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With permission of TheVampire I'm releasing a modification of his DZMS. All credits go to TheVampire. Further thanks to Smitty Jagerman and NigeyS for coordinate contributions. DZMSHotSpots basically is a copy of DZMS, configured to run a permanent treasure hunting mission, incidently creating PvP-HotSpots as well as roadblock ambushes. Download: https://dl.dropboxusercontent.com/u/90098571/DZMSHotSpots/DZMSHotSpots.rar Major Missions: A crate is hidden on the map. Possible locations are marked but players have to search for the correct one. Markers are circles with a question mark in their center. The crate is somewhere in this circle, but not in the center. The map markers will create hotspots for your players to converge and have PvP, typically in a close quarter environment. Each mission starts with a different set of possible locations, thus making lurking at likely positions infeasible. There is always a major mission running. As soon as a mission is finished, a new set of possible locations will be marked on the map and a new crate will be placed. Minor Missions: Roadblocks are created, these are not marked on the map. Some AI are manning the ambush. In the missions "RBFort","RBSandBags","RBTankTraps", a small crate is placed within a static scenery. "RBVehicleArmed" features an armed vehicle as prize. Installation & Configuration: Miscellaneous: Edit 2014-08-27: Screenshots Edit 2014-09-05: Info about new minor missions (roadblocks) added above. Screenshots: Edit 2014-09-06: changes to map markers and minor mission intervall, see post below. Edit 2014-09-08: Debug mode expanded: Edit 2014-09-13: optional DZAI damage handler enabled. With permission from Face now the sophisticated DZAI damage handler can be used for DZMSHotspot AI! See post 31 and the installation instructions above for details. Edit 2014-10-10: info about Takistan and Mirislavl coordinate contributions added. Edit 2016-12-16: replaced dropbox links