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  1. If you like my work, please consider a donation: $USD $EURO ANDRE SAFE ZONE . Vehicle Gear Protection (except for players in your group) . Player Gear Protection (except for players in your group) . Player Can't Shot . Player Can't Die . Turret cant' shot . Vehicle does not take damage . Vehicle can't be stolen . Protected vehicles liberated after some time INSTALATION Run the script from the mission file init.sqf with execVM "andre_safezone.sqf";. You must run from the root (not inside a isServer or !isServer or any other condition): execVM "andre_safezone.sqf"; //exec it on the root on init.sqf if (isServer) then { //code 1... //code 2... //code 3... //DO NOT EXEC IT HERE! } else { //code 4...` //code 5... //code 6... //DO NOT EXEC IT HERE! }; THE SCRIPT: if you use Epoch Anti Hack Ready for Altis. You can change the Konfiguration part to meet the map you is using and/or to add more safe zones. *Put this file in the root of your mission file, with the name andre_safezone.sqf. //=============== // KONFIGURATION //=============== //Altis Safezones donn_traders = [ ["Altis Trader City 1",[13323,14527,0]], ["Altis Trader City 2",[6177,16835,0]], ["Altis Trader City 3",[18460,14259,0]] ]; //==================== // CLIENT SIDE SCRIPT //==================== if (hasInterface) then { //SENSORS donn_notSafe = true; donn_safeZone_name = "(nothing)"; { _x spawn { private ["_dist","_tPos","_tName","_maxVel","_tRad"]; _tName = _this select 0; _tPos = _this select 1; _maxVel = 100; _tRad = 250; waitUntil {sleep 0.25;speed player > 1}; while {true} do { _dist = player distance _tPos; while {_dist > 150} do { sleep ((((_dist - _tRad)/_maxVel) max 0.25) min 5); _dist = player distance _tPos; }; donn_notSafe = false; donn_safeZone_name = _tName; systemChat ("You are in safezone city: " + _tName); while {_dist < 150} do { sleep 0.25; _dist = player distance _tPos; }; donn_notSafe = true; donn_safeZone_name = "(nenhuma)"; systemChat ("You leaved safezone city: " + _tName); }; }; } forEach donn_traders; //Safe zone Functions donn_avoidGearAccess = { _protecting = []; _toProtect = donn_pv_protected_veh select 1; _toUnprotect = []; _protectVersion = donn_pv_protected_veh select 0; while {!donn_notSafe} do { { _x addEventHandler ["ContainerOpened", { _veh = _this select 0; _player = _this select 1; _veh_crew = _veh getVariable ['don_crew', nil]; if (isNil '_veh_crew') then {_veh_crew = [getPlayerUID _player];}; _groupUnits = units _player; _canAccess = false; { if (getPlayerUID _x in _veh_crew) then { _canAccess = true; }; } forEach _groupUnits; if (!_canAccess)then { systemChat format ['%1, you cant access this gear.', name _player]; _player action ["Gear", objNull]; }; }]; } forEach _toProtect; { _x removeAllEventHandlers "ContainerOpened"; } forEach _toUnprotect; _protecting = _protecting + _toProtect - _toUnprotect; waitUntil {sleep 0.2;donn_pv_protected_veh select 0 > _protectVersion}; _toProtect = (donn_pv_protected_veh select 1) - _protecting; _toUnprotect = _protecting - (donn_pv_protected_veh select 1); }; { _x removeAllEventHandlers "ContainerOpened"; } forEach _protecting; }; //Safezone don_incar = false; don_firedEH_1 = nil; donn_godMode = false; [] spawn { private ['_runOneTime','_donn_notSafe','_don_passengers','_don_veh_crew','_don_player_veh','_don_veh_driver']; waitUntil {!(isNil 'donn_notSafe')}; _runOneTime = false; _donn_notSafe = donn_notSafe; while {true} do { waitUntil {!((_donn_notSafe && donn_notSafe) || (!_donn_notSafe && !donn_notSafe)) || !_runOneTime}; _donn_notSafe = donn_notSafe; if (!