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Showing results for tags 'location'.
Found 7 results
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So i wanted to share a script that make's players navigate a bit easier. I do not know who created this script its been out there for awhile otherwise i would've share'd his Credits for making this. In your init.sqf : // Player Location execVM "marker.sqf"; Create a file called marker.sqf and paste this code into it: if(hasInterface)then{ [] spawn { waitUntil{uiSleep 0.2;!isNil "EPOCH_playerEnergyMax"}; //wait for player to load _playerPos = createMarkerLocal ["PlayerPOS", position player]; //create marker "PlayerPOS" setMarkerTextLocal ""; // Player marker text eg: You "PlayerPOS" setMarkerTypeLocal "Select"; // Player Marker icon "PlayerPOS" setMarkerColorLocal "ColorBlack"; while{true}do{ waitUntil {uiSleep 0.2;visibleMap}; //update marker only while map is open "PlayerPOS" setMarkerPosLocal position player; }; }; }; Now paste both .sqf files into your mission.pbo. I can't remember wich BE filters i added to prevent kicking, But if you need help paste your BE kicks here.
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Hi, I am in the process of setting up an epoch server that I rented from gaming deluxe. Currently on the server when you open your main map your players location is displayed on the map. This is regardless of a GPS being in the players possession. I am hoping to set it up so this will only happen when a player has a GPS but am a bit lost in all the scripts and cant seam to find anything. Thanks Dave
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hey guys, so i have a custom trader city, which is near green mountain. coordinates: [4577.28,5769.83,0.00140381] But WAI mission sometimes spawn at that location since its a big opening field, I really cant understand the format of the coordinates, for example, this is the blacklist area for stary use_blacklist = true; // Use blacklist: turn false if you are not using Cherno unlesss you know how to do this // If you know how to place world coordinates set regions: [[top left],[bottom right]] // This is only to keep missions from spawning in an area, such as in Stary city // DO NOT ADD SAFE ZONES, these are excluded for ALL maps already blacklist = [ [[5533.00,8445.00],[6911.00,7063.00]] // Stary ]; can anyone explain how this coordinates works, or translate my cords into this one thank you
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I currently run an Overpoch Server and everytime a player dies the vehicle disappears and goes back to its original location. I cant figure out what the issue is. Here is my RPT. I get this issue repeatedly in RPT Error Position: <}; > Error Missing { File z\addons\dayz_server\system\server_monitor.sqf, line 458 Error in expression <_done = true; publicVariable "sm_done"; }; Error position: <_ret;> Error Undefined Variable in expression: _ret File z\addons\dayz_code\compile\bis_fnc\fn_selectRandom.sqf, line 24 Error in expression < call BIS_fnc_selectRandom; I just don't know why any of this would affect vehicles resetting their position upon player death.
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Hey guys Got a bit of a issue and finding it very tricky to find. For some time vehicles do not update their location in the DB. I find that fresh vehicles "spawned on the same restart" will be fine while re-logging. Once the server has been restarted the vehicles will aways stop in that location no matter what you try. I find that you can move a vehicle, get out and relog and it will move back to its origional position. I cant see any errors what so ever to refer off. My main mods list Plot poles for life single curreny system snap building Jaem I have tried working backwards and even disabling all running mods but no luck. I also added the DZE-forcesave but when daving the vehicle it does nothing. I also found the thrad below regading EMS but that also did not fix the issue. I would be very greatfull for any help what so ever. Cheers Lordgeorge
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Hey guys, does any of you have the banks configuration for Napf instead of Chernarus? If anyone has those I would be really grateful! Thanks!