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Found 48 results

  1. Hello Epoch Community i have installed AxeCops fantastic elevator mod and it works great with some tweaking on 1.0.6.1, what my issue is if i keep using MetalFloor_Preview_DZ as the stop class they disappear. My question is has the name of this item changed in the update, or is there a setting that disallows this item to remain persistent? i have not seen anything in InfiStar that is blocking it either.
  2. Fully rewrited. (So if u have it installed.. remove everything). 1-Open your custom fn_selfactions.sqf 2-Open custom variables.sqf 3-Open server_monitor.sqf 4.INFISTAR USERS 5-BE Filters. If u have some issues with battleyes open createvehicle.txt 6.OPTIONAL (add workshop objects to the sql damageonage function) Download from here:http://www.mediafire.com/file/zzbv97adzdl2pex/workshopLITTLE2.rar and place the "workshop" folder into mpmissions\your instance\scripts\ OPTIONAL : add electrify fences. (needs deploy anything) If u dont wanna use this optional step remove the "optional" folder into workshop folder. Contain:
  3. DRUGS Before star... you should add this items into your traders menus. 1.Create this path: mpmissions\your instance\scripts\drugs\ 2-Create the sqfs into the new path. 3.Now you need extra_rc.hpp or deploy anything mod. 4.Now we gonna create an epoch event to spawn weed fields. Now this is optional... since i do not use road blocks for anything... i just change it by weed plants.. so if u wanna do the same: 1-Open spawn_roadblocks.sqf located in dayz_server\compile\ then change this line: _spawnveh = DZE_isWreck call BIS_fnc_selectRandom; by: _spawnveh = "Fiberplant"; 2-open your init.sqf find this line to manage the amount of fiber plants spawned. MaxDynamicDebris = 20; // was changed by juandayz to spawn fiberplants Optional too. Create a police Drugs check point. (if player cross that check point with drugs police gonna remove it) You will need create the map addon.. i just give you the code for remove drugs.
  4. This script creates a caravan of traders who travel around the map - open a small market somewhere for a while, and they leave away to next city. (it's like "Traders In Move" in 1.0.5.1) Install: 1. in your dayz_server.pbo, add a sqf file named "TraderConvoy.sqf" contains below: 2. in the bottom of dayz_server\init\server_functions.sqf , add a line to spawn TraderConvoy.sqf that you added like this: this file must be run by "execVM," not "call compile bra-bra-brah" --- Nown Issue: The traders get deleted in safezones by AI remover of SafeZone script.
  5. Tricks

    Juandayz's Mods?

    I have been browsing the forums looking for unique mods to add to my server. I noticed Juandayz deleted a lot of his mods before leaving the community. Just curious if anyone has them all and would possibly repost them giving him full credit? I am particularly interested in his "Admin Skin" and "Debug" mods. Thanks community, here's hoping someone will step up!
  6. my first work in editin :) https://uploaddeimagens.com.br/imagens/20180307202515_1-jpg https://uploaddeimagens.com.br/imagens/20180307202245_1-jpg DOWNLOAD: https://www.dropbox.com/s/oq97j7x59362kqe/CASTLEai.sqf?dl=0 AI M2 NEED WAI: https://pastebin.com/GJMnPvZP ON THE MAP: https://pastebin.com/cyqH9rNV https://www.dropbox.com/s/oq97j7x59362kqe/CASTLEai.sqf?dl=0
  7. ALL CREDITS FOR @Sandbird Walk Amongst The Dead - (Hide from zombies like "The Walking Dead") original post 1.0.5.1 *Allow players to walk through zeds and they dsnt been detected. *The diference with the old walk amongst is that you get the cammo directly from zeds, not using itemzombiepart. *Also i remove the rain wash (sory sandbird) (this was awesome but burn my brain ) but i added an option to wash the cammo in lakes. *Another diference is when you shoot a weapon the cammo go away inmediatly, and the icon is diferent. INSTALL: 1-init.sqf 2- Description.ext (ONLY IF URE USING COINS) 3-custom fn_selfactions.sqf 4-custom Variables.sqf 5-Download from here: http://www.mediafire.com/file/9d74axmfym1tz16/zedutility.rar and place the "zedutility" folder into mpmissions\the instance that youreusing\scripts\ 6- Open the config.sqf located in \zedutility\walkamongstthedead\ to add more or less time to your cammo before he wash automatically DZ_ZCAMO_USE_TIME = 30;//30 seconds for default.