_donn_notSafe) then { //Player God Mode player allowDamage false; donn_sz_fired = player addEventHandler ['Fired',{deleteVehicle (_this select 6);}]; donn_godMode = true; //Protect Player Gear donn_pv_protected_veh_add = player; publicVariableServer "donn_pv_protected_veh_add"; //Avoid player to access other Gears (turn off is automatic) [] spawn donn_avoidGearAccess; }; if (_donn_notSafe && _runOneTime) then { //Player God Mode Off player allowDamage true; player removeEventHandler ["Fired",donn_sz_fired]; donn_godMode = false; //Clear Player Gear Protection donn_pv_protected_veh_sub = player; publicVariableServer "donn_pv_protected_veh_sub"; }; if (!_donn_notSafe && don_incar) then { //Get Info _don_player_veh = don_player_veh; don_veh_crew = crew _don_player_veh; _don_veh_driver = driver _don_player_veh; if (player == _don_veh_driver) then { //Car God Mode _don_player_veh allowDamage false; _don_player_veh removeAllEventHandlers 'handleDamage'; _don_player_veh addEventHandler ['handleDamage', {0}]; _don_player_veh removeAllEventHandlers 'Fired'; _don_player_veh addEventHandler ['Fired',{deleteVehicle (_this select 6);}]; //Passenger Names _don_passengers = ''; {if (alive _x) then {_don_passengers = _don_passengers + format [' %1',name _x];};} forEach don_veh_crew; //Passenger PlayerUID _don_veh_crew = []; {if (alive _x) then {_don_veh_crew = _don_veh_crew + [getPlayerUID _x];};} forEach don_veh_crew; //Put info on Vehicle _don_player_veh setVariable ['don_ownerity_code', format ['%1_%2', getPlayerUID player, round diag_tickTime], true]; _don_player_veh setVariable ['don_crew', _don_veh_crew, true]; _don_player_veh setVariable ['don_passengers', _don_passengers, true]; //Protect Vehicle Gear donn_pv_protected_veh_add = _don_player_veh; publicVariable "donn_pv_protected_veh_add"; }; }; if (_donn_notSafe && don_incar && _runOneTime) then { //Get Info _don_player_veh = don_player_veh; _don_veh_driver = driver _don_player_veh; if (player == _don_veh_driver) then { //Clear Vehicle Protection Variables _don_player_veh setVariable ['don_ownerity_code', nil, true]; _don_player_veh setVariable ['don_crew', nil, true]; _don_player_veh setVariable ['don_passengers', nil, true]; //Car God Mode Off _don_player_veh allowDamage true; _don_player_veh removeAllEventHandlers 'handleDamage'; _don_player_veh removeAllEventHandlers 'Fired'; //Clear Vehicle Gear Protection donn_pv_protected_veh_sub = _don_player_veh; publicVariableServer "donn_pv_protected_veh_sub"; }; }; _runOneTime = true; }; }; [] spawn { private ['_don_veh_crew','_wait_time','_last_mark','_max_time']; while {true} do { _max_time = 480; waitUntil {sleep 0.0625; vehicle player != player}; don_player_veh = vehicle player; don_incar = true; if (!donn_notSafe) then { _don_veh_crew = don_player_veh getVariable ['don_crew', nil]; if (isNil '_don_veh_crew') then {_don_veh_crew = [getPlayerUID player];}; _groupUnits = units player; _canAccess = false; { if (getPlayerUID _x in _don_veh_crew) then { _canAccess = true; }; } forEach _groupUnits; if (!_canAccess) then { call compile format ['if (isNil ''don_%1'') then {don_%1 = diag_tickTime;}; _last_mark = don_%1;', don_player_veh getVariable ['don_ownerity_code', 0]]; _wait_time = diag_tickTime - _last_mark; if (_wait_time < _max_time) then { while {player != vehicle player} do { player action ['getOut', don_player_veh]; uiSleep 0.01; }; cuttext [format ['Owners:%1. %2 seconds to liberate.', don_player_veh getVariable ['don_passengers','Owners not found'], round (_max_time - _wait_time)], 'PLAIN DOWN']; cad_pvar_smessage = [format ['%1 is messing with your vehicle! %2 seconds to liberate!', name player, round (_max_time - _wait_time)], _don_veh_crew]; publicVariable 'cad_pvar_smessage'; } else { call compile format ['don_%1 = nil;', don_player_veh getVariable ['don_ownerity_code', 0]]; don_player_veh setVariable ['don_ownerity_code', nil, true]; don_player_veh setVariable ['don_crew', nil, true]; don_player_veh setVariable ['don_passengers', nil, true]; cuttext [format ['Vehicle is now free for all!'], 'PLAIN DOWN']; cad_pvar_smessage = [format ['Vehicle invaded by %1!', name player], _don_veh_crew]; publicVariable 'cad_pvar_smessage'; }; }; don_player_veh allowDamage false; don_player_veh removeAllEventHandlers 'handleDamage'; don_player_veh addEventHandler ['handleDamage', {0}]; don_player_veh removeAllEventHandlers 'Fired'; don_player_veh addEventHandler ['Fired',{deleteVehicle (_this select 6);}]; }; if (donn_notSafe) then { don_player_veh allowDamage true; don_player_veh removeAllEventHandlers 'handleDamage'; don_player_veh removeAllEventHandlers 'Fired'; if (player == driver don_player_veh) then { don_player_veh setVariable ['don_ownerity_code', nil, true]; don_player_veh setVariable ['don_crew', nil, true]; don_player_veh setVariable ['don_passengers', nil, true]; }; }; waitUntil {sleep 0.0625; vehicle player == player}; don_incar = false; don_player_veh = nil; }; }; //Remote Mensages 'cad_pvar_smessage' addPublicVariableEventHandler { private ['_message', '_receivers']; _message = (_this select 1) select 0; _receivers = (_this select 1) select 1; if (getPlayerUID player in _receivers) then {cutText [_message, 'PLAIN DOWN'];}; }; diag_log "! SAZON OK !"; }; //============= // SERVER SIDE //============= if (isServer) then { //DONN SaZon Protected Veh donn_pv_protected_veh = [0,[]]; publicVariable "donn_pv_protected_veh"; "donn_pv_protected_veh_add" addPublicVariableEventHandler { donn_pv_protected_veh set [0,(donn_pv_protected_veh select 0) + 1]; donn_pv_protected_veh set [1,(donn_pv_protected_veh select 1) + [_this select 1]]; publicVariable "donn_pv_protected_veh"; diag_log ("[SAZON] Added veh to protection: " + str (_this select 1)); }; "donn_pv_protected_veh_sub" addPublicVariableEventHandler { donn_pv_protected_veh set [0,(donn_pv_protected_veh select 0) + 1]; donn_pv_protected_veh set [1,(donn_pv_protected_veh select 1) - [_this select 1]]; publicVariable "donn_pv_protected_veh"; diag_log ("[SAZON] Deadded veh to protection: " + str (_this select 1)); }; }; THE SCRIPT: if you use infi-STAR Anti Hack Ready for Altis. You can change the Konfiguration part to meet the map you is using and/or to add more safe zones. *Put this file in the root of your mission file, with the name andre_safezone.sqf. //=============== // KONFIGURATION //=============== //Altis Safezones donn_traders = [ ["Altis Trader City 1",[13323,14527,0]], ["Altis Trader City 2",[6177,16835,0]], ["Altis Trader City 3",[18460,14259,0]] ]; //==================== // CLIENT SIDE SCRIPT //==================== if (hasInterface) then { //SENSORS donn_notSafe = true; donn_safeZone_name = "(nothing)"; { _x spawn { private ["_dist","_tPos","_tName","_maxVel","_tRad"]; _tName = _this select 0; _tPos = _this select 1; _maxVel = 100; _tRad = 250; waitUntil {sleep 0.25;speed player > 1}; while {true} do { _dist = player distance _tPos; while {_dist > 150} do { sleep ((((_dist - _tRad)/_maxVel) max 0.25) min 5); _dist = player distance _tPos; }; donn_notSafe = false; inSafeZone = true; //NEW LINE 1 donn_safeZone_name = _tName; systemChat ("You are in safezone city: " + _tName); while {_dist < 150} do { sleep 0.25; _dist = player distance _tPos; }; donn_notSafe = true; inSafeZone = false; //NEW LINE 2 donn_safeZone_name = "(nenhuma)"; systemChat ("You leaved safezone city: " + _tName); }; }; } forEach donn_traders; //Safe zone Functions donn_avoidGearAccess = { _protecting = []; _toProtect = donn_pv_protected_veh select 1; _toUnprotect = []; _protectVersion = donn_pv_protected_veh select 0; while {!donn_notSafe} do { { _x addEventHandler ["ContainerOpened", { _veh = _this select 0; _player = _this select 1; _veh_crew = _veh getVariable ['don_crew', nil]; if (isNil '_veh_crew') then {_veh_crew = [getPlayerUID _player];}; _groupUnits = units _player; _canAccess = false; { if (getPlayerUID _x in _veh_crew) then { _canAccess = true; }; } forEach _groupUnits; if (!