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Found 6 results

  1. So all night i have been looking for and old tutorial that i cant find. It showed all the options for cfgbuildingloot and explained them all and what they did. i.e. I was looking for an explanation of what all of the quotations mean. Like what does it mean when I double up the quotations like {"backpacks","backpacks",0.2}, or the difference between {"ItemMatchbox_DZE","generic",0.3}, and {"ItemMatchbox_DZE","weapon",0.3},, and what does object mean in {"WeaponHolder_MeleeCrowbar","object",0.3},, and what other options do i have to put in the quotations and what do they mean? A detailed explanation so I can customize this to the max would be awesome!! Thanks in advance!!
  2. Hi guys, I need some help with some settings on my DayZ server. So firstly I read so many forums and viewed lots of videos and read guides, but after a few VERY late nights I finally got my server working. I'm launching the server this Friday 13'th (I know I should have picked a better date) so I still have time to get the last few things ready. I'm not running a Epoch mod, we already have 3 of those in my country, and I felt there isa gap for a DayZ Vanilla mod. I couldn't find any good forums for the vanilla so I came to you guys hoping most of the stuff works on the same principle. I'm currently running v1.8.7, but right now I'm not sure if I should maybe revert back to 1.7.7 or something, but we will decide that later. So currently I know a bit about SQL and was able to work my way around the DB with not too much trouble. I also think I have the .pbo editing down. I used Pwnoz0r's DayZ server guide and files to get started: https://github.com/Pwnoz0r/DayZ-Private-Server. The SQL was empty for everything accept the function, or Routines, so I removed all the basic tables and added other ones from one of his older guides, not sure where I got the SQL files, but doing so fixed a problem of vehicles not spawning so I think everything is right with the DB. Now here is what is bothering me at the moment, or just things I want to change to make the server more fun: (1) First the loot spawns are bothering me, General loot spawns and heli-crash sites. So while I was doing some testing on the server (checking if vehicles spawn, and that the server is persistent) I got carried away into running around the map and looting. After hours I found like 3 military grade guns, best gun being a ak-47m. I went to barracks so many times finding 0 weapons in them (the loot did spawn). So I thought well lets go check the heli crash sites. After about 10 crash sites I never found 1 with weapon loot, all just medical and and mi17 general loot. I remember back in the day there only being weapon crash sites and also when going to NWAF you are guaranteed to find decent guns/ snipers in almost every barracks. So is it possible for me to set the loot something more in the direction of Epoch, much more gun spawns and less junk, because if I'm playing for hours and not finding decent gear, how will it be when 30 other people have to share the little there is. Maybe there is a different way to approach the problem than the line I'm currently thinking in, please do give suggestions on this. So to summarize for (1) -> Remove medical/ general crash sites and only spawn weapon crash sites, and Increase the weapon spawn rate for barracks and other military buildings. (2) I would like to add a debug monitor and kill messages. Just 2 things that I always found nice on servers, not really a must have but would like to have them. I tried to add these but most guides are for epoch, and I just can't figure it out. For the kill messages, closest guides I got was for 1.7.7.1, I have edited the files but not tested it yet: http://dayz.codeit.org.ua/kill_messages.htm (3) Auto server restarts. It doesn't seem to me like the server is restarting. I edited the "3h updates" table in the db so that it restarts every 3h, but it doesn't seem to be working. (4) Lastly are two more things I would like to change but they are not really essential, like (2) First I noticed like 30%+ of the loot is just junk and unusable objects, like toilet paper, empty tins, razer blades and a bunch of unusable crafting materials. Is there a way for me to completely remove these? I'd rather have more useful items spawning than a lot of junk slowing everything down for no reason. Then lastly is there maybe a way to disable infection. I turned down the damage of