  8. Fully Rewrited for this 2017 xmas. MERRY XMAS EPOCH MOD!!!!!! 1-Download from here: http://www.mediafire.com/file/6iax6nymsdnotva/xmas2017.rar 2-Open your init.sqf 3-Open your custom variables.sqf 4-Open fn_selfactions.sqf 5-Open server_monitor.sqf 6-Open Description.ext and into class sound add the xmas sound.. take a look in this example: 7-INFISTAR 8-BEFILTERS If u have some issues with battleyes open createvehicle.txt
  9. VIDEO: If (You dont have a custom compiles.sqf or a custom keyboard.sqf) exitWith { step1;}else{ proceed with step 2; } forEach user; 1-Making a custom compiles.sqf and custom keyboard.sqf 2-In your CUSTOM!!! keyboard.sqf at bottom but before the last "_handled" paste: 3-Create remote_key.sqf (mpmissions\your instance\scripts\ )
  10. *Allow players to attach zombies in open vehicles class. *To make it the players gonna need an "equipe_rope" in inventory. *Be near of a vehicle type in this list _allowedVehicles = [ "hilux1_civil_3_open_DZE", "datsun1_civil_3_open_DZE", "hilux1_civil_1_open_DZE", "datsun1_civil_1_open_DZE", "V3S_Open_TK_CIV_EP1", "V3S_Open_TK_EP1", "KamazOpen_DZE" ]; *Aim to a zed to get the option "attachZed" *When players detach zeds, they (zeds) comes with 15seconds of godmode. and while they are attached have a godmode. *Vehicles in _allowedVehicles have the option to release zeds from inside. INSTALL: 1-create this path mpmissions\your instance\attachzeds\ 2-in this new path create this sqfs attachzed.sqf detachzed.sqf create detachzed_veh.sqf 3-now go to your custom fn_selfactions.sqf (this part is based on takes clothes and salival´s bury /butcher) 4-in a custom variables.sqf if u have some kind of error on rpt about undefined variable ..find: dayz_resetSelfActions = { below add: s_player_zhide4 = -1; s_player_zhide5 = -1;
  11. INSTALL: 1-You need a custom fn_selfactions.sqf 2-In a custom variables.sqf 3-Create forcevault.sqf ( drop into mpmissions\yourinstance\scripts\ ) and its done. Remember you need have a itemhotwire in your inventory.
  12. HELLO. THIS IS THE SECOND VERSION TO TEST. ITS FULLY WORKING JUST RIGHT NOW. BUT NEEDS SOME TESTS IN REAL SERVERS. SO I GONNA POST HERE TO EVERYONE WHO WANNA USE THIS MOD IN HES SERVER AND WANNA SHARE HERE ABOUT HIS EXPERIENSE (cause lag, rpt errors, etc). https://ibb.co/jkBAo5 *WHAT ITS THIS: *Players need piss: ( every time you drink thers a chance to need pee. Get a tree to make pee) *Players need poop: ( every time you eat thers a chance to need poop. Get a tree to make pee) (use toilet paper and waterbottles to get a better clean) *Players need fix tooths: ( every time you drink or eat thers a chance to get a broken/rotten tooth) (use a knife, string and nails to fix your tooth) (use antibacterial wipe and antibiotics to get a better fix) *Players need sex: (every time players spawns thers a chance to need sex) (sex alone, sex with death animals, dead zeds, others players). (get a tent to masturbate if u don like zeds,humans or animals) *Woman characters can be pregnant: (pregnancy gonna made loose blood) *Womans need abort her child: (you will need the sames items to fix tooth to made your abort) *Randoms Heart attacks on players: (get epinephrine to stop the heart attack) Tnks to @iben (take a look on this guy i think he gonna be the next zupa here) for find some errors and fix them. Tnks to @Hooty , @S4M @Kimarik for tests and ideas They was very helpfull. Tnks to @oldmatechoc for helpme with icon positions. And Tnks to @Sandbird this idea becomes to me when i was updating his walk amongst dead mod, So this mod have a strong base on his code. DOWNLOAD: http://www.mediafire.com/file/o9eb7h99202zv5s/zims.rar UNINSTALL THE FIRST TEST REALIZE (only if u already install it) TO GET THE LAST VERSION. *INSTALL THE LAST VERSION YOU GONNA NEED A CUSTOM VARIABLE.sqf and CUSTOM COMPILES.sqf and CUSTOM FN_SELFACTIONS.sqf (i guess you alredy have one or know how to do it.) 1-Open your init.sqf and at VERY BOTTOM PASTE: 2-Open your description.ext 3-Custom Compiles.sqf 4-In your variables.sqf (custom) 5-Changing your custom PublicEH.sqf 6-In your custom fn_selfactions.sqf 7- Paste the zims folder into mpmissions\yourinstance\scripts\