_canAccess)then { systemChat format ['%1, you cant access this gear.', name _player]; _player action ["Gear", objNull]; }; }]; } forEach _toProtect; { _x removeAllEventHandlers "ContainerOpened"; } forEach _toUnprotect; _protecting = _protecting + _toProtect - _toUnprotect; waitUntil {sleep 0.2;donn_pv_protected_veh select 0 > _protectVersion}; _toProtect = (donn_pv_protected_veh select 1) - _protecting; _toUnprotect = _protecting - (donn_pv_protected_veh select 1); }; { _x removeAllEventHandlers "ContainerOpened"; } forEach _protecting; }; //Safezone don_incar = false; donn_godMode = false; [] spawn { private ['_runOneTime','_donn_notSafe','_don_passengers','_don_veh_crew','_don_player_veh','_don_veh_driver']; waitUntil {!(isNil 'donn_notSafe')}; _runOneTime = false; _donn_notSafe = donn_notSafe; while {true} do { waitUntil {!((_donn_notSafe && donn_notSafe) || (!_donn_notSafe && !donn_notSafe)) || !_runOneTime}; _donn_notSafe = donn_notSafe; if (!_donn_notSafe) then { //Player God Mode player allowDamage false; donn_godMode = true; //Protect Player Gear donn_pv_protected_veh_add = player; publicVariableServer "donn_pv_protected_veh_add"; //Avoid player to access other Gears (turn off is automatic) [] spawn donn_avoidGearAccess; }; if (_donn_notSafe && _runOneTime) then { //Player God Mode Off player allowDamage true; donn_godMode = false; //Clear Player Gear Protection donn_pv_protected_veh_sub = player; publicVariableServer "donn_pv_protected_veh_sub"; }; if (!_donn_notSafe && don_incar) then { //Get Info _don_player_veh = don_player_veh; don_veh_crew = crew _don_player_veh; _don_veh_driver = driver _don_player_veh; if (player == _don_veh_driver) then { //Car God Mode _don_player_veh allowDamage false; _don_player_veh removeAllEventHandlers 'handleDamage'; _don_player_veh addEventHandler ['handleDamage', {0}]; _don_player_veh removeAllEventHandlers 'Fired'; _don_player_veh addEventHandler ['Fired',{deleteVehicle (_this select 6);}]; //Passenger Names _don_passengers = ''; {if (alive _x) then {_don_passengers = _don_passengers + format [' %1',name _x];};} forEach don_veh_crew; //Passenger PlayerUID _don_veh_crew = []; {if (alive _x) then {_don_veh_crew = _don_veh_crew + [getPlayerUID _x];};} forEach don_veh_crew; //Put info on Vehicle _don_player_veh setVariable ['don_ownerity_code', format ['%1_%2', getPlayerUID player, round diag_tickTime], true]; _don_player_veh setVariable ['don_crew', _don_veh_crew, true]; _don_player_veh setVariable ['don_passengers', _don_passengers, true]; //Protect Vehicle Gear donn_pv_protected_veh_add = _don_player_veh; publicVariable "donn_pv_protected_veh_add"; }; }; if (_donn_notSafe && don_incar && _runOneTime) then { //Get Info _don_player_veh = don_player_veh; _don_veh_driver = driver _don_player_veh; if (player == _don_veh_driver) then { //Clear Vehicle Protection Variables _don_player_veh setVariable ['don_ownerity_code', nil, true]; _don_player_veh setVariable ['don_crew', nil, true]; _don_player_veh setVariable ['don_passengers', nil, true]; //Car God Mode Off _don_player_veh allowDamage true; _don_player_veh removeAllEventHandlers 'handleDamage'; _don_player_veh removeAllEventHandlers 'Fired'; //Clear Vehicle Gear Protection donn_pv_protected_veh_sub = _don_player_veh; publicVariableServer "donn_pv_protected_veh_sub"; }; }; _runOneTime = true; }; }; [] spawn { private ['_don_veh_crew','_wait_time','_last_mark','_max_time']; while {true} do { _max_time = 480; waitUntil {sleep 0.0625; vehicle player != player}; don_player_veh = vehicle player; don_incar = true; if (!donn_notSafe) then { _don_veh_crew = don_player_veh getVariable ['don_crew', nil]; if (isNil '_don_veh_crew') then {_don_veh_crew = [getPlayerUID player];}; _groupUnits = units player; _canAccess = false; { if (getPlayerUID _x in _don_veh_crew) then { _canAccess = true; }; } forEach _groupUnits; if (!