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  1. So I started my mask image several days ago, but I've been kicking around which textures to use and which colors they should occupy. If I understand this correctly, you can only use so many colors because you don't want colors that are too similar, and that limits how many different textures you can use... no? Or is it just suggested that you keep from using similar colors out of chance of human error? I've seen a good bit talked about the mask image and the process, but not really as much about which colors you should use, how limited you are in selecting different textures, etc. One big source I've found is BI's own surface map legend, which doesn't give color values. https://community.bistudio.com/wiki/File:SurfaceMapLegend.png As of now, this is what I've been leaning toward: I've added a color by taking away orange and making dark orange and yellow-orange colors. Notice I tried to keep certain surfaces that I'd imagine would most likely be near each other on the terrain from being a similar color. I'd really like to hear what some of you other guys have done. Suggestions, slap me and tell me I'm doing it wrong, etc.
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