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Found 4 results

  1. We are putting together a Takistan server. Running good. The only thing is when you are logging into the server and you get to "Setup Completed, please wait". It will put you back into the lobby. Time is around 50 seconds when it does it. Once in the lobby, you can click ok and you will go into the game. Any thoughts what may be doing this. Only error is on Client Side RPT [144.839,"onPreloadStarted"] "<infiSTAR.de> connected too early, server is still starting..!" (I waited 10 minutes to join and still get this) Service Point: loading config... [144.992,"onPreloadFinished"] "Res3tting B!S effects..." "PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]" "MPframework inited" "dayz_preloadFinished reset" Group B 1-1-A (0x31357400) - network ID 2:1694 - no main subgroup Network simulation, time = 0.000 Group B 1-1-A (0x31357400) - network ID 2:1694 - no main subgroup Group B 1-1-A (0x31357400) - network ID 2:1694 - no main subgroup Group B 1-1-A (0x31357400) - network ID 2:1694 - no main subgroup Group B 1-1-A (0x31357400) - network ID 2:1694 - no main subgroup Group B 1-1-A (0x31357400) - network ID 2:1694 - no main subgroup Group B 1-1-A (0x31357400) - network ID 2:1694 - no main subgroup Group B 1-1-A (0x31357400) - network ID 2:1694 - no main subgroup "Loading custom client compiles" DEPLOY: loading version 2.8.2 ... "DZE_Hotfix_1.0.6.1A: dayz_NutritionSystem patched" CLICK ACTIONS: loading... DEPLOY: waiting for login... "mpmissions\__CUR_MP.Takistan\scripts\REsec.sqf:Monitoring Remote Exe..." ["Sent to server: PVDZ_plr_Login1",["players uid",B 1-1-A:1 (Thug)]] ["Sent to server: PVDZ_send",[B 1-1-A:1 (Thug),"dayzSetDate",[B 1-1-A:1 (Thug)]]] "PLAYER RESULT: true"
  2. Everytime I try to join an Epoch server now it loads and then it loops back to the player lobby. I have uninstalled steam and the game multipule times verified the game files. I have no clue what to do. Is there anyone out there that knows how to fix this?
  3. Hey guys, Would it be possible to script Arma 2:OA/Epoch client so that it automatically connects to the server and then clicks on "OK" button in the "Lobby Screen"? At the moment I can kill the arma2oa.exe using taskkill via a batch script at intervals & relaunch it with target server startup parameter but obviously it will get stuck at lobby & will be kicked after 90 secs... Thanks
  4. Ok I'm not sure how I managed this or what I even did to cause this to happen. But maybe these screenshots could give you guys a idea on how to fix this for me because I'm lost. Edit: Added rpt http://www.filedropper.com/arma2oarpt1 As you can see in this screenshot my lobby is full of AI I've never seen this before on a dayz server. In this screenshot you can see that after my black dayz loading screen it goes to a default arma 2 loading screen which I haven't even added or messed with the default one in any way considering it still shows before this one. And in this final screenshot you can see the 100 AI that were in the lobby show on my normal player list on infistars antihack. When I teleport to or spectate one of these AI they are invisible and positioned in debug.
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