_canAccess) then { call compile format ['if (isNil ''don_%1'') then {don_%1 = diag_tickTime;}; _last_mark = don_%1;', don_player_veh getVariable ['don_ownerity_code', 0]]; _wait_time = diag_tickTime - _last_mark; if (_wait_time < _max_time) then { while {player != vehicle player} do { player action ['getOut', don_player_veh]; uiSleep 0.01; }; cuttext [format ['Owners:%1. %2 seconds to liberate.', don_player_veh getVariable ['don_passengers','Owners not found'], round (_max_time - _wait_time)], 'PLAIN DOWN']; cad_pvar_smessage = [format ['%1 is messing with your vehicle! %2 seconds to liberate!', name player, round (_max_time - _wait_time)], _don_veh_crew]; publicVariable 'cad_pvar_smessage'; } else { call compile format ['don_%1 = nil;', don_player_veh getVariable ['don_ownerity_code', 0]]; don_player_veh setVariable ['don_ownerity_code', nil, true]; don_player_veh setVariable ['don_crew', nil, true]; don_player_veh setVariable ['don_passengers', nil, true]; cuttext [format ['Vehicle is now free for all!'], 'PLAIN DOWN']; cad_pvar_smessage = [format ['Vehicle invaded by %1!', name player], _don_veh_crew]; publicVariable 'cad_pvar_smessage'; }; }; don_player_veh allowDamage false; don_player_veh removeAllEventHandlers 'handleDamage'; don_player_veh addEventHandler ['handleDamage', {0}]; don_player_veh removeAllEventHandlers 'Fired'; don_player_veh addEventHandler ['Fired',{deleteVehicle (_this select 6);}]; }; if (donn_notSafe) then { don_player_veh allowDamage true; don_player_veh removeAllEventHandlers 'handleDamage'; don_player_veh removeAllEventHandlers 'Fired'; if (player == driver don_player_veh) then { don_player_veh setVariable ['don_ownerity_code', nil, true]; don_player_veh setVariable ['don_crew', nil, true]; don_player_veh setVariable ['don_passengers', nil, true]; }; }; waitUntil {sleep 0.0625; vehicle player == player}; don_incar = false; don_player_veh = nil; }; }; //Remote Mensages 'cad_pvar_smessage' addPublicVariableEventHandler { private ['_message', '_receivers']; _message = (_this select 1) select 0; _receivers = (_this select 1) select 1; if (getPlayerUID player in _receivers) then {cutText [_message, 'PLAIN DOWN'];}; }; diag_log "! SAZON OK !"; }; //============= // SERVER SIDE //============= if (isServer) then { //DONN SaZon Protected Veh donn_pv_protected_veh = [0,[]]; publicVariable "donn_pv_protected_veh"; "donn_pv_protected_veh_add" addPublicVariableEventHandler { donn_pv_protected_veh set [0,(donn_pv_protected_veh select 0) + 1]; donn_pv_protected_veh set [1,(donn_pv_protected_veh select 1) + [_this select 1]]; publicVariable "donn_pv_protected_veh"; diag_log ("[SAZON] Added veh to protection: " + str (_this select 1)); }; "donn_pv_protected_veh_sub" addPublicVariableEventHandler { donn_pv_protected_veh set [0,(donn_pv_protected_veh select 0) + 1]; donn_pv_protected_veh set [1,(donn_pv_protected_veh select 1) - [_this select 1]]; publicVariable "donn_pv_protected_veh"; diag_log ("[SAZON] Deadded veh to protection: " + str (_this select 1)); }; }; BE FILTERS TWEAK FOR THE ORIGINAL EPOCH 0.3.0.2 FILTERS: My changes are after /*DONN*/. scripts.txt: You need to change 4 lines. 7 allowDamage !="player allowDamage true;vehicle player allowDamage true;" !="player allowDamage false;{missionNamespace setVariable[format['EPOCH_player%1" /*DONN*/ !="(_|)don_player_veh allowDamage" 7 exec !="<execute expression=" !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM" !"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1" !"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"execVM \"\A3\Structures_F\scripts" !="execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\"" !