zombies to 0.5, but it still just takes that one hit to get infected. I know you should play it smart and not get hit, but I don't really like the idea of getting infected is almost guaranteed death, since I never found any antibiotics in hospitals/ tents or wherever. That brings me back to 1.7.7.1 vs 1.8.7. Should I just maybe start of by using 1.7.7.1, I think that that was one of the main versions I used to play on and there wasn't any "crafting junk" spawning, and there was always guns in the barracks, and only military weapon heli crash sites. Or was it just that the admins of the servers I played on changed the loot? Thats pretty much it, any other tips for a new admin are welcome, and maybe some admin tool suggestions would be nice too. Here is the list of tables and routines in my DB currently: "3h updates", "character_data", "character_dead", "countVehicles", "countVehiclesClass", "countVehiclesGroup", "event_scheduler", "generateUID", "object_classes", "object_data", "pCleanup", "pCleanupBase", "pCleanupOOB", "player_data", "player_login", "pMain", "pSpawnVehicles", "randomizeVehicleHitpoints", "randomizeVehicleInventory", "rndspawn", "vehicle_groups", "vehicle_hitpoints", "vehicle_inventory", "vehicle_locations", "vehicle_spawns", "vehicle_spawn_groups". Sorry for the really long post, didn't want to spam the forum with 4+ posts, and wanted to give as much info as possible. Thank you :)
  3. I'm still looking for working takistan epoch loot tables and config traders, anyone has these and wanting to share? Thanks allready! ^_^
  4. Hello everyone, this is the pack for people who doesnt't know or don't want to install things like loot tables and add vehicle spawns, so I put together a pack for them. (REMEMBER TO CHANGE THE TRADER TID): OW Pack is a weapon and vehicle pack, it adds LOTS of weapons that overwatch doesn't have, like M4s, AKs(different from Overwatch), Mk18, AR-10s and many more..... You can download OW Pack here: http://offgaming.us/owpack/ Kat & NGHD did some of the weapons aswell. Kat's Post: NGHD's Post: The Content below is made by me Weapon Trader Entries: http://pastebin.com/HYtFtDwJ Ammo Trader Entries: http://pastebin.com/XLA5839r dynamic_vehicle.sqf: http://pastebin.com/Qi1KgfT5 1.0.4.2: Loottables(CfgLoot.hpp): http://pastebin.com/iYSG8niu Loottables(CfgBuildingLoot.hpp): http://pastebin.com/htZRCGQe Loottables(CfgLootSmall.hpp): http://pastebin.com/9zh6FvJq Loottables(CfgLootPos.hpp): http://pastebin.com/ZCajwhm8 1.0.5.1: Loottables(CfgLoot.hpp): http://pastebin.com/BG7GRs3N Loottables(CfgBuildingLoot.hpp): http://pastebin.com/ucPm3jRU Loottables(CfgLootSmall.hpp): http://pastebin.com/SrFBiYBg Loottables(CfgLootPos.hpp): http://pastebin.com/EpHeNyS4 If you are having trouble accessing pastebin, then download the pack Here If you don't know how to install custom Loot Tables, Then click Put Dynamic vehicle in @DayZ_Epoch_Server\addons\dayz_server\missions\YOURMISSION. REPLACE dynamic_vehicle.sqf Future Plans: Adjust Loot Chances If you already have OW Pack, then feel free to join my server! IP:120.148.145.111:2301/120.148.145.111:2302 UPDATE(6/8/2014): Sorted Weapon/Ammo TypesChanged Price for WeaponsAdded Link to Entries for Weapon AmmoUploaded Loot TablesUploaded "dynamic_vehicle.sqf"UPDATE(21/8/2014):Added Loot Tables for 1.0.5.1More "Appropriate" Prices
  5. I have recently downloaded a weapon pack for my DayZ epoch server, I can use the weapons but I couldn't find a way to put them into my loot table, for example, I want a Glock 18 to spawn inside a Barrack, how would I do that? Thanks
  6. See title. Using: https://github.com/vbawol/DayZ-Epoch/tree/master/SQF/dayz_code/Configs/CfgLoot Not seeing where exactly it references the loot chance -for- say, office2 class in relation to the buildings. It used to be that there'd be a line that says that there'd be military snipers and the spawn chance within. Now there isn't. How can I edit the spawn chance for say, military snipers now in relation to the helicrash for example, or for barracks? class HeliCrash_No50s: Default { zombieChance = 0.4; maxRoaming = 2; zombieClass[] = {"z_soldier_pilot"}; lootChance = 0.8; lootPos[] = {}; lootType[] = { {"","military",0.35} ,{"","medical",0.18} ,{"MAAWS","weapon",0.02} ,{"MedBox0","object",0.05} ,{"NVGoggles","weapon",0.01} ,{"AmmoBoxSmall_556","object",0.03} ,{"AmmoBoxSmall_762","object",0.03} ,{"militaryclothes","single",0.05} ,{"militaryammo","single",0.06} };
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