is the safe keypad a known issue that I have just missed seeing? 2...If not which file is the code in, I skimmed thru the actions that we had to whitelist before and didnt notice it, so where is it and may I have it's base action name plox.. Thanks Let me amend a bit, I have the stages of the vault in the code.pbo but i'm not seeing where it actually calls up the keypad. Unless that is the vault_comb_final sqf... but it just mention unlock vault nothing about pulling up the keypad itself.
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