  13. Based on Hacked Vehicles release by @Bricktop and Additional code by @Hooty from here: This is my first release This mod and code is not all my original work. Credits to: @Bricktop for the "Hacked Vehicles" https://epochmod.com/forum/topic/43750-hacked-vehicles-1061/ @Hooty for his input in Bricktop's release on how to install it differently and to add support for Virtual Garage. What I did is took their information and made it modular and easier to install / customize. This way, you just need to #include which weapon systems you want to add into each vehicle that you want to modify. >> DOWNLOAD HERE << CURRENTLY ON HOLD DUE TO UNFORESEEN ERROR Install Directions: 1. Copy the Vehicle_Weapons directory into the root of your dayz_server directory 2. Next paste #include "\z\addons\dayz_server\Vehicle_Weapons\Add_Vehicle_Weapons.sqf"; in dayz_server\system\sever_monitor.sqf under 3. Then paste #include "\z\addons\dayz_server\Vehicle_Weapons\Add_Vehicle_Weapons.sqf"; in dayz_server\compile\server_publishVehicle2.sqf under 4. Then paste #include "\z\addons\dayz_server\Vehicle_Weapons\Add_Vehicle_Weapons.sqf"; in dayz_server\compile\spawn_vehicles.sqf under Installation with Virtual Garage: If you have @salival's Virtual Garage installed then add : #include "\z\addons\dayz_server\Vehicle_Weapons\Add_Vehicle_Weapons.sqf"; to dayz_server\compile\garage\server_spawnVehicles.sqf under How To Customize: If you would like to create your very own weapons pack for a vehicle, use the following instructions: 1. Make a copy of "\z\addons\dayz_server\Vehicle_Weapons\vehicles\Generic_Add_Weapon.sqf" rename it like "<vehicle_classname>_Add_Weapons.sqf". Replace the <vehicle_classname> with the actual classname of the vehicle you want to add weapons to. 2. Comment out or Delete the Weapon_Systems that you do not want to use on your new vehicle. 3. Make a new #include "\z\addons\dayz_server\Vehicle_Weapons\vehicles\<Class_Name>_Add_Weapons.sqf"; line with your new vehicle file and add it to "\z\addons\dayz_server\Vehicle_Weapons\Add_Vehicle_Weapons.sqf"; 4. In the new vehicle file you just made. Rearrange the Weapon_Systems in an order that makes sense to you. For example, list all guns, then all missiles so they are grouped together in your scroll menu for easier selection. Adding / Restricting an Ammo Type For Weapon_Systems that have multiple ammo types, You can go into that specific file and comment out an ammo type or make an extra file with just the ammo you want if you want to restrict it from your server. Example: In the file: "\z\addons\dayz_server\Vehicle_Weapons\Vehicles\Weapon_Systems\D81_125mm_Cannon.sqf". You could comment out an Ammo Type as shown Below. If you do this, you will want to save that as a new file such as : "D81_125mm_Cannon_SABOT_ONLY.sqf. List of Vehicle Weapons and Ammo: WARNING: Not all Weapon Systems work with all vehicles. For example, You obviously do not want to put a "GBU12_Bomb_Launcher" on an "ArmoredSUV_PMC", or "MLRS Rocket System" on the "ArmoredSUV_PMC". These weapons spawn on the vehicle when purchased and remain after restart. This does not work with admin spawned vehicles nor does it work (for now) with the Deploy Anything Mod. I do not have Virtual Garage installed on my test server,so I am unable to test that but it should work. Have Fun