="reviveExecuteTemplates" /*DONN*/ !="execVM \"andre_safezone.sqf\";" 7 removeEventHandler !="displayRemoveEventHandler" !="player removeEventHandler ['Fired', 0];" !"_currentTarget removeEventHandler[\"EpeContactStart\", _onContactEH]" !" [_adminVar,objnull];\npublicvariable _adminVar;\nplayer removeeventhandler [\"respawn\",_respawn];" !="_plyr removeEventHandler [\"FiredNear\", _smokeEH];" /*DONN*/ !="player removeEventHandler [\"Fired\",donn_sz_fired]" 7 removeAllEventHandlers !="ctrlRemoveAllEventHandlers" !="_vehicle removeAllEventHandlers \"GetOut\";" !="_sapper removeAllEventHandlers \"Hit\";\n_sapper removeAllEventHandlers \"FiredNear\";" /*DONN*/ !="_x removeAllEventHandlers \"ContainerOpened\";" 7 GodMode /*DONN*/ !="donn_godMode" publicvariable.txt: You need to change 1 line. 5 "" !="EPOCH_(UP|SAVE|PAINT|MAINT|REM)BUILD" !="EPOCH_(say3D|switchMove|(store|take)Crypto|TEMPOBJ|packJack|selectedGender)_PVS" !="EPOCH_(mineRocks|create(Object|AirDrop)|FillContainer|SapperObjs)_PVS" !="EPOCH_(load|revive|dead|push|force|respawn|check)Player_PVS" !="EPOCH_(build|equipped)Item_PVS" !="EPOCH_GROUP_(Upgrade|Player|create|Delete|Invite)_PVS" !="EPOCH_(lock|pack)Storage_PVS" !="EPOCH_(unlock|lock|fill|repair)Vehicle_PVS" !="EPOCH_(knockDownTree|destroyTrash|MAKETRADEREQ|MAKETRADE|S_S_VEHICLES|MAKENPCTRADE|oneWayTP)" !="EPOCH_Loot(Animal|Container|Building)" !="EPAH_[a-z]{5,10}" /*DONN*/ !="donn_pv_protected_veh_(add|sub)" !="cad_pvar_smessage" setvariable.txt: You need to change 1 line. 5 "" !=(Offer|Accept|BUILD_SLOT|TRADE_ACTIVE|last_targeter) /*DONN*/ !="(_|)don_player_veh setVariable"
  2. I release safe zone scripts for Australia/ Chernarus/ Esseker. Original script for Altis is written by Friendly and you can check it out here: Many thanks go out to him as he did all the scripting and i just did the edits to get it working for the other maps. Instructions in Readme.md file. Download here: https://github.com/BoleParty/SafeZonesAustralia https://github.com/BoleParty/SafeZonesChernarus https://github.com/BoleParty/SafeZonesEsseker Best regards
  3. So after updating to Infistars latest Anti Hack I noticed that players could not shoot zombies or each other but admins could without a problem. So after a few days of trial an error I thought maybe AGN safe zones was causing the issue and it was. Anyone have a fix for this, I really like AGN safe zones because it has anti backpack theft. Any ideas?
  4. Hey guys, Not sure what has happened, but my safe zone at the air dealer has stopped working. Works everywhere else including my new gem dealer. I will post my "class sensors" part of my mission.sqm with hopes someone has an idea. Thanks! class Sensors { items=11; class Item0 { position[]={6325.6772,304.99033,7807.7412}; a=100; b=100; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonestary"; expCond="(player distance zonestary) < 100;"; expActiv="TitleText[""Now entering trader city Stary"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Stary"";"; expDesactiv="TitleText[""Now leaving trader city Stary"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";"; class Effects { }; }; class Item1 { position[]={4063.4226,365.00577,11664.19}; a=100; b=100; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonebash"; expCond="(player distance zonebash) < 100;"; expActiv="TitleText[""Now entering trader city Bash"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Bash"";"; expDesactiv="TitleText[""Now leaving trader city Bash"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";"; class Effects { }; }; class Item2 { position[]={11447.472,317.26886,11364.504}; a=100; b=100; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zoneklen"; expCond="(player distance zoneklen) < 100;"; expActiv="TitleText[""Now entering trader city