Jump to content

Search the Community

Showing results for tags 'gut human'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
  • DayZ
    • Discussion
    • Public Servers
    • DayZ SA Resources
    • Q&A Section
  • ArmA 3
    • Epoch Survival
    • Community Projects
    • Q&A Section
    • Terrain Discussion
    • Resources
  • Arma 3 Resources
  • ArmA 2
    • General Discussion.
    • Q&A Section
    • Resources
    • Legacy Resources
    • A2: Community Projects
    • A2 Community Servers
  • Space Engineers
    • General Discussion.
    • Public Servers
  • Other Games
    • Discussion
  • Off Topic
    • Off Topic

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 1 result

  1. So I have been trying to install these scripts onto the server 1.0.6 for a number of days now, plugging in the code into the fn_selfactions file where I did with my 1.0.5.1 server, had it working fine on that server, but now I can't get the option to come up. I'm sure it's just something simple that I need to change but I'm stumped. I've gone through the file and checked and seen all the variables defined but I'm sure it's something simple. I'll post what I've added into the fn_selfactions file. //Bury Body if (!_isAlive and !_isZombie and !_isAnimal and _hasETool and _isMan and _canDo) then { if (s_player_bury_human < 0) then { s_player_bury_human = player addAction [format["Bury Body"], "Mods\BuryBody\bury_human.sqf",cursorTarget, 0, false, true]; } } else { player removeAction s_player_bury_human; s_player_bury_human = -1; }; //Gut Human _isHarvested = _cursorTarget getVariable["meatHarvested",false]; if (!_isAlive and !_isZombie and !_isAnimal and !_isHarvested and _isMan and _hasKnife and _canDo) then { if (s_player_butcher_human < 0) then { s_player_butcher_human = player addAction [format["Gut Human"], "Mods\Cannibalism\gather_meat_human.sqf",cursorTarget, 0, false, true, "", ""]; }; } else { player removeAction s_player_butcher_human; s_player_butcher_human = -1; }; //Swap Kit _playerName = name player; _targetName = _cursorTarget getVariable["bodyName","unknown"]; if (_playerName == _targetName) then { _playerBody = true; if (!_isAlive && !_isZombie && !_isAnimal && _isMan && _canDo && _playerBody) then { if (s_player_swap_human < 0) then { s_player_swap_human = player addAction [format["<t color='#dddd00'>Swap Kit</t>"], "Mods\SwapKit\swap_kit.sqf",cursorTarget, 0, true, true, "", ""]; }; } else { player removeAction s_player_swap_human; s_player_swap_human = -1; }; }; //Check Wallet // Check Wallet if (_player_studybody) then { if (s_player_studybody < 0) then { s_player_studybody = player addAction [("<t color=""#FF0000"">"+("Check Wallet") + "</t>"), "Mods\ZSC\actions\check_wallet.sqf",_cursorTarget, 0, false, true, "",""]; }; } else { player removeAction s_player_studybody; s_player_studybody = -1; };
×
×
  • Create New...