  14. Well this is the result of my best enemy "what if?". I just start it as a simple mod.. but with the running of the days the "what if" appear more and more, ending in a mod who uses all epoch files. Many tnks to @iben @oldmatechoc @Hooty @Th3-Hunter333 for all support and tests. *What is DEATHMATCH: Is a mixture of Wasteland and Epoch with a system of Ranks Exclusive only for UTES map. You can choise between play a clasic DeathMatch or Epoch-DeathMatch *Mission Cache Size: Less than 500kb. *Install: The install is pretty simple, you just need 10 minutes for create a fresh server files, create a database, overwrite all with DeathMatch files and edit some paths. *What´s inside?: *What´s was writed exclusive for DEATHMATCH? Important!: this not was writed thinking in infistar. You can use it with infi but you will need entry a lot of filters. VIDEO: heres the rpt: https://pastebin.com/mtV4Ppk1 Install: dowload latest version from here: http://www.mediafire.com/file/yhls7avnhatq7b8/UTES+DEATHMATCH+v2.rar OUT OF DATE DO NOT USE IT: http://www.mediafire.com/file/jekbn6o45wxm1g6/UTES+DEATHMATCH.rar DETAILED CONFIGS by @Cherdenko https://mega.nz/#!yMADTRwb!l9OUVYDXwQFtbBBhtKhsZE8Xmwr5ndk4A-hgUXEr_xw
  15. All credits for @mudzereli i just upload again the old version for all guys who still needs this. New version for epoch 1.6.1 here: INSTALL: 1-you will need a custom compiles.sqf (If u already have one skip it) 2-Download the folder from here: http://www.mediafire.com/file/1ayhd8dpagz9a0s/deployAnyDropthefolderinsidetoyourmpmissions-instance-.rar VERY IMPORTANT!!!!!!!! paste the "overwrites" and "addons" folders into mpmissions\your instance\ 3-Now open your custom compiles.sqf 4-open your init.sqf again the install its done. Now if u need add some click actions open : \MPMissions\your instance\addons\bike\ config.sqf follow the original guide into this file to know how add new click actions.
  16. Hey few days ago i posted a new and stupid mod "whistle" ,but from here comes the idea to made a tie up players and whistle zeds to come and eat the player tied up. I ask for help of everyone here, can be nice made a new script/mod thogeters I think use the old knock out system as base to write it: BASE MODS: INSTALLING: (WORKING): (07/3/17)
  17. With this players can knock out others, and stole blood, and abuse. BASED IN KNOCK OUT SYSTEM OF PLAYER2 original : http://opendayz.net/threads/release-player2s-knockout.12533/ *Install: u will need a custom fn_selfActions.sqf . compiles.sqf , variables.sqf , PublicEh.sqf 1-making this custom sqf. paste fn_selfActions.sqf . compiles.sqf , variables.sqf , PublicEh.sqf in MPmissions\yourInstance\custom\ Now go to your init.sqf and change your lines by this lines in blue. (if u already have all this customs or just a few.. just add all you dont have.) 2-Go to your custom fn_SelfActions.sqf find: player removeAction s_player_studybody; s_player_studybody = -1; and add below player removeAction s_player_knockout; s_player_knockout = -1; player removeAction s_player_force; s_player_force = -1; player removeAction s_player_sblood; s_player_sblood = -1; Find: //Dog if (_isDog && _isAlive && (_hasRawMeat) && _ownerID == "0" && player getVariable ["dogID", 0] == 0) then { if (s_player_tamedog < 0) then { s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\tame_dog.sqf", _cursorTarget, 1, false, true, "", ""]; }; } else { player removeAction s_player_tamedog; s_player_tamedog = -1; }; add below //#### KNOCKOUT #### _unconscious = cursorTarget getVariable ["NORRN_unconscious", false]; if (_isMan and _isAlive and !_isZombie and _canDo and !_unconscious) then { if (s_player_knockout < 0) then { s_player_knockout = player addAction [("<t color=""#FF9800"">" + ("Knockout!") + "</t>"), "fixes\knockout.sqf",cursorTarget, 0, false, true, "",""]; }; } else { player removeAction s_player_knockout; s_player_knockout = -1; }; //############################## //********abuse/stole blood if (_isMan and _isAlive and !_isZombie and !_isAnimal and _unconscious and _canDo and (player distance cursorTarget < 3)) then { if (s_player_force < 0) then { s_player_force = player addAction [("<t color=""#FF9800"">" + ("Abuse") + "</t>"), "fixes\forced.sqf",cursorTarget, 0, false, true, "",""]; }; if (s_player_sblood < 0) then { s_player_sblood = player addAction [("<t color=""#FF9800"">" + ("StoleBlood") + "</t>"), "fixes\sblood.sqf",cursorTarget, 0, false, true, "",""]; }; } else { player removeAction s_player_force; s_player_force = -1; player removeAction s_player_sblood; s_player_sblood = -1; }; //********end of abuse/stole 3-Now go to custom compiles.sqf