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Found 7 results

  1. NoKillScript – Prevents any ‘Safe Zone’ killings and damage to player’s vehicles. Version: 1.16 Tested On: ARMA 3 (should work on ARMA 2, though untested) Tested Modes: Single Player, Multiplayer (Dedicated Server) Tested Environments: Standard ARMA SP/MP, Epoch, Exile Script Executor: Client Script Host: Server or Client Format: script, SQS Description: NoKillZone (NKZ), is a script that helps put an end to the notorious ‘safe zone’ killings that plagued MP environments such as Epoch and Exile. Simply place a marker on your map, and then put the marker name in the scripts parameters, and that’s it! It is a simple script to use. Nothing fancy here. Once it starts, it just loops over and over checking to see if player has entered or left the mark area. Matters not if they teleport into the area, fly over it, or respawn in to it – the script will detect all players in the zone regardless how they arrived or left. 100% client side and consumes almost no resources from the client. Runs till client exits the server. No triggers are used. This script is for players only, it does not detect/react to any AI units. Uses: To mark a ‘safe area’ where players can be safe and not have to worry about being killed by anyone. It is possible, if desired for example, to have player protected at 100m and then at 50m, their vehicle protected. This is done by using 2 scripts. One with the DISTANCE parameter set to ‘100’ and the other set to ‘50’. Usage: [MARKER,DISTANCE,TEXT-IN,TEXT-OUT,PROTECTION] exec "NoKillZone.Sqs"; MARKER = Map marker name - In quotes DISTANCE = Radius of protection in meters TEXT-IN * = Text to be shown via Hint when entering the zone - In quotes TEXT-OUT * = Text to be shown via Hint when leaving the zone - In quotes PROTECTION * = Allows you to choose protection for player or player and their vehicle. * = Optional parameter Example: ["CentralSZ",500,"You Have Entered The Central Safe Zone","You Have Left The Central Safe Zone",1] exec "NoKillZone.Sqs" Full documentation can be found in the top lines of the script. Just open it in a text program such as NotePad++ to view. For servers, call script from 'INIT.SQF' and/or 'OnPlayerRespawn.Sqf'. For SP, you can also call it from the INIT.Sqf or you can activate it via the debug console or other means such as a radio trigger. Once launched, you will get a 'confirmation' message showing script is active, what zone, and if vehicle protection is active. Other Notes: While not ‘optimized’ and the ‘cleanest’ looking script, it does work and work well. If you wish to spend one to two hours ‘optimizing’ it to save a few milliseconds, be my guest! ;-) Known Issues: Script can be run many times for the same location (marker). There is no way to exit the script without the player quitting the game. Not all parameter errors are detected, though some are (The above issues are set to be addressed in the future) Video Example: No Kill Zone Example
  2. Hi, I've recently tried to edit the spawn select mod and everytime a player dies, I get the message displayed twice Bob was Killed Bob was killed. When the player respawns the spawn select isn't there and I spawn into worldspace with the same items as when I died and 2 of my old bodies on the floor. Any help would be appreciated. arma2oaserver.RPT : if (isServer) > 16:01:43 Error Undefined variable in expression: dze_deployables_config 16:01:43 File mpmissions\DayZ_Epoch_11.Chernarus\addons\bike\init.sqf, line 35 16:01:43 "Loading custom server compiles" 16:01:44 "HIVE: Starting" 16:01:44 ["TIME SYNC: Local Time set to:",[2012,8,2,13,1],"Fullmoon:",true,"Date given by HiveExt.dll:",[2017,5,25,13,1]] 16:01:44 "HIVE: trying to get objects" 16:01:44 "HIVE: found 6 objects" 16:01:44 "HIVE: Request sent" 16:01:44 "HIVE: Streamed 6 objects" 16:01:44 "Res3tting B!S effects..." 