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Showing results for tags 'floors'.
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I was on an Overpoch mod server for quite some time and noticed a strange happening. When I started building a tower I noticed that when I went up one floor, the snapping of floors to the next level would only autosnap to the wall below, even though there was a floor to snap too. To rectify this issue I had to allow the ghost wall to finish building then move it and resnap it to the floor, or build the walls somewhere else then move them into place after. It isnt a big issue, but thought someone may be interested. I also noticed that when a wall or a building as such has its walls upgraded to seal them, when you place a floor above it, the floor sinks down into the wall a little thus being uneven. So if you upgrade one wall and on the opposite side you do not, then you place the floor above. It will place and the floor will move down slightly on the side with the upgraded wall which would then give you a tilted floor. This can also be solved by NOT upgrading any walls until you have ur ceiling / floors in place first, or the opposite would be to upgrade all the walls before you place the floor to make sure it sinks everywhere evenly. The Server is using Epoch 0.3.0.1 and is a Chenarus Map. I have not noticed this on full Epoch servers but will look into it and report back. Zeus
Hello, epoch community, I was wondering if it would be possible to update the model for the metal floors. When attempting to snap to build the metal floors end up being shorter than the cinder block walls. This causes the metal floors to not align with the cinder block walls when building a base. Another (easier) fix may be to change the snap to build script to make the cinder block walls snap closer together and make the metal floors snap slightly further away from each other than they do currently. Thoughts are welcome and appreciated, Daniel