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Found 5 results

  1. What this does: It spawns a carepackage above the player that floats down around the player. It can be filled with whatever you want. By default the carepackage costs two brief cases to buy. Using http://epochservers.com/viewtopic.php?f=14&t=13 add this to your extra_rc.hpp class ItemBriefcase100oz { class carepackage { text = "Call carepackage"; script = "execVM 'scripts\carepackage.sqf'"; }; }; change the filepath as necessary. Now find the hacker check in your server_functions.sqf and replace if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then { with if(vehicle _x != _x && (vehicle _x getVariable ["Mission",0] != 1) && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then { save and repack. Download link - contains all three versions. for any of the map click versions you will need to make the extra_rc point to the clickpackage.sqf You can change the _cost (how many briefs it requires), you can change the _distance until the box is deleted, you can change the _smoke color, you can change the items and weapon types also. You can change the way the box is arranged on the chute, but I wouldn't touch it as it can mess with the chute or make the box float above the ground. You can also change the height that the carepackage spawns at, on line 23 _position = [_getPos select 0, _getPos select 1, 25]; change the 25 at the end. EDIT: You may have to whitelist a few things in the createvehicle.txt like !="USVehicleBox_EP1" !="ParachuteMediumEast" !="SmokeShellBlue" I don't use BE personally so I can't really help any more than that. and If you are running infistar antihack remove: onMapSingleClick ''; from AH.sqf Enjoy. To view a video of this system click HERE If you like the script, please consider donating below. Credits : Infistar, he helped majorly with weapon mag selection.
  2. Good Evening guys. I got some problems getting macas right click options to work on my server.: http://epochservers.com/viewtopic.php?f=14&t=13 . In his tutorial he's talking about compiles.sqf . Do I have to create an custom one in my mission folder? Or is it the one in the .pbo\init etc. Do I have to create an own compiles.sqf in my missions folder? If I have to.. How is it done? Same with ui_selectSlot.sqf . Does anyone knows a tutorial for noobs like me in scripting. (But already learned a lot of you helpful guys in this forum :-) ) so could anyone make me a bit more detailed description of how to gut it working.. Have a nice day !
  3. Hello community, With a lot of hard work and amazing help from GZA, we were able to get Virtual Garage to work on our hosted test server. Here is the link to his awesome script https://seafile.zomb...u/d/1cdde343bd/! GZA uses deploy his garages. I don't want to use this large script for just this single reason. I was hoping someone in this awesome community with the knowledge of scripting would be able to develop an addon that would allow the following: 1) Allow the item to be purchased from a trader eg. gem. 2) Deployment of: Land_MBG_Garage_Single_A Land_MBG_Garage_Single_B Land_MBG_Garage_Single_C Land_MBG_Garage_Single_D Helipad 3) Allow the player to adjust positioning of the garage or helipad before placement. 4) Have the item consumed after garage or helipad is placed. I can't wait to see if someone is able to come up with something that works. This could be a great way to help with database performance by reducing the amount of cars on the server. Also help reduce the complaints of players vehicles "disappearing". Thanks in advance!!
  4. velvetchaos

    Build script

    Hi all, I've been looking through the posts trying to find a build script like the one piggd uses on their servers. The one I'm talking about is a scroll menu when clicked, it opens up a build window with buildings, nav piers, etc. In the window, it tells you what mats are needed to build each thing ie; 6 wire fence, 4 cement, 4 cinder blocks, scrap metal etc. If the script mod is posted somewhere, I have yet to find it. So, if anyone knows what script I'm talking about and can point me to where it is posted (if it is available?) it would be appreciated. Thanks
  5. So i want to add A right click ability for bandits with -40,000 Humanity or less, that will allow right clicking of GPS to scan for players in the area.. Im having a hard time figuring out where and how to put in the humanity check in, and which script i can put it in. Heres a section of the "Clickables Script im using" (dont know original coder, sorry.): // DZE_CLICK_ACTIONS // This is where you register your right-click actions // FORMAT -- (no comma after last array entry) // [_classname,_text,_execute,_condition], // PARAMETERS // _classname : the name of the class to click on // (example = "ItemBloodbag") // _text : the text for the option that is displayed when right clicking on the item // (example = "Self Transfuse") // _execute : compiled code to execute when the option is selected // (example = "execVM 'my\scripts\self_transfuse.sqf';") // _condition : compiled code evaluated to determine whether or not the option is displayed // (example = {true}) // EXAMPLE -- see below for some simple examples DEPLOY_BIKE = [ ["ItemToolbox","Deploy Bike","[] execVM 'scripts\spawnbike\deploy_init.sqf';","true"] ]; CAREPACKAGESELF = [ ["ItemBriefcase100oz","Call Carepackage (On Self)","[] execVM 'scripts\Carepackage\carepackage.sqf';","true"] ]; DZE_CLICK_ACTIONS = DEPLOY_BIKE + CAREPACKAGESELF; Below is how i THINK i could do it. _isbandit = (player getVariable ["humanity",0] < -40000); DEPLOY_BIKE = [ ["ItemToolbox","Deploy Bike","[] execVM 'scripts\spawnbike\deploy_init.sqf';","true"] ]; CAREPACKAGESELF = [ ["ItemBriefcase100oz","Call Carepackage (On Self)","[] execVM 'scripts\Carepackage\carepackage.sqf';","true"] ]; if (_isbandit) then { BANDIT_GPS = [ ["ItemGPS","Scan Area","[] execVM 'scripts\BanditPerks\bandit.sqf';","true"] ]; } else { BANDIT_GPS = []; DZE_CLICK_ACTIONS = DEPLOY_BIKE + CAREPACKAGESELF + BANDIT_GPS;
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