16:01:44 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 6 objects in 0.169983 seconds (unscheduled)" 16:01:44 "Total Number of spawn locations 6" 16:01:44 "[DZAI] Initializing DZAI version 2.2.1 Release Build 20141208 using base path z\addons\dayz_server\DZAI." 16:01:44 "[DZAI] Reading DZAI configuration file." 16:01:44 "[DZAI] DZAI configuration file loaded." 16:01:44 "[DZAI] Compiling DZAI functions." 16:01:44 "[DZAI] DZAI functions compiled." 16:01:45 "[DZAI] Epoch classnames loaded." 16:01:45 "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: false. WorldName: chernarus. ModName: epoch (Ver: dayz epoch 1.0.6.1). DZAI_dynamicWeaponList: true. VerifyTables: true." 16:01:45 "[DZAI] AI spawn settings: Static: false. Dynamic: false. Random: false. Air: false. Land: false." 16:01:45 "[DZAI] AI settings: DZAI_findKiller: false. DZAI_useHealthSystem: false. DZAI_weaponNoise: false. DZAI_zombieEnemy: true." 16:01:45 "[DZAI] DZAI loading completed in 0.240997 seconds." 16:01:45 "SERVER FPS: 43 PLAYERS: 1" 16:01:45 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [8818.56,6352.77,0] with 9 items." 16:01:45 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [9552.11,11592.5,0] with 8 items." 16:01:45 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [7750.49,8778.34,0] with 7 items." 16:01:45 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [7200.35,5241.69,0] with 5 items." 16:01:45 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [2672.79,6926.47,0] with 7 items." 16:01:45 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [6771.79,10043.7,0] with 8 items." 16:01:45 "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75" 16:01:45 "CRASHSPAWNER: Spawning crash site (CrashSite_RU) at [3029.85,11950.4,0] with 6 items." 16:01:46 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:46 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView 16:01:55 "HIVE: Vehicle Spawn limit reached!" 16:01:55 "HIVE: Spawning # of Debris: 1" 16:01:56 "HIVE: Spawning # of Ammo Boxes: 3" 16:01:56 "HIVE: Spawning # of Veins: 50" 16:01:57 "HIVE: BENCHMARK - Server finished spawning 0 DynamicVehicles, 1 Debris, 3 SupplyCrates and 50 MineVeins in 11.527 seconds (scheduled)" 16:01:57 "EPOCH EVENTS INIT" 16:01:59 Error in expression <0012207031]; }; _group_8 = createGroup _center_0; _vehicle_627 = objNull; if (> 16:01:59 Error position: <_center_0; _vehicle_627 = objNull; if (> 16:01:59 Error Undefined variable in expression: _center_0 16:01:59 File mpmissions\DayZ_Epoch_11.Chernarus\bsb_updates\bsb_chernarus_plus_v2.sqf, line 3808 16:01:59 Warning Message: Script z\addons\dayz_server\WAI\customsettings.sqf not found 16:01:59 "WAI: AI Config File Loaded" 16:01:59 "WAI: AI Monitor Started" 16:01:59 "WAI: Initialising missions" 16:02:01 "[DZAI] Verified 156 unique classnames in 1.47101 seconds." 16:02:01 "CLEANUP: INITIALIZING Vehicle SCRIPT" 16:02:01 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,13,2],"Fullmoon:",true,"Date given by HiveExt.dll:",[2017,5,25,13,2]] 16:02:06 "infiSTAR.de - Player-Log: JakeQue(76561198133333192) - 0h 00min | ******ADMIN******" 16:02:09 "Chernarus static spawn configuration loaded." 16:02:09 "INFO - Player: PID#3(JakeQue)(UID:76561198133333192/CID:95) Status: LOGGING IN" 16:02:10 Server: Object 3:8 not found (message 99) 16:02:10 Server: Object 3:6 not found (message 98) 16:02:10 Server: Object 3:7 not found (message 91) 16:02:10 Server: Object 3:9 not found (message 91) 16:02:10 "INFO - Player: PID#3(JakeQue)(UID:76561198133333192/CID:95) Status: LOGIN PUBLISHING, Location Drakon [108129]" 16:02:10 "INFO: Cannot Sync Character JakeQue near respawn_west [-18700,25800,0.00149536]. This is normal when relogging or changing clothes." 