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Found 4 results

  1. PackLockMove 1.0 What does it do? This script adds the ability to move objects, lock them down, and pack them into vehicles. It was designed to offer this functionality when not using the R3F towing feature or when you want more control over the way the system works. Credit: All credit goes to the original author of the R3F_LOG_ARTY script. I cut out the logic behind this script, translated it to English, and cleaned up the file structure to make it easier to install and understand. Change Log 1.0 Released 8/22/2014 Installation instructions: 1. Unzip the file "PLM.zip" to root of your MISSION PBO/directory 2. Modify your desription.ext file to include this line at the top: #include "PLM\transport\dlg_vehicle_content.h" 3. Modify your init.sqf to include this line at the bottom [] execVM "PLM\init.sqf"; 4. Modify the confg.cfg file to your liking (file is commented for easy setup) 5. Enjoy Features: 1. Admin definable list of vehicles and their capacities 2. Admin definable list of packables and their weights 3. Ability to move any item by carrying 4. Ability to lock and unlock items into place 5. Ability to rotate objects during placement Upcoming 1. Easier to install and configure 2. Integration with other towing scripts 3. Integration with mission systems (auto locking mission treasure to make them harder to steal) 4. Custom install directories GitHub link Here is the link to the github project LINK Support If you want to help support me and give me feedback, come check out my servers and let me know what you think. Other than that all my scripts are my gift back to the community.
  2. Hi, We currently have R3F running on our server, we have Tow, Lift and Cargo configured and working but i recently decide to add some move-able by player objects to the list. My plan was to add searchlights and static machine guns to the trader, which I have done. They can then be loaded as cargo into a truck or heli, driven to a location and unloaded. This is where the problems lie. When unloaded, the Static M2 gun seems to be automatically attached to the player, i'm unsure if this is a bug, or if this is how its supposed to be. But the problem is that you can't drop it. There is no option on the scroll wheel to select drop. Also, it should be possible to pick up and carry a stationary object, walk with it to a vehicle or location and drop it. There is also no option to pick up or move. I had problems with the Battleye filters when I tried to load or unload a 'Static' object, but after editing the BE filters, it is now fixed, I have checked the RPT log, no errors. This is what my settings are within the script. /****** MOVABLE-BY-PLAYER OBJECTS ******/ /** * List of class names of objects moveables by player. */ //R3F_LOG_CFG_objets_deplacables = ["Land_Teapot_EP1"]; R3F_LOG_CFG_objets_deplacables = [ "M2StaticMG", "MMT_Civ", "Old_bike_TK_INS_EP1", "Barrels", "USSpecialWeaponsBox", "USVehicleBox_EP1", "TKSpecialWeapons_EP1", "BAF_BasicAmmunitionBox", "SearchLight_US_EP1" ]; /*
  3. Heya, Seeing as there are a lot of bugs going around right now, I thought it would help to update with some of the problems the crew and I have ran into. In this case, the particular bug is with shelves. As I believe most are aware, once you place a shelf, it cannot be moved. Needless to say, this is a huge pain in the ass and results in shelves in poor locations from new builders, as well as frustration from OCD builders who would like to later make adjustments. Cannot "grab" them to edit using free build or snap. Thanks! - On CCG US Altis #1 (192.99.19.215:3100) - @Epoch0252 [email protected] [email protected] Hope this helps! da1geek
  4. Hello. I've got a problem with the latest (2.1.3) DZAI after adding Lingor map running Dayz Epoch 1.0.5.1 My server runs both vehicle and heli AI. The problem is: vehicle AIs sometimes get stuck on the road, sometimes are blocked near houses and fences which are located near roads they should be moving by. Sometimes they stop on a deadlocks of the roads and stand there forever. As for helis - they do not have obstacles in the air, so they work fine. Mostly these vehicles are just standing still and waiting for something forever. At Chernarus everything was ok. *One more thing - when vehicle AIs are standing still, it's not always because of obstacles. Mostly it is an empty road wothout anything to stop them. ?!??
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