find: player_sleep = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_sleep.sqf"; add below: player_knockout = compile preprocessFileLineNumbers "fixes\knockout2.sqf"; player_sblood2 = compile preprocessFileLineNumbers "fixes\sblood2.sqf"; player_force2 = compile preprocessFileLineNumbers "fixes\forced2.sqf"; 4- in custom variables.sqf find: canRoll = true; place above: dayz_knockout = []; dayz_sblood2 =[]; dayz_force2 =[]; 5-in custom PublicEH.sqf find: "PVDZE_obj_Fire" addPublicVariableEventHandler {nulexp=(_this select 1) spawn BIS_Effects_Burn}; place below: "dayz_knockout" addPublicVariableEventHandler {nul=(_this select 1) call player_knockout}; "dayz_sblood2" addPublicVariableEventHandler {nul=(_this select 1) call player_sblood2}; "dayz_force2" addPublicVariableEventHandler {nul=(_this select 1) call player_force2}; 6-Now, in MPMissions\yourinstance\ create a folder called "fixes". Then create and drop into all this .sqf knockout.sqf knockout2.sqf forced.sqf forced2.sqf sblood.sqf sblood2.sqf
  18. Hi , Me and a friend have recently bought a arma 2 server and looking for help with adding mods and general scripting. kind regards Andy
  19. Hello, i have the problem on my server if i conect over Arma 3 Launcher that there are no mods shown, that cause the problem that many people try to concect over the launcher and get kickt because the launcher dosent load the epoch mod for the server. how can i change it that it says "Needed mods = Epoch"? on the pictures below is what i want for my server please help me!!! thanks
  20. Hello, i have the problem on my server if i conect over Arma 3 Launcher that there are no mods shown, that cause the problem that many people try to concect over the launcher and get kickt because the launcher dosent load the epoch mod for the server. how can i change it that it says "Needed mods = Epoch"? on the pictures below is what i want for my server please help me!!! thanks
  21. This is a Guide to install the most common mods. (Without Plot4life...but with persisten plot after player die using plotmanagement and a very usefull script to add you as owner the plot automatically). This is NOT a support for any mod just a guide that i use to install all this mods in a fresh server.. thers some "fixes" for mods when his steps become a lil confuse. And if u respect the order to install each mods can be most easy and quick. Mods to install: Follow this guide to get a epoch fresh server. INSTALLING: few tips before start: 1-Single Currency 3.0. 2-Before proceed... we need make some changes: 3-Now is time to make some customs files (fn_selfactions.sqf/compiles.sqf/variables.sqf). 4-Making the calls for this 3 new files: (fn_selfactions.sqf/compiles.sqf/variables.sqf). 5-We already have SingleCurrency installed.. its time to Install Advanced Trading: 6-ADMIN TOOLS (skip if u gonna use infistar or other adm mod). TIME TO TEST ALL THIS NEW MODS: go with traders, try to buy and sell using advanced trading menu, test money storage , restart your server and see if the money still are into the storages. 7-INSTALL SNAP-PRO: 8-PLOT MANAGEMENT: 9-Time to make some configs: This is for prevent players stuck on loading screen: 10-INSTALL deploy anything 2.8.1 11-INSTALL GROUP MANAGEMENT. 12:INSTALL ESSV2 (Spawn slection) 13-INSTALL TOW & LIFT. 14-INSTALL :REARM - REFUEL -REPAIR 15-MAKE A SAFEZONE.sqf 16-MAKE YOUR DEBUG MONITOR. (toogle with scroll menu) SKIP IF U ALREADY HAVE ANOTHER 17-AUTORESTART FILES: 18-Restrict Buildings Near Defined Areas ( i forgot this great complement..remember this when BiggEgg give the "like" sory! ). 19-OPTIONAL ADD YOU AUTOMATICALLY AS OWNER WHEN YOU PUT THE PLOT. 20-INSTALL DART (KICK/BAN/MSG Players). **IMPORTANT** IF URE INFISTAR USER AND BOUGHT VEHICLES NOT SPAWNING YOU CAN TRY THIS FIX by @zachtucker18 shared by @sercanatici Others Servers Packages: (already installed). Tnks to: and hope you make all of this work :) OPTIONAL: Here you got some others greats mods that you can use and try to install using the originals guides.