16:02:10 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-C:1 (JakeQue) REMOTE,"76561198133333192"]" 16:02:10 "infiSTAR.de ******ADMIN-LOGIN******: JakeQue(76561198133333192)" 16:02:10 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-C:1 (JakeQue) REMOTE,"76561198133333192"]" 16:02:10 "INFO - Player: JakeQue(UID:76561198133333192/CID:95) Status: CLIENT LOADED & PLAYING" 16:02:37 "infiSTAR.de fnc_AdminFirstReq: [4,B 1-1-C:1 (JakeQue) REMOTE,B 1-1-C:1 (JakeQue) REMOTE]" 16:02:37 "infiSTAR.de fnc_AdminReqProceed: [4,B 1-1-C:1 (JakeQue) REMOTE,B 1-1-C:1 (JakeQue) REMOTE]" 16:02:37 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (JakeQue) REMOTE JakeQue Adminkilled JakeQue" 16:02:37 "PLAYERDEATH: Player Died 76561198133333192" 16:02:49 "INFO: OnPlayerDisconnect exiting. Player is near respawn_west. This is normal after death. ["76561198133333192","JakeQue"]" 16:02:49 Warning: Cleanup player - person 3:19 not found 16:03:30 "INFO - Player: PID#3(JakeQue)(UID:76561198133333192/CID:95) Status: LOGGING IN" 16:03:30 Server: Object 3:28 not found (message 99) 16:03:30 Server: Object 3:26 not found (message 98)
  3. Release 1.0 Zupastats. What is it? A webapp that you can host on your php capable environment to display stats about kills, deatch and server rankings. Technology? Front-End: AngularJS Back-End: PHP + PRedis PHP 5.5 Required Demo: http://37.187.135.190/uk431/ZupaStats/#/ Download: on 24 feb 2015 http://www.mediafire.com/download/xm59fk069cxzru7/ZupaStats1.0.rar Instructions: PHP 5.5 Required Unzip the folder in your apache enviremont ( xampp htdocs) for example. ( More info about this later). Go to the server/config.php and fill in your server data. $myRedisPass = "redispass"; $myRedisPort = 6379; $myRedisHost = '127.0.0.1'; // If php and redis are on the same server, this suffices ALSO ADD YOUR SERVERS IN THIS FILE If next line doesnt apply for you, go to the Continue line IF PHP and REDIS are on different servers ( you need to open the redis Port on that server AND bind your public ip in redis config !) Example redis.conf: ( Restart redis to activate this). bind 127.0.0.1 38.17.135.190 Continue here: Now browse to your website in a browser. ( localhost or externally). The server list takes the picture with same name as your server map. So put a picture called altis.png in image folder if u want to show that picture for an altis server. Your servre needs PHP 5.5 Screenshots:
  4. this was my original post on my website: We have had it running for a few weeks and it seems to be working well. Heals is a WIP and is reliant on finding code for healing by a multigun. Otherwise its in good working order and successfully tracks Kills / Deaths / Revives as well as a Hero/Bandit Rank Tracker There are many different things you can do with this system. My server already is running: Custom Hero / Bandit AI missions that rank change accordingly Custom Bandit AI roaming around in towns. Custom Bandit / Hero ONLY Traders with separate pricing file Hope all that use it enjoy it while we wait for a possible system like this integrated into Epoch. Since this thread on July 16th I have optimized it a lot, removing all the different variables to handle the rank change down to one variable and one handler. I do have to tweak the rank change system a little bit. https://github.com/donkeypunchepoch/DonkeyPunchQuickNDirtyStats
  5. Hey people! So I've seen some servers that show kill messages on the top left corner. They look like this: (Justin *picture of MK48* Sebu). Is this possible or is it something custom these server owners have made? Thanks!
  6. Booguy

    logs

    Hello to everyone, i have some question,maybe someone can answer to me please! Everyone know that kids don't keep rules and don't want to keep it. When admin is offline, kids always try to steal foreign vehicles in safe zones,or sell it. Or they especialy like to destroy bases(wood walls,cinder, etc.) Maybe someone can explain which logs i need to look? (for example set damage,addcargomag??) Thanл you, and sorry for bad spelling.
  7. Hi guys, I'm looking for a file/code that is responsible for Humanity when killing a zombie. Currently, my server is set to 5 per kill. I would like to raise that to 15/20 due to humanity problems when killing bandits. Anyone knows where I can find this code? Thanks!
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