Klen"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Klen"";"; expDesactiv="TitleText[""Now leaving trader city Klen"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";"; class Effects { }; }; class Item3 { position[]={1606.6443,289.70795,7803.5156}; a=100; b=100; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonebandit"; expCond="(player distance zonebandit) < 100;"; expActiv="canbuild = false; inTraderCity = ""Bandit Trader"";"; expDesactiv="canbuild = true; inTraderCity = ""Any"";"; class Effects { }; }; class Item4 { position[]={12944.227,210.19823,12766.889}; a=100; b=100; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonehero"; expCond="(player distance zonehero) < 100;"; expActiv="canbuild = false; inTraderCity = ""Hero Trader"";"; expDesactiv="canbuild = true; inTraderCity = ""Any"";"; class Effects { }; }; class Item5 { position[]={13532.614,3.0083523,6355.9497}; a=25; b=25; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonewhole"; expCond="(player distance zonewhole) < 25;"; expActiv="TitleText[""Now entering Wholesaler"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""Wholesaler"";"; expDesactiv="TitleText[""Now leaving Wholesaler"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";"; class Effects { }; }; class Item6 { position[]={4361.4937,3,2259.9526}; a=25; b=25; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zoneswhole"; expCond="(player distance zoneswhole) < 25;"; expActiv="TitleText[""Now entering Wholesaler"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""SWholesaler"";"; expDesactiv="TitleText[""Now leaving Wholesaler"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";"; class Effects { }; }; class Item7 { position[]={13441.16,1.1406164,5429.3013}; a=25; b=25; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zoneeboat"; expCond="(player distance zoneeboat) < 25;"; expActiv="TitleText[""Now entering Boat Dealer"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""BoatEDealer"";"; expDesactiv="TitleText[""Now leaving Boat Dealer"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";"; class Effects { }; }; class Item8 { position[]={7989.3354,0.30462033,2900.9946}; a=25; b=25; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zoneSboat"; expCond="(player distance zoneSboat) < 25;"; expActiv="TitleText[""Now entering Boat Dealer"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""BoatSDealer"";"; expDesactiv="TitleText[""Now leaving Boat Dealer"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";"; class Effects { }; }; class Item9 { position[]={12060.471,158.85699,12638.533}; a=100; b=100; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zoneair"; expCond="(player distance zoneair) < 100;"; expActiv="TitleText[""Now entering Aircraft Dealer"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""AirDealer"";"; expDesactiv="TitleText[""Now leaving Aircraft Dealer"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";"; class Effects { }; }; class Item10 { position[]={9616.24,0.00154114,13538.6}; a=25; b=25; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zoneair"; expCond="(player distance zoneair) < 25;"; expActiv="TitleText[""Now entering Gems/Heavy Weapons Trader"",""PLAIN DOWN""]; canbuild = false; inTraderCity = ""GemTraderHeavyWeapons"";"; expDesactiv="TitleText[""Now leaving Gems/Heavy Weapons Trader"",""PLAIN DOWN""]; canbuild = true; inTraderCity = ""Any"";"; class Effects { }; }; }; };
  5. We are having problems with safe zones that kick people without a message or anything for shooting in safe zones. This only happens to non admins and give them a gray screen with 0 warnings. Any help is appreciated. I am not the server host if you need more info just ask me and ill try to get you back the info for it ASAP.
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