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Found 4 results

  1. CartoonrBOY

    Spawning FIRE

    I have been trying got get fire spawning on the server when it starts but to no avail. I have tried spawning the fire objects (cars) within the server files and the mission file as map additions. Does anyone have an idea why this isn't working? waitUntil {!isNil "dayz_animalCheck"}; sleep 60; if (isServer) then { _vehicle_69 = objNull; if (true) then { _this = createVehicle ["SKODAWreck", [6665.3789, 2531.5535,0], [], 0, "CAN_COLLIDE"]; _vehicle_69 = _this; _this setDir 150.43945; _this setPos [6665.3789, 2531.5535,0]; PVDZE_obj_Fire = [_this,3,time,false,false]; publicVariable "PVDZE_obj_Fire"; }; }; It will not even spawn the vehicles and I have no clue why. Can anyone help? Thanks in advance...
  2. Since 1.0.5.1 has anyone else had ammo boxes catch fire due to the smoke grenade. Does anyone know how to fix it or point me in the right direction.
  3. Guest

    Removing Manual Fire

    I assumed it would be in fn_selfactions.sqf or somewhere in variables.sqf, but I can't for the life of me find it. I'm trying to disable the option to manual fire from the pilot's seat for a particular chopper (AH64D_EP1). Any ideas where I can find this option to overwrite it? Cheers
  4. Just a tiny thing.. I was on the Development server this morning..and found myself at the Klen trading post with no matches...I went to buy some but had wrong denominations of metals...so I needed to smelt..ahh no matches...but I thought I'd try the fire by the traders anyway... well blow me down it worked.. I def have NO matches...bug or intentional? :rolleyes:
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