  22. im looking for a good Overpoch server to play on with active admins and a decent amount of players anyone know of anything? would prefer one with a decent set of mods on it nothing special just plot for life, vector building things like that. thanks
  23. U can pick any trader and add option to get a mission. *Mission spawn 4 diferents random crates whit 4 diferents random locations for each crate. once per time. *Mission have a item requiere to start *Mission have a 20 min after same player call it again. *Players needs to find the crate in 15 min or this crate will be deleted. INSTALL: 1-copy any kind of trader ID from your server_trader.sqf or server_traders_cherno_11.sqf for coins system. for example : Dr_Annie_Baker_EP1 2-open your custom fn_selfaction.sqf and add this add very bottom: 3-Create a new sqf file save as "quest.sqf " into custom\quest\ folder and paste this inside: *Now launch your server, go infront of Dr_Annie_Baker_EP1 for this example , use scroll menu and pick "ASK FOR MISSIONS". done. Configs in quest.sqf :
  24. UPDATED. 07/04/2016 *******************************FOR COINS SYSTEM ONLY****************************************** *4 traders 1-Buy Safe Bonus (pay $5000 and receives each 20 mins $5000 coins). 2-Buy Time Bonus (random pay unique time: $5.000 / $10.000 or $15.000). 3-Buy Time Bonus ( random pay unique time: $10.000/$20.000 or $30.000). 4-WholeSaler in stary. 5-Gypsie (Know your fortune for only $500 coins). 6-Black Jack (pay $500 or $30.000 and play for win $1000 or $100.000). 7-Hooker (have sex for $500). 8-Russian Roulette (win $100.000 or die and lost all your gear). 9-Find used Items (Give 1x Tin bar and find 1 of 33 random items). Install: download: http://www.mediafire.com/download/3vkz07kg847g66y/staryCompleteTraders.zip 1-Drop "scripts" download folder into mpmissions\instance11.chernarus\custom\ 2-Go at bottom of your custom fn_selfactions.sqf and paste: 3-now go to @Dayz_Epoch_Server\addons\dayz_server\ unpack the pbo and paste here maps folder. then open your server_functions.sqf and paste at very bottom: **repack your pbo. 4-Go to your description.ext find class sounds and paste lines in red. 5-Now at bottom of your init.sqf 6-Now we need define the wholesaler as a legal trader. Open your Server_Traders_Cherno_11.sqf find lines in red and add lines in blue. 7-at very bottom of same file:
  25. A very little actions using the old deploy bike, petuniaepoch and Harvestable hemp scripts. whit RightClick Actions.*****Tnks "seelenapparat" for your help***** Video: Content: INSTALL: If you dont have DayZ Custom Right Click Actions : 1-Download my folder here:http://www.mediafire.com/download/yijrmlk0ou0y6hu/CLICKACTIONS.zip and drop "custom" folder into your MPMISSION/yourinstance/ 2-If you have extra_rc open it and add: 2-If u dont have extra_rc.hpp use my. Open your Description.ext and add at very bottom: 3-Add Shovel and KiloHemp to your traders. //"ItemKiloHemp" to Neutralbuildingsupplies.hpp//-------//"ItemShovel" to NeutralToolBeltitems.hpp//. DONE! OPTIONAL!!!!! WARNING ONLY FOR ADULTS!!!!!!! preview: Download and drop into your custom\script\ http://www.mediafire.com/download/6fiknw6aassaxpw/erotic.zip *Go to your extra_rc.hpp and add: ***reference posts:*** ***note: i dont have Infistar so dont know if works on it.
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